Beaudry, Crown Jewel of Wyland

Posted by geoboi on 8 February 2019 in English (English)

Hey everyone.

I'd love some input on Beaudry, a Leressan city right between the capital of Aludres and the stylish (soon to be overhauled) city of Montecari (maybe I could have worked on Montecari for the City Sprint... guess it's too late, lol!). It's main forms of public transportation are buses and streetcars, and is home to the City University of Beaudry, one of the most prestigious institutions in the Kadmar Basin.

I'd love to know how the city looks (sprawl, mapping of downtown, etc.), and ways to improve (what to do with the port, beaches?, etc.).


Comment from zhenkang on 8 February 2019 at 23:26

Looks not bad so far. Just add more details will be nice.

And Beaudry was the name of a lost nation. Just saying.

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Comment from Megacity2005Creator on 9 February 2019 at 00:31

What city is this based on IRL? Because I have different feedback depending on what the general look is going for.

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Comment from Mike's World on 9 February 2019 at 02:14

Great detail in your country and. I suggest adding more to university. Compare your university to mine

Everything else mapped I would say is fantastic, especially the airport and port.

Good luck with Beaudry.

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Comment from zhenkang on 9 February 2019 at 02:38

Erm. There is a much better university in Antigo:

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Comment from geoboi on 9 February 2019 at 04:35

@Megacity2005Creator Beaudry isn't really based on anything in real life, just a nice mix between neighborhoods and urban environments.

@zhenkang check the wiki. Does it really matter that Beaudry was the name of a lost country? And sure, the Antigoan university is more detailed, do you have to make Mike's World feel bad about his work?

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Comment from Megacity2005Creator on 9 February 2019 at 05:49

Hmmm. Well the quality of the map is really based on the actual world country that you can confuse it with. If this is supposed to be a British town, then I could definitely accidentally think that I was on OpenStreetMap, but it doesn't really have the feel of an American town.

Which comes to my feedback:

Beaudry is very realistic-looking, but to complete it there should definitely be a culture of an actual country loosely tied to it. For example, using Stamford, England- as an example, the center of medium British towns are stocked with pubs, narrow alleys, and small stores with no space in between each other. However, American towns, like North Platte, NE- -are spread out, grid-like, and have more fast food. Right now, your town seems to be in between the two. However, this is only my opinion and you don't have to consider it if you don't want to.

As for the beach, Harborville definitely looks like a boardwalk town to me. Maybe that, and some hotels in a kind of corridor snaking towards the center of town.

The rest is only details, which I assume are still in progress: the city ends slightly abruptly (so maybe wide suburbs like you have west of Aludres), the mountains should maybe have some paths considering how close they are to the city, and Beaudry might be large enough for the largest roads to be a dual carriageway.

Happy mapping!

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Comment from zhenkang on 9 February 2019 at 06:27

I am just saying Beaudry is the name of a lost country, but not saying you are not creative at all. I just find the name fitting to the town.

And I am just showing better examples of universites. Thats all.

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Comment from histor on 9 February 2019 at 09:55

Indeed "Beaudry" is a lost country - but the name ("beau") is not very specific, so this name can use for several places.

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Comment from histor on 9 February 2019 at 09:55

... can be userd ...

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Comment from Marcello on 9 February 2019 at 10:05

A good start, and the city has certainly potential for further detailing and developing, but I see some major scale issues: your airport, having full-size runways which can serve the largest - and noisiest - planes on the planet is frightfully close to the city. A smaller city airport there would work maybe, but with this contraption every start or landing will blow the poor citizens away. Then you have a kind of strange station just north of the airport. It connects nothing with nothing, location is inconvenient for any traveller, the building is way too large and the railway lines do run run that logical to me. Thirdly, you have an open-air stage at 'Palisades center' which is a full 400 m (4 football / soccer / rugby, whatvever you use as comparison, fields) wide. Try to work at proper scale and all will be well.

I would not worry too much about the university. That's just a matter of detailing. So i won't throw in mine ;-)

happy mapping !


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Comment from Mike's World on 10 February 2019 at 04:23

Zhenkang, that is a bold statement. But despite great detail, I would say your buildings are just a little too small for a realistic size. I surely wouldn't say "much better". I did some updates to my university also. (It's probably not fully rendered yet)

By the way, I don't feel "bad" if it seems people surpassing me. Instead it motivates me to make more and better maps (if you haven't notice my progress in the last two weeks.

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Comment from Sarepava on 10 February 2019 at 11:19

  • Some of the tram/light rail lines run parallel a bit too close to each other eg Alabaster Ave and Exposition Blvd.

  • Agree about the airport. It's in a logical place between the hills but I would remove the suburbs under the flight path.

  • Consider smoothing out some of the street corners

  • I imagine that the city would extend further up the hills. Also likely that the marshy areas would have been drained to get more land for building on.

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