Leowezy's Diary

Recent diary entries

The language of mapping

Posted by Leowezy on 1 August 2015 in English.

Hey there, this topic has been on my mind for a while now, and I would like to post it here for discussion.

When mapping my cities etc, I kinda just named all the things in 3 languages: Kojolese, my countries made-up language, English and German; although recently I sometimes name some things only in Kojolese, for example street names etc. However, I’ve seen at many other great maps, that even countries where the “official language” isn’t English/Ingerish, are mapped in English, which obviously helps with figuring out what everything is supposed to be. So my question is, what do you guys think about this?

I like naming stuff in its native language, cuz then it just has a more… natural feeling to it I guess, and it forces strangers to engage with the culture of the place they are viewing. On the other hand, I’m not sure if it sometimes hinders understanding for spectators. They are probably able to figure out which buildings are supposed to be train stations and which not, but without reading through the wiki or opening the map editor to look at some translations provided there, they probably won’t be able to understand why the heck so many stations’ names end on “Dyanchezi”, “Chezi” or “Norikichezi”.

Also, of course, telling names become pointless. Viewers will notice that “Goengyuē-Pang” is a city quarter, but again, without checking in the editor noone will notice that there is an origin to that name, even if only marginal. So how do you guys deal with this? Do you maybe sometimes use hybrids, naming important places with English clarifications, like “‘nativ lang word’ Stadium”? Or do you not care at all what others see when they view your places and are only concerned about your self enjoying the view ;) Hope to hear from some of you!

cheers, leo

Hey there,

So for quite a while now, pictures in my (and perhaps others’ too?) wiki articles that I linked to on Wikimedia Commons don’t show up any more and instead create an error. The following article is an example: http://opengeofiction.net/wiki/index.php/Daiamondoshi-Pang (look under “cityscape”)

Now what I used to do was that I treated files on wiki commons like files that are already uploaded to the OGF wiki, because it appeared to me that the OGF wiki was somehow connected to Wiki Commons and accessed their datebase. Now my questions are, was I wrong? What changes were made so that now this way of doing it doesn’t work anymore? And what can I do to make the pictures show up again? Do I now need to seperately upload each and every one them to the OGF wiki? Thank you in advance :) Leo

Public Transportation Map

Posted by Leowezy on 30 June 2015 in English.

Hello,

as I’m sloooowly starting to fill out at least the inner part of my capital city, I’m also starting to wonder about how to create a both aestheticly pleasing as well as practical metro map. Now, I’ve been looking at some programms here and there and tried some free trials etc., but I would really appreciate if some users who are more experienced with this issue could share their experience and tell me/us, which programmes you used and perhaps even go into a little more detail or share some patterns? Of course tools which are for free are always a favourite option; But if it’s actually needed to purchase a “premium” image-editing software, then it would be nice to know beforehand what other users have archived with it in the past, and how :)

So to sum up, if you have any experience with making maps for public transportation in OGF, please share it here! I’ve seen some great ones in the wiki, so there have to be some experts here ;)

Embassies in Pyingshum, Kojo

Posted by Leowezy on 23 June 2015 in English.

Hello,

if you are interested in opening an embassy in Kojo’s capital Pyingshum, please leave a comment here and I will provide you with a selection of fitting places :)

Please note that the area in question is supposed to be very dense, so it would not really make sense to have elaborate and vast properties there; for reference, this will be the largest embassy in the country, from my neighbouring country Ataraxia: http://www.opengeofiction.net/#map=18/36.43777/119.28677 So for most countries it should be sufficient to have an even smaller part of a block belonging to the embassy.

Looking forward to some replies, hope to see you soon :)

Frequency for my ICTR network

Posted by Leowezy on 9 June 2015 in English.

Hey there,

I’ve been drafting an inter city high speed rail network for my country Kojo, and I named it ICTR. You can read more about it here: http://opengeofiction.net/wiki/index.php/ICTR

I’m trying to come up with reasonable frequencies to run these trains on, as well as reasonable connections in the first place; I layed them out in the above article, besides generall information about the network and its technology.

I’m trying to estimate values for usership appropiate to the system’s major role it’s supposed to play in the inter-city transportation for Kojo, with nearly no domestic air travel and highways mostly focused on goods transportation and highly tolled. I tried to create an easy overview over Kojo’s major cities with their population here: http://opengeofiction.net/wiki/index.php/Kojo#Demographics

Now, here’s my request; I would really appreciate some feedback on the system, especially if some routes (of which many overlap over long distances) could be overproportionally covered or undercovered. I haven’t made a simple network map yet, and unfortunately the tracks are hardly visible at the moment due to flooding, but maybe some of you guys would like to give it a shot :) Feel free to ask questions or point out any flaws you see!

Location: Nároggul, Degyáhin-Kibaku Yuwantsūm-Shikime-iki, Kojo

Rendering Issues with Coastline

Posted by Leowezy on 2 June 2015 in English.

Hey there,

quick question about a little issue I’ve noticed; I recently started drawing out rough shapes for the harbour in Finkyase (cough thanks to Luciano for fixing some coastline damage I’ve done there… cough), and now this happend:

http://imgur.com/VedFEQW,tKrY9jW#0

As you can see in the second picture, clearly only one breakwater each is actually set up in the datebase, nevertheless they still also show up at a location where I moved them from days/weeks ago. Here are the coordinates in case that helps: http://www.opengeofiction.net/#map=14/33.3686/117.2657

Thanks for your help, happy mapping :)

Update on Kojo, some feedback

Posted by Leowezy on 31 March 2015 in English. Last updated on 1 April 2015.

Hey there :) So, my first post has been quite a while ago now, and I would like to give a little update on what I’ve done so far regarding the map and the wiki, as well as to get some feedback about these ^^

I’ve been working on my country called “Kojo” and focused especially on the capital, Pyingshum. You can find their respective wiki articles here:

http://opengeofiction.net/wiki/index.php/Kojo

http://opengeofiction.net/wiki/index.php/Pyingshum

http://opengeofiction.net/#map=7/36.129/118.312

http://opengeofiction.net/#map=11/36.4229/119.3088

I’ll start with the country as a whole; I have the climate laid out roughly for the most part, in accordance to my neighbours, and the geography as well. It has a highway network connecting major cities as well as a secondary network of well maintained express ways (green), which are basically just smaller highways going through the very rural areas.

The major cities are connected via the ICTR (Inter City Transrapid), which is a monorail train network with trains being powered via magnetic levitation that can reach speeds up to 380km/h. Their most distinct feature is their high acceleration rate. Supporting that network there is (but not mapped [yet]) another network of less modern high speed trains, that connect basically all cities over 100k.

You can read more about the country’s demographic and history in the very inclomplete wiki article. Feel free to correct my English or to make it at least a little bit less akward to read, as long as you don’t change any of the information it provides :)

Now to the capital, Pyingshum, on which I focused mostly.

The city has basically 3 cores; -The historic part of town, several centuries old and dating back to the city’s foundation, situated at the river with the castle on top of the hill that is now greenspace, and the historic town at its feet, encircled in the “new” city wall (that is, it is still old, but was built shortly after Pyingshum became capital).

… See full entry

Starting

Posted by Leowezy on 28 February 2015 in English.

Hello everyone, I’m relatively new to this thing here and would like to introduce my little project :) I claimed UL020 after experimenting in the community area for a few days first, and am currently building the capital of my country. (I don’t have any names yet, and I’m still undecided on the cultural background such as language etc.) My city’s shape is heavily influenced by Paris, as in that I 1) Designed the “historic” core with a street layout inspired by Paris 2) Intend on having the CBD a bit seperated (in the south) 3) don’t have one main train station, but instead the Far Distance/High Speed Rail System starts from 3 seperate stations situated around the inner city 4) The inner city is embedded in a périphérique like city highway and so it goes on. I obviously don’t want to simply make a copy of Paris, but these considerations are kind of the mainfame of the whole project for now. I hope that I will soon be able to lay out the basics for the country’s culture and society, so I can also eventually start naming things properly xD Any advice is welcomed~ Cheers Leo

Location: [Inbetween-City]-Pang, Goengyuē-Pang, Dosyaeng-Dengshō, Pyingshum-sur, Pyingshum-iki, Kojo