OpenGeofiction

Brieland Feedback

Posted by Warren J on 1 March 2018 in English (English)

Hello! For the past few days, I've been working on developing my new country, the country of Brieland (AR045c). I was wondering if I could get some feedback for what I might need to do better, or what might need to be changed. Everything's still a work in progress, so any suggestions are helpful!

Thanks, Warren J

Location: -43.438, 144.611

Comment from Alsatian on 1 March 2018 at 16:42

Hmm, I'd consider just doing the landscaping before starting the towns and villages, just because it helps you understand what kind of town/city/village to create and why it's like that, instead of trying to do them at the same time. For what you need to do better, no offense, there isn't much to comment on. It looks really good so far, but there isn't a great deal to comment upon.

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Comment from newflanders on 1 March 2018 at 17:18

Hey, so far you're doing great. It doesn't seems to have scale incoherencies, so carry on like that. As it was suggested you may define the geographical zones and where you want to put your capital or main cities to show the main lines. I don't know if you're usig JOSM or the web page editor but even if JOSM is not that easy to use from the start, once you know how to use it, it allows you much more possibilities. I recommand it.

Anyway, happy to have you on the same mainland. ;)

Cheers

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Comment from Warren J on 1 March 2018 at 17:40

Hi! Thanks for the suggestions. I'm using the web page editor, and I'm used to that, but I may look into JOSM if it allows you to zoom out further while editing.

I think I may try adding more geographical zones and stuff next, I just got side-tracked with adding details near the border crossing. :P

Also, I have a question, if anyone can answer it: Is there a tag to indicate a "disused road", like there is to indicate a "disused rail"?

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Comment from _zM on 1 March 2018 at 19:10

I don't think there is, although you could always use highway:track as a substitute.

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Comment from Sarepava on 1 March 2018 at 19:25

It looks fine as is right now. The biggest mistake I and lots of others made is to put the big features like motorways first and then try to shoehorn stuff around them later. Even now I have to delete and move whole sections of towns and geography because I tried to place 500-year old buildings or a river around a 30-year old motorway. Figure out where your rivers and hills are going to be.

JOSM also has two indispensable tools - the right-angle snapping, and the smooth curve.

I usually draw a track or a service road to indicate a disused road. In real life they aren't that common since roads almost always get upgraded, not removed. If an upgrade means a separate new road, the old one often gets downgraded to residential or cycle/footway. Here is a rare example - can you spot where a once congested trunk road has been removed and turned into a quiet riverside cycle and footpath, which itself was a former railway? https://www.openstreetmap.org/#map=15/51.0460/-1.3157 In fact the whole area around Winchester is a fascinating example of new roads supplanting old when compared to a map from fifty years ago.

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Comment from austinhuang on 1 March 2018 at 22:30

The layout generally looks good. Very impressive!

  • Fill your empty spaces with forests and farmlands to show your terrain.
  • Reece Road is unnecessarily crossing the forest.
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Comment from Jesus Antonio on 1 March 2018 at 23:16

Also dont forget multipolygon relations!

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Comment from The_Cute_Chick on 2 March 2018 at 05:05

@Sarepava,

(Unrelated to topic but related to @Sarepava's reply) I would like to have the right-angle snapping and smooth curve feature in iD. I hope the features gets implemented into the iD because everyone would benefit from it. (:+)

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Comment from cibrage on 2 March 2018 at 08:13

to answer the disused road question: according to the osm wiki, you may use disused:highway=[type] or simply add the tag disused=yes. i don’t think it will render in a different way, but hey, at least it’s a way to mark them.

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Comment from zhenkang on 2 March 2018 at 15:00

Nice town, just wondering why did you start there instead of at the sea instead? It could be some sort of future checkpoint into AR120 one day... I don't encourage you to do something to the river at the border yet.

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