Users' Diaries

Recent diary entries

Posted by Sarepava on 20 October 2016 in English.

I say sort-of because whether it counts as ‘rural detail’ is debatable - but I’ve created some motorway services. These seem to be overlooked in a lot of the OGF world but are essential to any highway network.

Poiylka Services http://opengeofiction.net/#map=17/52.73744/110.02317

The access is slightly unusual as the facilities serve both sides of the A20 and also act as a junction for the nearest village. Land could not be acquired on the opposite side, and traffic is light enough not to require doubling of facilities. The service area is one of the smaller ones on the Karolian motorway network

The services have a sit-down buffet restaurant, a fast-food outlet, a cafe and a general store. Toilets, drinking water and showers are available (the first two are legal requirements in Karolia) as well as WiFi, an interactive traffic information point and an old-fashioned phone, There are 10 spaces for electric vehicles with charging points as well as a fuel station for all vehicles. The lawn at the rear of the building has a children’s playground and a picnic area as well as information about the landscape and wildlife of the region. A motel with meeting rooms has recently been built on the site. KAP, the Karolian breakdown service, have a tow truck based here too.

If you’ve built any, show us your motorway or highway services.

Posted by yuriyhlmacof on 20 October 2016 in English.

Hey, everyone!

Now that I’m on OGF for a few months I think it is time to “think out loud” and share some ideas and projects.

I’ve requested a country some time ago and I’ve been working on it. Real life got realy complicated so the progress is not at full rythm. However it gives me some time think and dig deeper on the projects I want to do in OGF.

For now the project is Nelyto City, the third largest city in Yuris. I’ve decided not to star with the capital city because I want to make it a “special” and in a more complex and large way. So, by doing other cities and building other parts of the coutry I hope to get more bases to the “Big Plan”.

Nelyto is the first project of a hole country that I want to build. I’ve already done the basic structure of the city and outlined its history. Now, inpired by other users’ projects (like QUARTA, Trevers Metro and others), I’m developing the public transportation system of the city in the map itself and in the wiki (I’m realy excited with wiki, although when I joined the OGF community I thought I would not dedicate much time to the wiki).

I don’t want to make this post much longer so, here is what I have so far! :D

I hope you enjoy! Best regards!

  • Yuri Yhlmacof

P.S. Sorry if there are any errors in the writing… I don’t speak english many times, so it is likely that there is a lot of them :S

History

As one of the first cities of the country and one of its main harbours, Nelyto is a very rich city in terms of history. The foundation of Nelyto goes back to the contruction of Castelo de São Francisco (Saint Francis Castle). Over time, the city began to expand, firstly by adding a new wall to the city and then by expanding outside the walled city.

… See full entry

Location: Carnegy Hills, City of Stonesipher, Ingrean Asperia, Deodeca
Posted by Alessa on 18 October 2016 in English.

Hello, everybody.

In response to Luciano’s challenge for the month, I have decided to do some work in the diocese of Lalla Maga, in the northeastern portion of Mauretia along the Raiden border. I realize that since this is my first diary entry, I should probably introduce a bit about my country first:

Mauretia is a small nation in eastern Uletha between the Gulf of Volta and the Gulf of Preya. It is a fairly well-developed country of about 7.57 milllion people with a proud people and long independent history. The nation is monarchy with power split between the monarch and a strong parliament. The Mauroi speak Maurit, so street and building names are shown in the native language. A few important places in particular would be school buildings (esqolam) and churches (eqliciam). Since the rivers (fluvam) are not navigable far inland, many of the nation’s major roadways (viam) date back hundreds, if not nearly two thousand years. Their alignment may have evolved over time, but the function remains the same.

… See full entry

Location: UL29e

Hey, everyone! I’m pretty sure by now most if not all of you have heard of QUARTA, Quentinsburgh, Freedemia’s transit system. You may have also noticed that most of my pictures were handdrawn with the exception of some awesome renderings that Sarepava helped me with a while back.

But, I just took some time to try and make a better bus illustration. Using my amazing editing skills XD (JK, I’m actually pretty terrible at it but hey, for Google Drawings and auto-shapes I think I did a pretty good job) I got the following picture. If any of you had ever wondered what a real QUARTA bus would look like in Downtown Quentinsburgh, here it is!!

bus

Posted by deltanz on 17 October 2016 in English.

Hey, folks, I’m building a theme park in Neo Delta (here: http://opengeofiction.net/#map=14/-56.9193/136.3614), but I realized it became to large and I don’t want to delete everything and start all over. I’m new to JOSM, I rarely use it, but I would like to know if there is a way to select several items in JOSM and shrink them all together! Maybe it is very easy, but I couldn’t find it at first!

Thank you!! :)

Posted by CodeTriangle on 14 October 2016 in English.

Hey, mappers. I need you to do something. Go to the place attached here and scroll in. Specifically the Northwest part of the Nidam Forest and the place where the detailed coastline is just about stopped (haven’t gotten around to detailing the rest). Is anyone else experiencing some tiles that are behaving differently than other tiles? As in they don’t load to form a cohesive picture? Because I am. I’ve reloaded, cleared my cache, tried different browsers, even different computers, but I can’t get the coastline to update to its current version. All the times I’ve edited coastlines before, they load all old or all new until I refresh my browser or update my cache once. Do I need to wait? Will it fix itself? I need some help with this.

\CT

Location: Calcaster, Sxeim, Sulford, Niarica
Posted by Rasmus Rasmusson on 13 October 2016 in Luxembourgish (Lëtzebuergesch). Last updated on 3 December 2017.

Hi y’all,

Just a quick message about my (lack of) activity: the neighbours of my countries Řots and Wyster may have noticed that I haven’t been very present in the last couple of months. It’s just that I’m quite busy at the moment; responsabilities at work and in my private life, including geofictional projects elsewhere, sort of snew under my time for this project. I haven’t given up on my countries here however, so at some point I may come back and in the meantime I can be contacted if you have urgent questions about things that may concern my countries and I’ll try to reply asap :)

Regards,

~Rasmus

After seeing more and more great posts on here about the work people are inspired to by Luciano’s current challenge, I stepped back for one second and thought about why I haven’t had the motivation to go along with this month’s challenge. I realised the reason was pretty simple; I have no realistic, well thought-out vision for how exactly agriculture in (central) Kojo is supposed to look like.

A short disclaimer in the beginning; to the north, in more mountainous areas, I’m slowly developing a more realistic land coverage, and I imagine agriculture there to focus mostly on cattle and hay (if any), and in the eastern portion, though relatively flat, I also mostly envision quite dense forest coverage. The complete western half of the country is a story on it’s own, as I’ll try to shape it into a mix of very sparely populated, not very fertile grassland, prairie, heath etc… if you have any advice on that as well, your comments are of course very welcome ;) On the coasts I haven’t really gotten to anything agricultural yet, but I think I will have many real life examples for the swampy river delta area around Jaka (looking at you, Netherlands!) and the rest should work out with the respective hinterland.

What I’m really struggling with however is the central, densely populated part of the country. For example, when I mapped some fields around Rō, really the only thing I could come up with was looking at how big farms in central and western Europe are (since I want Kojo to have an “old-world”, non-griddy character) and then randomly assigning all kinds of crops. It looks “good” as a “background” for the city, but doesn’t really tell a story.

… See full entry

Location: Degyáhin-Kibaku Yuwantsūm-Shikime-iki, Kojo
Posted by Myrcia on 12 October 2016 in English.

I’m really looking forward to focusing on this month’s mapper’s challenge as I’ve been wanting to do some rural mapping for a while now.

To begin with I’m going to work on the rural areas immediately surrounding Dunwic (Myrcia’s capital) and then perhaps think about starting to map other rural areas as I get more confident in how I want Myrcian countryside to look.

My frame of reference will be Great Britain and Ireland for the most part.

Villages I’ve worked on in the last few days:

Hanhám

Eclesburh

I’ll update this diary entry as I work more throughout the month.

Location: Myrcia
Posted by BelpheniaProject on 12 October 2016 in English.

Hello fellow mappers,

I recently saw Luciano’s Mapper’s Challenge post several days ago and I got my chance to participate by developing a farming town in Belphenia.

First, I would like to introduce Yamikonatsu. It is a farming town in the prefecture of Larigothiel, Belphenia, consisting of mostly rice fields surrounding the area.

So what do you think about my development on Yamikonatsu? If you have any thoughts about my progress, tips or advice, you are welcome to ask me about it.

Location: Zarakemi, Yamikonatsu, Yamikonatsu County, New Hōmoto, Belphenia

Thought it’d be worthwhile that whilst I participate in the Mapper’s Challenge (for those who missed Luciano’s post) I do somewhat regular updates as a way to introduce myself to the diary, and get some feedback and suggestions. So here it is;

First an introduction to Tierajas-Verdese, it’s a country on the Liberian Peninsula between Baldoria and Hav. It’s main cultures are a mix of Spanish-colonialism and a Hindi-Bangladeshi culture called the Pavparvati.

Now onto the challenge itself. I am working the rural areas around the foothills of the most western mountain range in the country, in the map is everything I have right now (though it may already be updated when you read this).

So what do you all think? Good start to it? Good progress? Any tips you feel can help any?

Location: Goulack-et-Valenda, Gueyrande, Libérie Valonnaise
Posted by Interstate_85 on 10 October 2016 in English.

I’ve been busy mapping regional connections all over my part of the state. My favorite things I’ve done so far is the new beltway around a neighboring city called Corunya and a new downtown connector into a city named Choruscus Bay.

I have also expanded my downtown Jameʃtowne street network and I think I fixed the scaling issues that it originally had.

Weeks ago I launched the Kirchenburg Summer Geolympiad 1992 bid. Balonis city one was quite poor, and Kirchenburg is growing step by step so i thought a geolympiad could be a nice part of the city history. What u think about the bid?

http://wiki.opengeofiction.net/wiki/index.php/Kirchenburg_1992_Summer_Geolympiad_Proposal

Im working in a Geolympiad city map… http://wiki.opengeofiction.net/wiki/index.php/File:Kirchenburggeolympiccityinprocess.jpg

Location: Zaligenmarkt, Commanderij, Kerkenburg, Sticht, Lentië
Posted by Sarepava on 7 October 2016 in English.

I’ve not been very active here recently, as real life events have intruded into the fictional world of OGF. However, I haven’t forgotten about the project, and as such I’d like to show you all a little item I made on my new 3D printer. It’s a siikesilla, which are the traditional pendants worn by Karolians:

http://wiki.opengeofiction.net/wiki/index.php/File:Siikesilla_author.jpg

This is 3d printed in PLA and painted using a charcoal paint, which over orange plastic gives a pleasing bronze effect. I intend to start a side business selling this and similar designs on a marketplace site like Etsy.