Diary Entries in English

Recent diary entries

Posted by tule00 on 11 October 2017 in English.

Hey everyone,

I have some knowledge on how to map central city areas, but when it comes to city areas which are not urban or rural, I get very confused. I’ve mapped some suburban areas of Igwepir, which you can see here. I’m referring to Vagheen Nort – a modern, densely populated suburb (similar to New Belgrade and Petržalka) It needs some work, but it looks decent. On the other hand, there’s Kritzen, which is supposed to be a typical German suburb (like this, for example). But when I map Kritzen, it never looks good at all. It just looks like a bunch of randomly placed streets.

Do you all have some advice on how to make better suburbs?

Regards

Posted by William on 11 October 2017 in English.

Dear OGF Mappers,

if there is someone who has the talent in designing roads and streets: i need help.

I’m trying to design this complicated intersection, but I’m not talented for this. (you can see it better in JOSM).

That is why I invite all those who are interested and competent to offer me their solutions.

This part of my city was built by the end of the 19 century so, the intersection should be designed from that perspective.

As a reward I offer:

1.To anyone who suggests something seriously: One street or park in the city named after them or someone from their OGF history.

2.To the winner of the competition: or

*mentioned square (crossroads) named after them or someone from their OGF history; or

*Avenue north of the square named after them or someone from their OGF history; or

*If you like something of buildings that I designed; I can make something similar in your country.

I hope there will be at least one offer. ;)

W

Location: AN142a
Posted by Eevee on 10 October 2017 in English.

Hi!

I have been mapping my first village in Eelanti for a while. The area is not complete yet but I would like to get some feedback on it. The village is called Peräkylä

Some questions

What do you like? What would you change/improve? Does the area look realistic enough? Any ideas to improve the quality of my mapping?

About Peräkylä

Peräkylä is a small village in Northern Eelanti. There are two major factories: Peräkylän Junatehdas (Peräkylä Train Factory) and Peräkylän Paperi (a paper factory). The odd railway is used by the train factory. Buildings that I have mapped are mostly bigger apartment buildings (3 or 4 floors). The outer parts of the village will have smaller houses. The village is growing so there are quite many new buildings.

Thanks

Eevee

Location: Lande, Peräkylä, Koillis-Eelanti, Eelanti

Hey there,

I am looking for a way to automatically compute ridership numbers for my country’s intercity railway services. I did a first attempt at an excel sheet, which spits out numbers of travellers between one of 34 agglomerations in Kojo. The next step would be to allocate those numbers on route segments to visualise accurate cross sections of passenger flows on the system, but I’m not sure I know how to get their from a technical stand point. Advise is very welcome.

Here’s the link, and there’s a preview down below.

I just want to put these 5 notes here for everyone to read who wants to have a look at this or might fool around with it themselves:

1) “Spawn” and “destination” does not imply a trip from spawn A to destination B. Rather, cell J7 for example says: There are 1934 trips taking place per day between Kwaengdō and the Finkyáse agglomeration, where the trip maker is living in Kwaengdō and temporarily staying in Finkyáse. Combine that with the 1479 trips where a Finkyásenian is visiting their grandmother in Kwaengdō, and you get a total of 3143 trips per day between the two cities, or roughly 1570 per direction.

2) A number of riders “gets lost” in the formulars, as the attraction shares never add up to exactly 100%. For example journeys from Pyingshum to Pyingshum are obviously not taken into account; that means the number of trips per person and year should be set slightly higher than the actual value.

3) While the attraction share can kinda compensate for this, one should keep in mind that in the real world for example a young student city will spawn much more trips per inhabitant than let’s say a former industrial town with much poverty. This model assumes every city spawns the same amount of trips per inhabitant, and just their destinations are determined by the attractiveness of their destination city.

… See full entry

  1. How do I create areas in JOSM, do I draw nodes and connect them together and add an inner/outer relation sort of thing?

  2. I don’t know how I would modify my coastline for parts that go far inland, would I keep that as part of the coastline or give it a new tag? Also, how do I create islands, do I use the island tag for islands out from my coastline?

  3. Would I be allowed to do a project on opengeofiction? I plan to develop my city along with completing my school project

Thanks Egg

Posted by Jake Knight on 4 October 2017 in English.

I recently started building my island city Aangland, the capital of the Free Socialist Republic of Dogardland. I was wondering if anyone had any ideas as to how to draw effective buildings, and make it look a little more dynamic than it currently is.

The city would have experienced rapid growth in the 1950s from mainly oil exports from the dock, and has become the main hub, alongside the (very recently created) Kelder City. Before then, it would have mostly been centred around the Eastern Island (where the castle is) and grew westwards as people flocked to the city.

Any help, be it ideas for things in the city or you actually just building buildings, zoos, whatever takes your fancy within the city is much appreciated.

Cheers, Jake

Location: Seestett, TA111
Posted by Aces California on 3 October 2017 in English.

Sorry for the delay and lack of information, but I wanted to consider something up before I posted.

You are aware I did not post the Weekly Word for this week. Well that is because there is going to be a small but major change. The challenges will still take place over one week, with words picked to you can be as small or large as you want with it. But I think a week is too little time for people to come up with a unique concept and execute it, so we’re extending the time between challenges.

There will now be a week between each challenge, with the word for the next challenge announced as the first comment of each Diary entry to give people a week to think of concepts, maybe experiment, maybe get a slight head start (though beware with that, the challenge may not align with what you are building if you rush to build for the word).

Hopefully, this will mean more people will be able to compete in the challenges, and offer up entries that are greater quality for them personally, instead of rushing it.

The final thing is I want to remind you what the next word, starting next week, will be, so you can start thinking of what to do. The word is

BLUE

Thanks for reading, I hope to see you in the next Weekly Word Challenge, and Keep Up The Mapping!

  • Aces California
Posted by andrepoiy on 3 October 2017 in English.

Hello, I’m Andrew, and I recently acquired a piece of territory, AR059a.

I am intending to create a capitalist state with an (almost) regulation-free market, low taxes but a more liberal-minded view towards infrastructure (only). Most people will speak English (ingerish?)

But, before all of that…I require a name for my country. I have absolutely no clue what to name it. Any suggestions?

Location: AR059a
Posted by Litvania on 1 October 2017 in English.

I’m sorry but i can’t help but notice that it has been a year since I joined OGF! When I look back upon all the work I’ve done, I think it’s safe to say that I have made significant progress since my first few months here.

I wish luck to all in the school year, and I’ll see you later!

Cheers,

Michal

Location: UL15b
Posted by ParAvion on 1 October 2017 in English.

Ah, Saviso, the queen city of Tarephia! She is a beautiful metropolis, made what she is by a combination of 19th century industry, 20th century finance, and 21st century air conditioning. Like any city of its size, Saviso is served by a network of motorways (at present, the M1, M7, M72, M73, M75, M76, M77, and M78) that have done it proud. But there’s a problem.

I’ve been unhappy with the layout of the motorway system for some time now, and I’ve not quite been able to figure out what to do about it, so I’m turning it over to you guys. What do you think needs to be done to make the motorway system better? I’ve got a few ideas/observations:

  • The Baltic Hills Motorway from Cranks Bay to Auchi is almost completely straight, which doesn’t seem right somehow. The M1 has to run east of the city centre, but is there a more logical path?
  • The Saviso Harbour Bridge has to stay where it is, but the M1 approaches on either side can be realigned.
  • The Arundel (M72), Wririas (M75), Port Saviso (M76), and Whitehead (M77) Motorways need to be completely redone. Three things to bear in mind: the M72 runs through some hilly terrain, the M77 is the main access road to the airport, and the southernmost section of the Port Saviso Motorway is mislabelled as the M78 (it’s really the M76).
  • The M73 and M78 are both fine for now, no need for changes there.

I know some people say to map suburbs first and then add motorways, but to me it makes more sense to build them first so I know roughly what shape my cities will look like. Given I’m pretty certain on how big I want Saviso to be, I want to get the motorways re-organised before I map more suburbs. If one or two of them vanish in the re-do, so be it.

So go for gold, folks. I’d love to hear your suggestions for a more logical motorway network for a city that deserves only the best.

Par

Location: St Austell, Vodeo
Posted by tule00 on 30 September 2017 in English. Last updated on 1 October 2017.

Inspired by many European cities, I’ve started to map Symflusstat, a city on a confluence of two major rivers. For now, I’ve mapped an old part of the city, on the island. I’m honestly very surprised how well it turned out.

What do you think? What should I add or change?

Regards

Location: Alt-Inselstat, Inselstat, Stat Symfluszstats, Fluslant, Reeland
Posted by tule00 on 30 September 2017 in English.

Hi everyone,

So, the worldwide standard for railway gauge is 1435 mm, and most tram/streetcar networks use that. However, another popular gauge for trams is 1000 mm. In some cities, it’s possible to have two independent tram networks with different gauges.

My question is: do you think it could be tagged differently? I want them to be rendered differently, but I don’t know which tag to use. I considered S-Bahn (light rail), but I don’t think that’s a good solution (for example, if I already have light rail in my city).

Any thoughts or ideas?

EDIT: The conclusion is that it’s better to make a map in the wiki than render it in OGF.