Mapping Agarderia

Posted by Yuanls on 19 December 2016 in English (English)

I'm going to start mapping in Agarderia. However, I have no idea what to map there. I have completed the basic layout of the country, having mapped the locations of rivers, forest cover, roads, railways and settlements. I am unsure where to progress after this. It would be best for Agarderia to have an eastern European feel to it, much like its neighbours Karamsk and Latania. Does anyone have any suggestions on how I should progress or what I should start mapping first?

Context for Agarderia:

  1. Agarderia is a developing nation. It has an HDI of 0.732.
  2. Agarderia has been in a civil war since 1998. However, fighting has been isolated and rare since 2010. A largely unrecognised breakaway nation, the Social Republic of Glastian Agarderia, lies to the east of Agarderia.
  3. Agarderia was a communist nation before 1986, and a fascist nation from 1936 to 1946.
  4. The most populated regions of Agarderia lie to the south, near the coastline. Most of Agarderian industry is found here.

The Agarderian wiki page is found here.

Comment from kingfries on 19 December 2016 at 16:22

Well Communist (or those who called them self such) nations were known for example for their huge Apartment Blocks, with Tram Access. Also a focus on large universities, cultural sites etc. instead of sprawling suburbs and malls.

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Comment from UltraWorlds on 19 December 2016 at 17:41

If you want to have an eastern European style, I can suggest one thing: Since usually Eastern European countries are less developed than Western European countries, I suggest to build a bit more basic structures. One another suggestion is that you can make many monuments, since Communist nations usually have monuments of their legendary leaders. Aside from that the rest applies to what kingfries said.

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Comment from Litvania on 19 December 2016 at 17:43

I could help you map it out, or at least guve you some tips. I feel like Agarderia is a Moldova-like nation.

*You want to keep settlements very grid like, and probably have a ring road encompassing the most concentratd area of the settlement.

*Name the schools, large roads, theatres etc.. in the name of the communist leader.

Ill try to help, as this is my type of country, however thats it.

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Comment from Yuanls on 19 December 2016 at 18:07

Well then, I guess whoever wants to and feels that they are qualified to help map Agarderia has my permission to map there. Just leave a description after each edit so we all know what everyone is doing!

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Comment from Alessa on 19 December 2016 at 21:49

Just to throw something out there, I have a thought to share. Because I don't get a full sense from the wiki article, what is the culture of Agarderia? Is the culture parallel or similar to that of Glaster? The history suggests that it is essentially a Glaster-oriented culture to at least the late 1800s. If so, how close were they in the first place? Was Agarderia essentially an insular secondary area (like Frisia to the Dutch)? Or, are they mostly the same pre-partition? If they were the same, how divergent did the cultures become? I think this matters for a couple reasons: (1) If the culture is similar to Glaster that late in history, then towns and urban core structures will likely be the same. The same country and dominant culture would have built these areas, after all. Mid-urban and suburban areas will definitely be different, as they likely would have developed in the 20th century. That provides a point of departure, but anything built before the 1870s would be the same. (2) If the countries are culturally close, then even the communist uprising wouldn't cause too much divergence. In fact, the opposite would be true. The communists, if they followed our RW model, would have tried to over-emphasize Agardirian culture and styles in some manners. (I'm thinking along the lines of Leninist and Stalinist Russia, which advocated for Russification of everything in hopes of an ideal from a recently departed era with culture, such as music, dance, art, and architectural preservation.) Yes, there would be the big, blocky, cement tenements; there wouldn't be the sprawl in the same way. There likely wouldn't be nearly the number of motorways or even trunk roads. There'd probably be more train service, public transportation, limited religiousness, lots of schools, and antiquated urban cores. Cheers!

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Comment from Yuanls on 19 December 2016 at 22:35


Thanks for the info!

Agarderia was directly a part of Glaster until 1355, after the collapse of the Glastian Empire. Agarderian identity wasn't really a thing before that. They spoke Glastian, were under the same monarch, shared the same culture.

I haven't quite decided why Agarderia broke away from direct Glastian control in 1355. Perhaps, as was the case in Latania, Neberly and Darcodia, some local warlords seized control and put themselves in as leaders. Whatever happened, Agarderia became a tributary state or maybe a Glastian vassal.

During the Wystrian and Ingerish periods, Glaster became increasingly influenced by foreign cultures. Agarderia's status as an outsider left what was left of Glastian culture relatively intact. As a result, old Glastian culture is more dominant in Agarderia than it is in any part of Glaster, which is now a mix of Glastian/Wystrian/Ingerish culture. Agarderian culture is essentially an evolved and adapted version of old Glastian culture.

So I guess you're right in a sense. Agarderia's oldest settlements would look somewhat similar to those of Glaster. Newer quarters would reflect aspects of Commonian work, and later a more Socialist tone in the postwar period. Most buildings would probably be in socialist style, as older buildings would have been destroyed or demolished in the 1940s.

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Comment from Alessa on 20 December 2016 at 02:45


That is a fascinating history for the country and possible trajectory. I think it gives you a great opportunity to have Agarderia influence your mapping of Glaster (rather than the other way around). Think about it this way, what was "old Glastian culture" like? How would those cities have been built? What would have been different than when the Ingerish or Wystrians took over? Since Agarderia is essentially a more 'pure' evolutionary descendant of Glastian tradition, there would invariably be some unique things there. Remember, part of the Soviet style bland architecture is part of the Russian ethos (climate, availability of natural resources, etc.). I think this allows you to really define what is Agardirian, which in turn allows you to define what is actually Glastian in origin and what is Wystrian or Ingerish.

It's a really cool thing. I love it!

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Comment from Sarepava on 20 December 2016 at 12:38

I for one look forward to seeing this country. I'd start by thinking about what kind of industry the country is based on, probably coal mining, agriculture and manufacturing.

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Comment from zhenkang on 1 July 2018 at 00:01

Agarderia could be a slight basis for one of my future nations of Kanglapo. Kanglapo is actually a communiat nation similar to North Korea, but have quite some economic successes like the South. I thought of putting what if really the two Koreas merged under a communist government?

But there are still differences about communism in Kanglapo and NK. Like there is no cult of personality, and leadership of the country is shared among the 12 state leaders. But Kanglapo still taps on nukes, and some rights are being questioned, such as freedom of speech and expression.

The situation in Agarderia may also be similar in the PFS, but I am not so sure whether it is meant to be also a semi-socialist nation.

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