Developing the 'Prosperous, Litter-free and Greatest' Capital

Posted by zhenkang on 5 July 2019 in English (English)

To all fellow comrades, whether a friend or a foe, whether you know this totaliterian state of Antigo exist or otherwise.

I have recently undertaken the task to revamp the great glorious capital of the magnificent grand nation of Antigo. I have taken steps to modify the road network to make it as Soviet looking as possible, reducing curves and making the roads straight.

However, there seems to be something wrong with the road network; it doesn't seem natural enough. I have been trying to compare with other cities like Kiev and Budapest, both of which has the same population of Antigo City, but I can't figure out the problem. I can't seeem to fit in any pattern of sorts or anything.

Can anyone here help point the development of Antigo City? At the very least, give guidance and tips on how to improve the road network. I hope I don't have to delete the whole city and start all over.

By the way, this is a collaborative territory. Anyone here who is experienced enough in designing Soviet urban cities are welcome.

Zhen Kang (Z.K.)

Location: 52.302, 63.108

Comment from histor on 5 July 2019 at 07:02

Your subway-system has fine drawn stations - but needs a structural update. And what about the tram-tracks in Nowhere? If you want, I can do somerhing.

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Comment from Duncan on 5 July 2019 at 08:18

As for the road network, I think there are three reasons it 'doesn't look natural enough', compared to maps of places like Budapest and Kiev. The first reason will solve itself as you add more detail, which is that there are lots of blank and unfinished spaces where there will be urban development (presumably), but that hasn't been mapped yet, so it looks unfinished, even though the roads are there. Once the buildings go in, that will fix itself. The second reason is simply categories of road - there are too many secondary roads. About a third of the roads marked secondary should really be classified as primary, and another third of them downgraded to tertiary. I'd recommend, for example, that Huriton Way be made primary (and be extended over part of Hassenberg Avenue so that Huriton actually meets the Outer Antigo Road instead of narrowly avoiding it, main roads connect to other main roads wherever possible, they don't avoid each other like that). Goscoritt Avenue, on the other hand, should be downgraded to tertiary. It can still be a dual carriageway, but having so many secondary roads so near to each other is unnecessary. Item #3 for the road network is NT-32, which appears to be unfinished. I'm not sure if you're planning on finishing it or leaving it as "an ongoing road construction project that is not yet completed", but there doesn't seem to be a detour. When freeways are unfinished like that, the two parts always have a temporary highway route designated to connect them, but in Antigo City the West Way ends at a secondary road, while the North Antigo Way ends at a primary road by the river, and even though they're both the same highway, and I can pretty clearly see where the remaining portion would be planned for, there is no clear detour. How would I get from the West Way to the North Antigo Way? I could turn right on Inmar (while expressing surprise that a motorway was having its traffic directed onto a road that wasn't a highway), left on Briarmack Circle, then north on the Antigo River Road, OR I could turn right on Inmar, go through the heart of the city, and connect to Antigo River Road directly, OR I could turn right on Inmar, left on Delderan, and then swear at myself for going the wrong way, and circle back down Lomworth Road to get to Briarmack and connect to the bridge on Antigo River Road. None of those options keeps me on primary roads.

Also, if you don't mind me asking, how on Earth does this intersection work? That definitely needs a redesign, a roundabout if nothing else.

Just some suggestions for the road network :D

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Comment from jbobinman on 5 July 2019 at 12:56

I was thinking that the 2 NT32 Segments separate. NT32 North takes Cyonmerd Avenue until Goscoritt Avenue, and continues straight up to Huriton Way (FS443). NT32 South Starts at the existing junction of Junshall East Road and Huriton Way, and takes Junshall East Road until it meets a line, which would be an exact drop-down to the existing roundabout, and goes straight to it.

In my vision, NT32 will be a separated, Dual secondary road running through the future neighbourhoods of Junshall and Goscoritt, creating a prime link for the neighbourhood.

I hope this suggestion is worthy of review.

Thank you.

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Comment from zhenkang on 5 July 2019 at 13:38

About that intersection: It is an accident actually (literally). I may change to a roundabout or smth, but leave that aside for now.

Yeah the place still need detailing; I was hoping detailing the place will help. And I may reconsider classfying the roads as well.

@jboninman I will put your plan into consideration. A park in between the separated NT32 helps.

@histor I will reconsider the tram and metro system once I settled the road layout and everything.

And to the rest, I prefer if you can draw a diagram and post. It can be a bit diffficult to read a bunch of stuff and not understanding it.

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Comment from ferdinand on 5 July 2019 at 14:36

I think the problem is that you're trying to create different unique city districs which is verry un soviet

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Comment from zhenkang on 5 July 2019 at 23:51

@ferdinard I dont understand your comment.

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Comment from Megacity2005Creator on 6 July 2019 at 01:35

I believe he means your city should look almost the same in all places, no districts really standing out from one another. Make it seem as planned as possible.

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Comment from Rustem Pasha on 6 July 2019 at 09:36

Which is directly opposite to the style of Soviet cities where every district was planned alone and sometimes is completely different in terms of street layout. Central planning doesn't mean excessive using of copy and paste function (well, it was kinda impossible in Soviet times, Antigo isn't a leader in world electronics production as well) but planning "perfect" neighbourhoods (at least how the Soviets/Antigoans see them). It is also planned monumentalism, neccessary in Antigo (look at central Tirana, Albania how it may look in extreme form). Trying to make every neighbourhood the same is hard because of terrain shape and requires vast amount of money to burn, again impossible in Antigo, so they must reflect the terrain at least

The buildings are different story. The same buildings (with small modifications like size and style of the basement) can be placed even in different cities in the country.

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Comment from Picard-Lindelöf on 6 July 2019 at 20:05

Apart from issues with traffic flow (like the motorways ending nowhere) I think that mostly it's the buildings that make it look unrealistic.

For example, this area is pretty well-mapped and realistic while here the road network is good but the buildings are too close to each other and some are too big.

In the city center, it seems to me that randomly placed and strangely shaped buildings like in the government quarter are what makes it look unrealistic

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Comment from Ūdilugbulgidħū on 6 July 2019 at 21:18

Perhaps its the history element you need to think about. A certain planning style would be prevalent at a certain time. Pre-revolution parts probably unplanned (unless redesigned after revolution, which is possible - but that would leave traces). After your revolution, parts of the city built at the same time on the same model should be similar.

I think you should have a plan before you start detailing. You need to know where the different styles are going to fit in. If you start that work now, you'll just be adding more details to something that isn't right.

Then, to fulfill your stated goals: (state) banks, recycling centers, monuments etc....

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Comment from zhenkang on 7 July 2019 at 00:44

@PL I knew theres some sort of difference between the Labwa area versus the Lenderitis neighbourhood. Labwa seems more dense and have larger buildings, and it was mapped slightly long ago in October. I planned to reduce the size of some of them and so on. As for the govt quarter, I have already planned oñ how it should be reorganised. Will reorganised it soon; I have a plan for it.

@Udi. Well, I didnt really know what to plan for it, apart from the fact that the central will leave a few traces of the old town. Key structures like the Governor (now Green) Palace and the Imnar School has been preserved.

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Comment from whateversusan on 7 July 2019 at 01:35

The buildings may be razed and changed, but the street grid of the old, inner city won't change that much. If you look at a city like Kyiv you'll see there's a heart of narrow streets around the cathedral, for instance. Cities should be layers upon layers of time that show up in the layout of the streets.

Or you could decide that Antigo City is newer, in which case it will still have different layers, but be more like St. Petersburg.

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Comment from zhenkang on 7 July 2019 at 06:58

I have just managed to revise the 'brain' of Antigo (I know someone will say it isn't ideal for the government offices to be located at one place, but I have plans for 'backup sites' and stuff like that in case of an attack by a missile by the imperialists).

@susan I have set aside two areas for 'preservation', namely the area opposite Victory Square and at RIght Beat. I should plan a castle of sorts for the ancient castle of Antigo City, to reason why these are like the centres.

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Comment from zhenkang on 7 July 2019 at 07:00





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Comment from Picard-Lindelöf on 7 July 2019 at 10:29

To me the government quarter looks much better this way

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Comment from Inventor on 7 July 2019 at 21:23

My input is that just filling in the blanks (like here and here will help the problem solve itself.

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Comment from Inventor on 7 July 2019 at 22:12

I forgot to mention this, but developments in the suburbs (like in this area!) might help as well.

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