Looking to replace St. Richard's Airport with something nicer

Posted by bhj867 on 13 July 2016 in English (English)

I am having a hard time figuring out what I am going to do with St. Richards Airport. The runways are unrealistically short (some under 4000 feet) and it is cramped in an area that I am not too happy about. I feel like it was not a very well thought out decision when I designed it a couple of years ago, and now am hunting for ideas on how to fix it without necessarily moving it.


I have been looking at other countries in the real world, and really enjoy the feel of airports such as heathrow in London. Something farther out, and larger, with a beautiful design.


Comment from Thunderbird on 13 July 2016 at 19:07

I see a great location possibility north of Duchy City!

Nice job by the way, I love the amount of detail I see in St. Richards.

You also could leave the existing airport as an "Old airport" and build a nice, further out one as well.

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Comment from bhj867 on 13 July 2016 at 19:34

Oh thank you! I'm just getting started. I'm slowly developing St. Richards over time into a world class city, and yes now that you mention it, north of Duchy City does look like a great location for a big international airport. Thanks for the suggestion!

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Comment from Myrcia on 13 July 2016 at 20:43

So I had an airport which I decided was too small and ill-placed in the centre of my city and instead of just deleting it I've turned it into a development site.

I built a new airport much further out of town (which now I feel needs to be down-sized).

I haven't decided what the old airport will be developed into (possibly something sports related?) and I haven't gotten round to detailing the construction site but I think it's fairly realistic to see inner city airports abandoned and redeveloped.

old Dunwic City Airport >> new Dunwic International Airport >>

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Comment from bhj867 on 13 July 2016 at 20:48

( Here are the beginning stages of Selsini St. Richards. (Selsini is the name of the neighborhood it is replacing.) Unity will be continue to be an airport, but for private jets only. My plan is starting to slowly emerge.

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Comment from dono87 on 13 July 2016 at 21:26

I can imagine the diplomats at the Assembly of Nations will appreciate having a private airport so close by!

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Comment from bhj867 on 13 July 2016 at 23:57

( New and improved Unity Airport. Removed two landing strips and built a more realistic access roads. I also improved the landuse around the airport and built a couple of hangers.

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Comment from wangi on 14 July 2016 at 00:46

@Myrcia - at the new airport the intersecting runways would kill throughput, parallel runway are the norm to enhance the number of flights. Unless there is a mix of prevailing weather conditions? ~(too many taxiways?)

@bhj867 - looking good, but too many / too severe links between the taxis and the runways. The NW/SE runway would be impossible to use to the SE, couldn't have planes at those heights above that sort of population.

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Comment from bhj867 on 14 July 2016 at 00:54

Wangi, would you like to help me out? You are free to edit the airport and correct my runway situation if you would like. I feel lost.

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Comment from Paxtar on 14 July 2016 at 01:03

Something that I've seen on a few OGF airports is hazards along the paths that aircraft will be traveling. The south runway has a terminal on the east end. Aircraft sometimes overshoot runways, or have brake issues. It would be a major disaster at this airport. Imagine also aircraft coming from the east. They would have to overfly Terminal 2, and then drop down to the runway. Coming in low would be a problem. My recommendation would be to remove the southern part the terminal, allowing a much wider flight path. You could easily extend the northern part of the terminal to the west towards terminal 3.

Another change to consider would be to add tarmac space for aircraft. Currently they'd be blocking the taxiways on T1 and T2. Terminal 3 has plenty of space.

I created aircraft shapes to scale to help me place terminals, tarmacs and taxiways. I have a bunch of them that you're welcome to copy. Each is tagged with the aircraft type, and the actual length, so that you can rescale it for your latitude. They will not show up on the map since they aren't tagged with anything that renders, but you can see them on JOSM.

The hangers are a good addition, but I've only seen ones where the aircraft are pushed in, never drive through. Using the aircraft shape can help with those too. The entire aircraft does not need to fit inside the hanger. Consider making your hangers side-by-side. and having a taxi way for access.

It's also OK to have taxiways crossing the runways. Imaging a plane landing, and how it would taxi to a terminal, or get around the airport. If you place the aircraft shapes on your taxiways you can see how much clearance there is if one plane is taxiing past where one is landing.

If you're considering a major rework of the airport, you might change the direction of your diagonal runway. The flight path in/out goes over the zoo, your assembly building, and castle hill. I imagine everyone would complain about the noise, and the slight chance that something could crash along that route.

Selsini St. Richards would be a great location for a major airport, and Unity Airport would make a good private/restricted airport. Official and diplomatic use only?

Just things to consider!

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Comment from wangi on 14 July 2016 at 01:14

Clean slate? I'd put the airport on the mud island to the west of Jordany. With two parallel runways you'd have all activities going over the river, without noise to the urban area.

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Comment from bhj867 on 14 July 2016 at 01:37

@Paxtar! AMAZING ADVICE, Will implement all of these things now to improve this old airport. It also gives me a great place to start with the new, larger airport as well.

@Wangi, I seriously thought about doing that, but it just seemed too far away from the city for my taste. The location I used should fit the new airport nicely. My biggest problem was space. I seriously underestimated the size of a large international airport.

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Comment from Paxtar on 14 July 2016 at 01:42

Wangi's advice about location is good too. Move the airport way out. And run a high-speed rail line to it? I've had to move and adjust airports more than once. I'd be a terrible planner in the real world!

I look forward to seeing what you do.

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Comment from bhj867 on 14 July 2016 at 02:39

( New Unity airport. After taking much advice from people here.

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Comment from bhj867 on 14 July 2016 at 02:49

And yes, I just thought of the mega disaster a plane crash in the middle of the St. Richards forum would be. (Then promptly due to my morbid mind thought of a disaster story to add to the wiki) lol

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Comment from skquinn on 14 July 2016 at 13:03

My advice? Do what Houston, Texas (US) did in real life: make the existing airport a secondary airport/general aviation airport (propeller/smaller planes) and build a second, bigger airport somewhere else.

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Comment from Sarepava on 14 July 2016 at 16:45

I would advise reading the Building Realistic Airports article at the wiki. You need to consider all sorts of things like wind direction, transport links, population, terrain, etc.

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