Leowezy's diary

Recent diary entries

Let's go to the beach

Posted by Leowezy on 19 December 2021 in English (English).

Contrary to the current mood (at least here in cold and Omicron-struck central Europe), I’d like to invite you for a short holiday trip; for a less cringy message, see below.

Let’s start by grabbing something to eat at a newly opened breakfast-cafe in edgy Óram’uel. From there, we can walk into the old town and join the masses of less trendy tourists posing for selfies in front of the Opera and buying cheap plastic souvenirs around the Zoésora Temple.

After wandering around the Ballet Theatre and the Museum of the Oceans at the new, modernesque harbour front, we take take the Metro Line 2, which follows the course of the oldest railway in all of Kojo, to an exquisite beach-side neighbourhood named after the two things that make it and the city great: the sun and the coast. Here, we join the high (and less-so-high) society of the city in sunbathing and swimming for a little while. Afterwards, we can take an Express bus back to our Hostel in the studenty Ōnagara neighbourhood. Every street bustles with cafes and restaurants, with little Boutiques as well as chain pharmacies. After a quick shower and nap, we are ready to head back out again.

As we walk south, the quirky vibe is replaced by a more sophisticated atmosphere in posh Thurn et Sasó. The Fóskiman Chigai-Showugan, Kojo’s most renown art museum (unless you ask people from the capital), is impressive enough from the outside, so we disdain its treasures and instead go for a picnic in the green lung of the city. Although dedicated to the Revolutionists of 1834, nowadays it is a source of tranquillity and chill for the Finkyásenians, who sometimes, between work, study, loud traffic and long summer nights, need to force themselves for a brief pause.

Further east, we find the old royal palace where the De Croix family resided, who ruled the city before said revolution. With the sun in our back we now stroll along the Kōto, where expensive jewellery, high-end restaurants and exclusive hotels allow us to imagine what our trip could be like if we weren’t on a budget.

We start discussing what our options are for later tonight. Someone suggests heading to Hikárem for a couple of cheap cocktails at the beach and maybe some mainstream chart party later. Our pocket guide recommends Rόng’yeda, a more peripheral but very in-and-coming area to the north-west, to check out the cool Indy bars there and keep our eyes and ears open for the weekly techno raves in the industrial area next to the highway. A little more laid-back but no less entertaining option would be going for close-by Kaerí, the biggest hotspot of the city’s vibrant LGBT*-scene. But in the end, we let a promoter from the street convince us otherwise. An hour later we find ourselves on a not too small, yet intimate vessel on the Shimjur, where we sip a beer while watching the old town on one and the uptight Dóman-neighbourhood on the other side sparkling through the warm night.

Now as you can see, I’m not exactly born a poet. However I hope I managed to animate some of you to browse through Finkyáse, perhaps even the many parts I cannot come up with creative story-telling to include them into this short trip. The impetus to write this diary entry is that the city now feels “finished” to me, something I can otherwise only say about Arákkanai and Tinglyū. Obviously it is not “finished” in the sense that it is mapped to a level of detail found on well-mapped areas in OSM or OGF; but the mapping is detailed enough for me, as the creator, to feel like I was able to give every neighbourhood its own story and character. Whether I am able to get these ideas across to you as a spectator is something I would really like to hear you guys’ feedback on - the mapping part, not the novel-writing, obviously ;).

If you are interested in some more background information about the city, the old wiki still has the city’s diary entry up and running. Especially the public transportation network and the city’s history is explained in more detail there. Feel free to let me know what images the city evokes in you; is it different from my write-up above? What areas are you unsure about? How do you think I can further improve my mapping? Looking forward to hearing from some of you.

Travel Tip

Posted by Leowezy on 13 August 2021 in English (English).

Hello fellow Geofictionians,

after almost two years without any international travel (due to some virus whose name I forgot) I was fortunate enough to be able to travel through Italy for the last two weeks; by train, of course. Now, usually I wouldn’t use this website to post some elaborate travel blog - and don’t worry, I won’t - but I saw something I just had to share with this community.

Many of you probably have heard of the Vatican Museums before, and that they are a must-do-item on any travel list for Rome, just after the Forum Romanum and just before posing in front of other selfie-stick swinging tourists at the Trevi Fountain. What I, ignorant me, didn’t know before going there, is that the massive museum (which somehow fits into this 0.44 km² souvereign state alongside St. Peter and the HQ of the Catholic Church) not only features endless corridors of statues, tapestry, paintings and any kind of collectible you could think of, but also the “Galleria delle carte geografiche”. For anyone who spent a good part of their childhood sketching fantasy maps on paper, this corridor is like a trip on drugs. I’ll let the pictures below speak for themselves. 5/5 stars, 100 % recommended for mapping-enthusiasts!

Alt text Alt text

Auto-Calculating Inter-City Travel Passenger Numbers - A new attempt

Posted by Leowezy on 16 January 2019 in English (English).

Hello everyone,

I’ve spent some time the last couple of days on a rather intensive project, where I once again took on the task to crunch some numbers regarding inter-city train travel in Kojo. I’ve now officially opened my first Bliki to showcase the results, and would love to hear your thoughts as well as your advise on my follow-up question.



Auto-computing intercity ridership demand - an attempt

Posted by Leowezy on 7 October 2017 in English (English).

Hey there,

I am looking for a way to automatically compute ridership numbers for my country’s intercity railway services. I did a first attempt at an excel sheet, which spits out numbers of travellers between one of 34 agglomerations in Kojo. The next step would be to allocate those numbers on route segments to visualise accurate cross sections of passenger flows on the system, but I’m not sure I know how to get their from a technical stand point. Advise is very welcome.

Here’s the link, and there’s a preview down below.

I just want to put these 5 notes here for everyone to read who wants to have a look at this or might fool around with it themselves:

1) “Spawn” and “destination” does not imply a trip from spawn A to destination B. Rather, cell J7 for example says: There are 1934 trips taking place per day between Kwaengdō and the Finkyáse agglomeration, where the trip maker is living in Kwaengdō and temporarily staying in Finkyáse. Combine that with the 1479 trips where a Finkyásenian is visiting their grandmother in Kwaengdō, and you get a total of 3143 trips per day between the two cities, or roughly 1570 per direction.

2) A number of riders “gets lost” in the formulars, as the attraction shares never add up to exactly 100%. For example journeys from Pyingshum to Pyingshum are obviously not taken into account; that means the number of trips per person and year should be set slightly higher than the actual value.

3) While the attraction share can kinda compensate for this, one should keep in mind that in the real world for example a young student city will spawn much more trips per inhabitant than let’s say a former industrial town with much poverty. This model assumes every city spawns the same amount of trips per inhabitant, and just their destinations are determined by the attractiveness of their destination city.

4) Neither the distance, nor the ease of travelling (by train) between two cities is taken into account. I feel like partly this cancels out with other effects, for example really close cities might have a higher travel demand to each other, but on the other side regional trains might become a more attractive alternative on those relations. But obviously the 27+45 travellers between Shangmē/Chin-Jōrin and Oreppyo would much rather take the bus for a quick 1 1/2 hour trip than taking a 150 km detour via Pyingshum.

5) This excel sheet is ignoring the (quite significant) cross-border traffic, for example to Ataraxie-Ville.


Thank you for your interest, and hopefully your feedback! Cheers,


Displaying (route) relations in leaflet multimaps on the wiki?

Posted by Leowezy on 13 August 2017 in English (English).

Hey there,

I have a more or less quick question about, well; I guess the title says it all. I’m not even sure if it’s possible, but I think I’ve seen something like this on the wiki a couple of times, but I might be wrong. The closest thing I actually found was Luciano’s “old” RUTA-VC map, and I wonder whether similar things are possible without an external script. For my personal liking I wouldn’t need to click on the map and have extra info displayed; I’m looking for a way to have a osm-data-fed map that displays route relations for Kojo’s intercity railway services, so I don’t have to bother poor paint (rest in peace) every time I do a tiny change to the network.

Any suggestions welcome! Thanks a lot


Call for proposals: The Kojolese Chancellery

Posted by Leowezy on 2 August 2017 in English (English).

Hey there fellow mappers!

I have a love-hate relationship with mapping buildings. On one hand, I love the feeling of scale and detail they give to a map. They are the first step in creating a city that is more than just a network of roads and rails. So what’s to hate about them? Well, I’m no architect (surprise), and especially when it comes to representative buildings I continuously fail to produce anything that leaves me with a sense of satisfaction.

Currently I’m having trouble with the heart of the Kojolese government, the Gankakuchō so Hyosilwe. I redid that area recently, and now I’m struggeling to come up with a new building. To be fair, I’ve done everything to make the situation as complicated as possibly, and I wouldn’t want to swap roles with the architects in 1990’s Pyingshum.

I’ll try to summarise the basic idea in a few key points:

  1. administration around the chancellor had been growing for decades, need for an adequate office space that could also be used for representative purposes became more and more urgent, however unfulfilled.

  2. A fire in 1984 (read more) puts a large area in central Pyingshum to ashes, killing hundreds of people. The event is a major disaster for the government of that time conspiracy theories have their heyday.

  3. The area is to be rebuilt, with a new Chancellery facing the Jōbun so Gúwan place. However, the building needs to be built in a way that it doesn’t evoke the impression that it outshines the adjacent memorial park dedicated to the victims; yet it still needs to serve for state receptions and other representative events, while also providing the executive with much needed office space. A somewhat, contemporary feel shall be used.

So that’s the situation the architects were stuck with; creating a a memorial park (the current version is not necessarily finished, but it should give an idea of the “rivalry” between the two poles in the area) that is not simply tucked away behind a monstrous government HQ but takes up a confident amount of space, while also keeping in mind that they shape the most prestigious city square of the nation, which must still appear timeless in 100 years.

I’m out of inspiration for building footprints, and would love to see some of your idea; whether it be a full-blown osm file covering the whole corner, or the literal sketch on the back of a napkin. I’ve sketched out the conflict of interest in a little bit more detail in the wiki articles above. Thanks to everyone participating!


Wiki Main Page Update

Posted by Leowezy on 4 June 2017 in English (English).

A quick note regarding the current main page of the wiki; I’m aware I’ve fallen behind the update schedule again, but I can’t maintain it currently because I’m sick. Sorry for that, but I’m sure it will do for another two weeks, until it’s the much more reliable Paxtar’s turn again ;) Blurry greetings, Leo

Some International Organisations

Posted by Leowezy on 19 March 2017 in English (English).

Hey there,

I recently realized that the number of International Organisations in Pyingshum is rather low; or rather, more or less zero. Now, the last thing I want to promote is a “race” on who can win the most organisations for their respective countries, and I’m sure there are more than enough to come up with to make everyone happy. So I took some time and browsed the wiki (both on OGF and the real world Wikipedia) to look for some organisations that I would like to locate in my oh-so-glorious capital. However, I want to check with you guys if there are any objections or comments. It is very well possible that some organisations might already exist in OGF in one way or the other, or would make more sense to be located in the same city as a “mother-organisation” in some cases. So feel free to criticize my claims in all ways possible please! Or if you are particularly fond of one of them, I’m sure arrangements can be made ;)

In no particular order:

  • International Organisation for Students Exchange (maybe affiliated with the ANESCO?)

-World Archive Organisation / World Library … Could be just an international body for cooperation between libraries world wide, but if Pyingshum was seen as a worthy city I would also be happy to map an actual “world archive”; maybe alike to the modern library of Alexandria. I also already have a spot in mind, next to the National library close to the Besoegawan Norikichezi Station.

-International Museum Cooperative; This office could promote the exchange of loan collections between museums world wide.

-International Council for Science; this organisation exists in the real world as well. As far as I’m aware it functions as an umbrella group for all national science organisations. Obviously, all major branches of science have parallel organisations on national and international level; I feel fond to also claim the

-International Mathematics Union (but again, don’t want to seem to grabby)

-International Organisation for Fair Trade labelling

-International Assoziation for the advancement of Organic Food (not pushing any agenda here ;) Just found out they exist in the real world, and think they would look nice on a map)

-Ulethan Film Academy; this one might be on the more controversial side. It could be associated with the Ulethan Culture Association, but for example the European Film Academy in Berlin is independent from any other association I think. Anyways, I always like to dream about Pyingshum as a cultural capital, but if there’s any other city in Uletha that would like to claim the title of “Ulethan cinema capital”, please go ahead

-International Association for the Advancement of High-speed rail

-International Adoption Agency (perhaps another ANESCO affiliate?)

(When it comes to “International” organisations which are more or less rooted in Kojolese culture - like a hypothetical Organisation of the Kojolese Language - I’ll just take it as a given that I have the community’s consent in locating them in appropriate location in Kojo)

I hope I can convince some to give some feedback and hopefully validation to my ideas, but of course criticism is strongly encourages as always.

Cheers, Leo

On the subjects of embassies (buildings)

Posted by Leowezy on 8 March 2017 in English (English).

Hello fellow mappers,

I’ve had the pleasure to once again visit Prague during the last couple of days; hence I wasn’t able to update the wiki main page, and I forgot to do so in advance unfortunately.

One thing I wanted to share with you though was the following two pictures. I stayed in a cheap hostel at the edge of the old town of Prague. To access it, you had to enter a very inconsiderable front door, which led to a rather run-down stair case. All floors but one were occupied by either the reception or dorms, but on the 3rd floor there was the portrayed door, with a small sign declaring this to be the embassy of the Democratic Republic of Congo in Czechia.

My point is, I often find that when we (and this very much includes me) map embassies (especially our own ones) we tend to go slightly overboard, most commonly even assigning a whole building or even building ground with large gardens. While such embassies exist, they are most commonly found only between major countries, or perhaps due to a colonial past etc. Any two medium sized countries (think below 50 mil) that are not even situated on the same continent will usually not have that much demand for diplomatic office space that it would require a whole building. Of course in the end many other factor play into this as well, aside from the wealth and desire for representation of the represented country the general city shape will play into it as well. In the real world, dense European old town centres will be much less inviting for free standing embassy buildings than new world planned capitals such as Washington D.C. or Brasilia, or cities with generally low property prices such as developing countries. But nevertheless, I think I might go back one day and readjust both some Kojolese embassies abroad (coordinating with the respective mappers) and foreign embassies in Pyingshum.

The stair case:

The front door; to be fair, there was a flag hanging outside of the window facing the street ;)

For the ones worried; I actually had a very pleasant stay at this hostel, despite what these pictures might evoke ;) Since I’m about to get my tonsils removed my break from mapping is likely to continue for a little while, but I hope this post might pose a bit inspirational to some of you ^-^ Cheers,


New templates on the wiki

Posted by Leowezy on 3 November 2016 in English (English).

Hey there,

I’m a bit lost when it comes to importing additional templates (usually infoboxes) from wikipedia to the ogf wiki. I’ve copied the code for the official post template, as well as the respective /doc template, but don’t really know what to do to get the items in {{{ }}} show up as they should. Do I miss “sub-templates” from the original wiki, or is it a completely different issue? And is this idea even practical? Thanks in advance :)

Agricultural landuse patterns for central Kojo (Advice needed)

Posted by Leowezy on 13 October 2016 in English (English).

After seeing more and more great posts on here about the work people are inspired to by Luciano’s current challenge, I stepped back for one second and thought about why I haven’t had the motivation to go along with this month’s challenge. I realised the reason was pretty simple; I have no realistic, well thought-out vision for how exactly agriculture in (central) Kojo is supposed to look like.

A short disclaimer in the beginning; to the north, in more mountainous areas, I’m slowly developing a more realistic land coverage, and I imagine agriculture there to focus mostly on cattle and hay (if any), and in the eastern portion, though relatively flat, I also mostly envision quite dense forest coverage. The complete western half of the country is a story on it’s own, as I’ll try to shape it into a mix of very sparely populated, not very fertile grassland, prairie, heath etc… if you have any advice on that as well, your comments are of course very welcome ;) On the coasts I haven’t really gotten to anything agricultural yet, but I think I will have many real life examples for the swampy river delta area around Jaka (looking at you, Netherlands!) and the rest should work out with the respective hinterland.

What I’m really struggling with however is the central, densely populated part of the country. For example, when I mapped some fields around , really the only thing I could come up with was looking at how big farms in central and western Europe are (since I want Kojo to have an “old-world”, non-griddy character) and then randomly assigning all kinds of crops. It looks “good” as a “background” for the city, but doesn’t really tell a story.

Looking at this climate chart I should try to stay vaguely in between Chicago and Atlanta climate wise; if I remember correctly that map was purposefully a bit “off” of real world values, as too many countries would’ve found themselves in a way to hot climate, and instead gives more space to temperate climate zones. At 35° North Kojo would be on one height with northern Africa or central Japan, so either a very hot and dry or a humid subtropical climate.

Now, looking around Atlanta (I consider Chicago to be somewhat too continental, I think it would be too far of a stretch to have regular snow fall in central Kojo), I don’t really understand what I see there on real world OSM. Of course, no offense to anyone living there, I’m sure it makes a lot more sense to you, but I’m looking at it and just don’t see how I can (or should) transfer these patterns. Perhaps the topology is different.

So, to bring this unconnected rambling to an end; I’m in desperate need for tips on what agriculture in central Kojo is likely to look like. The area is rather fertile, especially along the rivers, although I don’t think hyper fertile loam would have been carried that far south during a glacial period. The area receives more and steadier rainfall than say a Mediterranean country, but is warmer than central and probably western Europe. However it’s not tropical yet. It’s not a “new-world” country, and plot sizes and arrangements are rather irregular. Population density during medieval ages would have been comparatively high, leading to an intense degree of land usage, untouched areas basically don’t exist. On a last note; I really like that some users (most notably one already mentioned in this diary) come up with “new”, original agricultural practices adapted to their nations’ climate and culture. However, since Kojo is a continental nation, I don’t think it would make sense for an isolated agricultural practice to be invented there (and only there), and then stay there without spreading throughout large parts of Uletha.

Please help xD

Location: 永胜官庄村, Shandong, China

Japan Photos

Posted by Leowezy on 11 July 2016 in English (English).

Hey there,

this is just a quick announcement that I’ll have the chance to travel around central Japan for the upcoming three weeks. This will include Tokyo, Osaka, Kyoto and probably Nara. I’ve seen in the past that other mappers made many photos they took available to the community, and would love to do the same with some generic landscapes, city scenes or whatever is “needed”. So my question is, does perhaps one of you need a certain “type” of picture, like dense residential neighbourhoods, railway stations, or anything else that you thinks is more likely to be found in Japan than in your home country? If yes, just leave a comment here and I’ll see what I can do :) I find that most photos online are always quite recognizable, and perhaps by using some unusual angles or less well-known spots I could get some photos more fitting for OGF… although the steamy weather might cut loose all these ideas anyway xD (On a different note, I obviously won’t be able to participate on here very much during that time)

Cheers, Leo

A "finished" city?

Posted by Leowezy on 24 May 2016 in English (English).

Hey there, I’d like to use this post to present to you my very first “finished”* area in Kojo :D

(*“Finished”, as in, there are still tons of options for more details to be added, the wiki article to be completed etc. But overall the city is mapped to the maximum level of detail that I would consider feasible for my mapping style to be applied to the very last corner of the map)

The wiki article about Rō is not very elaborate yet, and right now I lack inspiration to write the history part for example. I will probably get to it in the future. However some other important aspects are written on the wiki page; I always have a hard time estimating how many users actually read the wiki articles about countries that are not their own, for my part I do so very frequently. Do you find it interesting to read through other people’s wiki pages, or do you do so rather rarely?

The tram and street network is finished, and I would appreciate some feedback on that as well. Another thing that I would appreciate some feedback on is the zoning, and just the mapping style in general. I hope you like Rō and enjoy browsing through the map a bit. Any thoughts and comments are welcome :)

Cheers, Leo

Location: Shandong, China

Rendering City names above for example region names?

Posted by Leowezy on 7 May 2016 in English (English).

Hey there,

I have a quick question; is there a way that I can get my cities’ names to showon the map rather than the names of the regions (-iki)? It really bothers me that a large portion of my cities aren’t visible from high zoom levels because the names of the regions are rendered above them.

Cheers, leo

Faulty OGF-Backup?

Posted by Leowezy on 18 April 2016 in English (English).

Hello everyone,

just a quick question; I’ve downloaded the latest ogf-backup an hour ago (18th April), and, as I usually do, cropped and transformed it into an osm file with the size of my country using osm convert. Only that while editing on JOSM, I’ve noticed that there were some unconnected and untagged points here and there. Comparing with the browser map, I’ve found that all of them either were tagged with railway=station or place=town or place=suburb;they were all still as they used to be when I looked through the browser editor, so the problem occurred either with the data set itself or during converting. If I had uploaded my “changes” from JOSM to OGF, I’d have done quite some damage to Kojo and adjacent territories.

Usually I’d just think that the data set is impaired, but at least its size looks very reasonable, 191mb, and I wonder why it’s only such a very limited number of objects that’s affected? It would be great if another mapper could check if they have similar issues with the newest backup file, and I just have to wait for the next file, or if it relates to osm convert :)



Yoyomi - slightly new mapping approach (for me....)

Posted by Leowezy on 5 April 2016 in English (English). Last updated on 6 April 2016.

Hey fellow mappers; in the last days I’ve started on yet another city in Kojo; the city of Yoyomi and its immediate surroundings.

The city’s development is slightly inspired by the historic development of my home town, Cologne. There are a few parallels visible I think, but it is on no way supposed to be a clone of any kind. I’ve placed some mock-place-names in German, which I associate with certain types of neighbourhoods from here, but they will definitely change since they are only small notes for me; so don’t worry about them for now please ;)

With this mapping approach I, as I do with Ro, thought about the vague history of the city and the order in which its neighbourhoods grew. But more importantly I started mapping upwards down, that means I only mapped general landuse for now and the absolute core infrastructure; neighbourhood development will only take place when I finished the overall layout. That might seem obvious, but is actually quite a step forward for me since I sometimes even used to start working on little neighbourhoods before having thought about how big the city is even supposed to be xD

Some core info since I haven’t set up a wiki page yet; Yoyomi has 920,000 inhabitants on I think about 320km² so pop density lies around 2800/km². However there’s still some room in the outskirts of the city that are used for farming. The next neighbouring city to the north east has 75,000 inhabitants.

The transportation network will comprise (besides buses) of 3 S-Bahn lines (Ésubān in Kojolese, the system and name is supposed to be imported from Kalm) and a special light rail system; while technically still light rail and not fully grade separated, it will run on own tracks for the most part without direct contact to street traffic, and in the inner city it will be run underground for very large parts as well. About the frequency of the S-Bahn network; the satellite city in the north-west is supposed to be built quite densely, so I think the frequency is justified).

I hope I could get some feedback, especially on the rail layout (how are my inter city, regional, S-Bahn and freight trains adequately separated and are the stations well spaced?).

And of course, any additional thoughts and recommendations are welcome as usual ;)


The Stadtbahn concept

Location: 35.261, 121.185

Major Feedback on Pyingshum / Current Progress

Posted by Leowezy on 30 January 2016 in English (English).

Hello Community!

I’ve been working on my capital Pyingshum for nearly as long as a year. I think it’s time to go over the project in a bit more detail, and get some overall feedback and comments.

1. History

The history on the wiki article is quite wordy and yet not very detailed regarding the development of the cityscape. So, here is a sketch of ~when each area was (for the most part) developed.

Of course the city already had some low density suburbs outside the motorway circle before the 1950’s, but the parts inside of it were mostly developed by then (apart from the blue social housing zones). Also I think I drew the “1950’s” line to close to the centre, just think about it as if the inner city had been more or less developed until the 50’s, then the circular motorway was built and the outer suburbs were forming ;)

2. Suburbs

Of course a city so big often leads to growth in close towns nearby, and most of them now are just another suburb in the big city. Inside of the inner city there are 5 former separate town centres, that now became just another local shopping/entertainment centre. These places were growing maybe as early as the medieval ages, and fused with Pyingshum before the dawn of the 20th century.

Further out there are another 5 local centres; I imagine that they might have existed parallel to the large city and might even have developed independently throughout the times of industrialisation. With the rise of the automobile they then were knit even tighter together with their big neighbour, until at some point the suburbs just merged. Now they are mostly densely built up side-cores, that also serve as little transportation and local supply hubs.

3. Residential

Pyingshum was inspired by real-world Paris from the very beginning, and I was/am fascinated by the idea of having the city’s elite living closely together in an architecturally rich urban core. Income in general is mostly distributed according to building substance in the city. Of course there will be low density neighbourhoods for all income classes further out, but they don’t concern me yet.

4. Businesses

This mostly concerns shopping and entertainment. I think the sketch should be self-explanatory, of course not even the inner city is completely filled out yet.

5. Traffic

I tried to create a general overview over transportation in the city, but I think it’s best to just check Pyingshum’s Metro’s article on the wiki, or, well, look at the map… I’m having a hard time estimating transportation demand, but I guess that’s just something that can’t be helped. However, here we have my attempt at summarising the city’s most important traffic arteries:

I welcome any ideas, thoughts, comments or criticism! I’d love to hear what you think so far about the city, and what places you’d like to visit there ;) I haven’t been focusing on single points of interest for this diary entry, as I rather want to give you a general overview over this project. Thank you very much for your patience, and have a good day,


Location: Shidui, Shandong, China

JOSM trouble

Posted by Leowezy on 2 January 2016 in English (English).

Hey there, maybe someone could give me a quick tip how to fix this issue?

I’ve downloaded the most recent OGF-backup, and cropped it with osmconvert to make some edits to Kojo’s railway network. So as usual I selected “13b”, to convert to .osm and keep ways and areas that go across the cropped area. When I opened the resulting file in JOSM however, it only showed point; ways and areas inside the selected area weren’t shown, however ways that DID go across the border for some reason showed up, see first picture:

As you can see the filter in JOSM is turned off. To test whether the problem might have been related to osmconvert, I directly exported a small area from the OGF map. When opening that chunk of data in JOSM, I get the result you can see in the second picture above. Ways etc. are shown, however they all look the same and are indistinguishable from another.

It might be important to mention that I use a new PC, and therefore had to install all tools mentioned above anew. Anyone who know what the issue is, and how I can resolve it? Thank you in advance :)

Integrating the Kojolese language...

Posted by Leowezy on 8 December 2015 in English (English).

Hey there,

I will try to keep this short ;) As you’ve might noticed I used a more or less made up language for my country Kojo from the very beginning. The language has been and is still developing, but I would say that I managed so far to keep the language used on the map and in the wiki relatively consistent.

Now, of course I want to make the language also plausible from a geographical and historic point of view. I tried to lay out my basic idea about the origin of Kojolese in the following wiki articles, and would really appreciate it if some of you could quickly glance over the passages and then tell me what you think about the general concepts. I’m already aware that many details will have to be bent to make it work, but probably there are also some major mistakes in it that I haven’t come across yet.

Kojoshi and its history Slightly more extensive history

Some details I think I need to coordinate with the community as a whole are:

*how can I explain the existence of Pyilser (basically Armenian, although I don’t really know anything about the RW language ) as the common language in the area before the 1620’s?

*Belphenia and Hoppon seem to be fitting countries as sources for Japanese (Nihonish?) speakers during the great wave in the 1620’s, but I’m not sure if it’s possible to harmonise our countries’ history in that regard?

*I’m aware that there aren’t any countries with a language based on Chinese on the continent (yet), so do I have to consider to reattribute these words to other language groups? I don’t think reattributing the vocab would be too bad, since the influence isn’t too obvious.

*I think I need Korean and Chinese (or similar languages respectively) as a main influence on the phonological system; especially Korean. I know that Kojolese doesn’t sound anything like real Korean, but the difference between Armenian and Kojolese can’t be explained by just adding some Japanese to it…

*I’m not planning on increasing the influence of English (Wiwaxia) and French (Ataraxia) much more; I want to focus especially the Ataraxian influence to a mostly cultural level :)

I hope to have some kind of discussion here abou the above mentioned points; if you have anything else, like stuff considering creole languages that I don’t know about, please tell me! Cheers~ :D

Advise with Jaka Interchange

Posted by Leowezy on 23 October 2015 in English (English).

Hi there,

since a while I’ve been sporadically working on the city of Jaka, in addition to slowly expanding the neighbourhoods of the capital Pyingshum. The city centre of Jaka is largely inspired by the city of Amsterdam, and is supposed to be not car-free, but well… very unsuited for regular car use at least ;) However, I’ve run into an issue to the north of the historic centre, west of the central railway station. Here, a highway comes from the north, and some other major arterias are supposed to connect here to exchange traffic with each other and feed to/off the highway. It is however also situtated at a relatively large body of water, so that a “simple” single interchange is not very easy to realise. Im unsatisfied with the current layout, mostly because it involves a diagonal bridge and some weird 2-level constructions and ramps. Regarding the traffic flow it quite maches up with the picture I have in my head, but can you have a look at it and give me some creative feedback or tips to improve it? Thanks :)

P.S. If you look at the historic centre, you ‘ll see that the roads with the type “unclassified” mostly cover up the canals unless one zooms in to a very high level of detail. I’ve tested a different road type on 4 streches of road , which makes the canals much more visible and the street more distinguishable. Could you quickly mention what you think about this and which rendering you prefer and why :D?

Location: Binhuai, Jiangsu, China