Do you want to contribute to Vinnmark?

Posted by adminero_us on 27 March 2016 in English (English)

Hello, I'm the owner of a territory named Vinnmark, located on the southeastern coast of the Vinn Sea. I'm building the new capital city, Berles, a city inspired by the cities of Amsterdam and Brussels, but as I'm a new user, I would like you to help me building it. I've read many articles about realistic cities but my cities always look like a bunch of non-sense streets, mostly because I don't make good motorways and that kind of. ... Would you like to help me building some streets, just streets in the city of Berles? This is the location:

Location: Berles, Vinnmark

Comment from Sarepava on 27 March 2016 at 16:38

OK, so the often written advice is don't build the capital city first. But if you have to, here is what I would do:

Start with the most important political buildings. This will most likely be the parliament and the government offices, followed by the town hall, the head of state's residence, any historical castles that were the seat of power and the central bank. Often these structures are either set in parkland or on a grand avenue, with varying degrees of public access.

A large European city can expect to have a large religious building near its center too. A large park and other smaller green land as well as a cemetery should be placed slightly outside the main central area.

Waterways, both natural and artificial, should be placed early on.

The next most important building will be the central railway station. You need to decide if the city will have a terminus, a ring of termini or a through station and how close to the center they are.

Next, the historic centre, often pedestrianised, with narrower and less organised streets. If the current city is from the Early Modern period then a grid pattern is more likely. Fortifications, even if not extant, will influence the shape of the centre and the placement of a ring road around it.

Important streets will radiate away from the centre, wide enough for several lanes and a tramway. These will become limited-access highways further out.

Most cities have a central square, or a large road junction that fills this function.

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Comment from bhj867 on 27 March 2016 at 18:53

Don't do it like I did. It will take months to fix. Don't build your capital first. Build your natural geography first. Rivers, mountains, terrain and forests. Then work on the cities after that.

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Comment from bhj867 on 27 March 2016 at 18:54

This is coming from someone who screwed up Pretany so bad it took nearly 6 months to fix.

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Comment from joschi81 on 27 March 2016 at 18:54

Hello neighbour! My strong advice would be not to start with the capital city. Use smaller cities in other parts of Vinnmark to "learn" a realistic way of urban geofiction. If you're interested, we can collaborate for the region along the Kalm/Vinnmark border.

Recently, I developed the details for the Kalm/Wemandy border together with user Pawl. So maybe we could do the same with our common border? And then let's develop some villages/small towns together.

By the way: Interesting to compare your capital to Brussels. Because then I would like to continue this comparison. Let's design the landscape between Pern (city to be renamed soon) and Berles like the respective region between Cologne in Germany and Brussels. Well, not exactly the same, but the same principles: A foresty region with mountains up to 700m between a large river basin (Ahre river, in the south in this case) and a smaller river basin "feeding" Vinnmark. What do you think?

In any case, I would appreciate to help you with Berles. You can also contact me via PM if you like.

Kind regards joschi81

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