TheTrashMan's diary

Recent diary entries

Anaras Clemente Airport -- Opportunity for offices

Posted by TheTrashMan on 5 August 2021 in English (English).

Hey hey! Long time no see OGF. Final years of high school have really killed my free time, but I’m hoping now to establish some serious mapping. Basically, the only project of significance I’ve got done is now more or less complete; The Anaras-Clemente Intercontinental Airport, and a conjoining business park.

The idea is that it’s an older airport that has recently been significantly renovated and redeveloped; I’ve worked really hard to build it as realistic as possible and to irl scale. Connected is a business park, built as a new and walkable development for large offices for international companies; nice and conveniently near the airport. If anyone’s keen to set up office space for their own company please send me a message and you can designate a building :)

Location: 1.411, 48.130

How to make these islands look realistic

Posted by TheTrashMan on 12 January 2020 in English (English).

Hey guys,

so I’ve just made these islands in the middle of the Cruzando delta. I’ve done my best on these, but they still don’t really look like anything you might see in real life. Does anyone have any advice on how to spruce them up a bit?

Location: -1.948, 47.988

What's going on around UL 206 & 207?

Posted by TheTrashMan on 29 December 2019 in English (English).

Ok so this may have happened a while ago and I am just oblivious, but has someone split the liberan peninsula into 2?

Location: 18.000, 57.000

Airports in OGF

Posted by TheTrashMan on 17 July 2019 in English (English).

Hello once again,

I find that on OGF, people are very stringent and exact with most aspects of mapping and verisimilitude, for example, when I asked for feedback, I was given some great info about the radius of a rail curve and made appropriate adjustments. I think this is great, and it’s part of the reason why I enjoy OGF so much.

Unfortunately, I think one place where this doesn’t extend is airports. Airports are, in reality, quite complex, and it is understandable that not every catering building etc. is accounted for, but some airports in OGF are not even slightly realistic, and resources like these are helpful, but definitely don’t give all the necessary info for mappers.

I’m not saying this from a point of mockery or trying to over-judge other peoples work (he who lives in a glass house…), but I really feel like this is one area that’s really damaging the realism in OGF. As an IRL pilot, some of the design on this map confuses the hell out of me.


Embassies Now Open in Mision

Posted by TheTrashMan on 23 June 2019 in English (English).

Hey all,

I just want to let you know that embassy sites are now available in eastern Mision, Islatramma. What I have in mind for these areas are colonial townhouses, akin to those in Buenos Aires; See here and here. Please send me a PM with an idea of what you want to make and where, and I can allocate a slot. The plot sizes and layout can be changed depending on what is wanted. Stores, restaurants and cafes can also be built in other parts of the ‘international village.’ I have built some blocks as a guide, but otherwise that side is more of a free-for-all (again, just send me a PM first)

Location: 1.379, 47.924

Judge My Work

Posted by TheTrashMan on 26 March 2019 in English (English). Last updated on 27 March 2019.

Hey Guys and Gals and everything in between,

I’ve been doing some work around my capital city, Mision. It’s a city based on a mix of Buenos Aires and Barcelona. I’m new to all this worldbuilding stuff, so I was wanted to ask for some honest feedback on the work I’ve been doing.

When I say honest, I mean HONEST.

Anything big or small that I’m doing wrong or right would be greatly appreciated.


[EDIT: I mean more the southern end of town, and more on the layout and design of my roads.]

Location: 1.410, 47.999

Back and here to stay. +Introduction to Islatramma

Posted by TheTrashMan on 1 January 2019 in English (English).

Hey everyone! I’m Jamie, and the owner of TA106, AKA Islatramma. I had been operating quite a bit through August and September, maintaining a minimal presence in the forum and dairy, anticipating what has kept me away since then; end of year exams. Now that these are over, I’m ready to really start making a presence in the community and to improve the rate and quality of my mapping.

Now to the good stuff :-)

Islatramma is a tropical nation in eastern Tarephia. The nation has had a history of colonialism and wars, however, the nation is stable, independent and democratic in modern times. Overall, it’s style is greatly influenced by Castellanese and Florecentian settlement in its early history. Its modern economy is focused mostly on trading and transhipment, heavy industry (especially oil mining), and science and technology. Aerospace is one of the largest technologies in Islatramma, and I plan on mapping a large space launch complex and facilities for a large aircraft manufacturing conglomerate, Skylink (which is not-so-loosely based on Airbus). I’m happy if you want to use Islatrammese aircraft for your national carriers, too.

That’s some of the more important aspects of Islatramma. If you guys have any suggestions or questions, I’d love to hear them.


Location: -0.432, 47.007