Hey fellow mappers,
I have transformed a mountain from a single way (natural=wood) into a way more detailed map. What do you all think?
Best regards
Hey fellow mappers,
I have transformed a mountain from a single way (natural=wood) into a way more detailed map. What do you all think?
Best regards
A few months ago I decided to wipe my first city in Glaster, Ellmouth, clean straight off the map. It was simply too outdated in relation to my current mapping style, so I deleted the entire thing. Being a very sentimental person, I decided to keep the original Ellmouth as an OSM file, as well as leaving some places or landmarks tagged as ‘line=yes’, just as a testament for what was once there. It would be useful to re-render the old Ellmouth and lay it over my current work. Old screenshots of Ellmouth do exist, but they are all at either a too low or too high zoom level to be useful at the current time. Is there any way of rendering the OSM data without uploading it to OGF?
Mappingwise I’ve taken a break from Plowford and have started rebuilding Ellmouth now, mostly here, although my progress has somewhat ground to a halt. I don’t exactly know where to go with my mapping now. I feel like I should do something significantly interesting to the place, rather than normal, everyday kind of interesting I am accustomed to mapping. Any suggestions?
Happy mapping!
Yuanls
I just became aware of a comparatively new WebGL globe framework (via weeklyOSM), which looks very promising:
Make sure to look at the examples. It’s not yet possible to add arbitrary 3D objects, like e.g. buildings but it seems to be planned. WeeklyOSM mentioned that the developer asked for data city models in the OSM forum, so exciting times might lie ahead…
For an OGF example, see here: https://tile.opengeofiction.net/util/openglobus.html
Hi there!
Because I was uncertain of some renderings, especially of the wetland subtag, which isn’t further explained on the OSM map features page, I’ve decided to use some empty space in Nor∂urland to create a rendering test area. I will keep it there as long as I don’t use this area (and then I will move it elsewhere), so if you are interested, take a look at:
This problem has having me troubled for long: When I search my city’s name, why does it show a tertiary road called Calle Orós instead of my city? Whenever I want to know how to get to my city to, suppose, Katsnelson or Dolala, I have to always search up from Blaan instead of my city, which isn’t that accurate in the sense of time.
Hopefully someone knows why…
-iiEarth
Hey everyone,
I tried to make some untagged ways which show me where the mountain range “goes”, if you know what I mean.
My question is, is that realistic? I know some things, but I am not an expert in geography/geology. But anyway I find it useful because that gives me a sense of topography.
What are your opinions about this?
Best regards
Hey Guys,
I wasn’t that active in the last half year, because I had to look for a new job! But now I’m back and I was wondering what happend in the last half year? Are there any big changes or is there somethingelye i have to know?
I’m really excited to be back and to work more on my Country! happy mapping!
I think it would be cool if, like in Google Maps, we could click on buildings and city names and read info about them instead of having to type them in on the search bar. And even then it’s a raw table with the attributes and values.
Is it my (seriously old Win7) computer finally dying or do we have an issue in tile renewal ? Changes done a good 5 hours ago show not or only partially.
Marcello.
I literally put two points on the same road near by each other and it said it couldn’t find a route. That’s a bit annoying…
This is just my own personal report about OGF progress since last October. Feel free to agree or disagree.
I wonder if anyone remembers this diary entry from October 2017.
While I estimate that 70% of the comments are just pure talk, there is still some action taken about the issues mentioned in that diary entry.
Firstly, we have the FSA, the USA of OGF, being opened just one or two months ago, with many US-style mappers moving there, or new users going there instead of claiming territories and creating their own mini-USAs out there.
Secondly, thanks to the admins and isleno, we have a collective mixture of large and small nations, though sadly no large nations have been claimed since then as they are ‘for advanced users only’. There is currently a new system for obtaining 2nd territories which are larger though.
Thirdly, we have a new forum, on the wiki, but only for those who (ahem) still have their wiki privileges. (At least I have a few tryouts with that, before err…)
BUT, we still do not have large nations and other superpowers besides the USA. The cultural map of OGF is still a bit messy (even attempts to create language maps as guides also failed). Furthermore, not many users, even experienced ones, may even have time to claim a large territory even if they meet the criteria. But the balance of powers, is still can be worked on in the future and not our main priorities.
I am not sure what needs to be done if they are still any remaining problems. I just want to write this to see how much we have progressed as an OGF community, and see what we can move on from here. If you can think we have done much better than the aforementioned, just say so. (if there are still any unaddressed problems please go to the admins directly)
(P.S I realised that this September is OGF’s 5th anniversary (we started in 2013 or so, I think?). I hope that can be a true checkpoint for OGF and there will be something to commemorate on that month.)
I’ve been working on Albert for a while, but I keep restarting because I can’t seem to get it right. My main problem is dealing with frequently changing altitudes. The place where I live is almost completely flat, so I’m not very familiar with how mountainy roads work. I’ve looked at Openstreetmap for inspiration, but I can’t really figure out the way the roads are designed. I’d appreciate any help, thanks. :)
Darsons in Commonia was a small college city with a population of around 150,000 when I created it a few years ago.
(By the way: It way created for two guys from the US who wanted to have a “playground” for their own zombie novels. And I thought that as look as this “zombie stuff” does not appear on the map, it still fits into OGF. I never heard of them again and the city that is called “Lincoln” in their novels was renamed to “Darsons”, a name that I had selected before they told me that the wanted it to be called “Lincoln”.)
What happened since then? It has been relocated to the northern part of Commonia and turned by about 130 degrees (this is why there still are some “East” and “West” errors…). And it has been heavily modified by other people (which is allowed, of course, as we’re in a community territory).
But: The goal is always to create realistic places. And Darsons is no longer realistic! Some “motorway maniacs” put too many freeways around this small town. And “puplic transit maniacs” set up a light rail network that is much too large for a city of that size. There is a large metropolis only 20km from Darsons: Thompson. There, a heavy freeway network would be justified, as well as a light rail/metro network. There is an international airport for Thompson. So why did someone creat another one for the small city of Darsons? I know, it is Commonia - but it simply annoys me that a nice city has been destroyed in such a “childish” way.
What do you think? Should I just let it stay as it is, modified by “Commonia effects” and as “unrealistic” as many other places in Commonia? Or do I have the “right” to delete some stuff that certainly does not fit to this city? Thanks for your feedback!
joschi81
Hi there!
After reducing the number of nodes of the islands I’m trying to upload, I have a better feeling that it goes well this time. However, when uploading, JOSM takes literally hours to upload my data, or, to be more precise, the “Postprocessing uploaded data …” step takes hours. For 1.000 objects, it takes about 20 minutes easily. For 5000+ objects, it takes two or more hours. I’m sure this wasn’t the case when I did some other uploads before my island project. Did anybody of you experience the same during the last days? Or is there something I can do to optimize my upload data?
Greetings, Markus
Hi there!
Since a week, I try to upload a large group of islands which I created by tracing decomposing, fractalizing and recomposing a bitmap image in Inscape. First, JOSM was collapsing under the sheer number of nodes. I figured out which fractalizing factor to choose and after a lot of nights with useless data imports and hangups, I managed to get the data into JOSM. Now, I’m finally ready to upload. However, I have many polygons with more than 2000 points. It takes a lot of time to split all of them into uploadable chunks, especially when JOSM is quite slow. Does anybody of you know a way which allows to auto-split polygons or lines into chunks with X nodes? Merkaartor would also work, I have both.
Greetings, Markus
Hi
So, I’ve counted the days (actually just looked at the day I got my OGFiD license and my profile says it), and it turns out that I have reached 1 Year at OGF. I don’t know what this means, but I can reflect on my mapping and how it’s progressed up to date.
I realize that I have progressed slowly but surely (just really slowly), and the quality of my mapping has only gotten better (I hope). I’ve deleted my country once because I realized how bad it is, I’ve tried European and North American style cities, and I’m still not pleased with what I have now.
What will the next year bring? Have a great day.
Thanks, Zekiel
PS: I’m removing the dyke soon.
Hi everybody,
somehow and never manage to finish my “sub-projects” in OGF. During my parental break I found some smaller time slots to start the Tarott region public transt network map. I managed to draw a large part of it, but soon I realized that it’s too much work to finish before I have to go back to work.
Thus, as I don’t know if i can finish it soon, I decided to publish a preview of the current progress here:
Tarott public transit network map [work in progress] (PNG)
Tarott public transit network map [work in progress] (SVG)
Also, the EXPOMONDIALE 2018 is officially open since May 19, 2018 (and here as well, due to the lack of time I could not bring the mapping as far as I wanted before the start of the world expo):
I will try to map a little bit further during the coming months, but I don’t know if there will be much time for it.
Happy mapping!
joschi81
Hi OGF mappers,
I noticed that some of you use capital=yes even for capital cities on sub-national level (examples: Pretany and Suriya). I think we could achieve a better OGF map display in smaller zoom levels if everyone sticks to the correct capital tagging principle: capital=yes only for the capital on national level, other capitals on sub-national level tagged capital=4 or capital=[other admin level]. Thank you!
Kind regards and happy mapping
joschi81
Hello happy mappers: May I introduce myself here, My name is Hilson, from Hong Kong, and I joined this community just more than a year!
from a mapper 101 to my first try on josm, I have learnt a lot of mapping skills and try my best to show my home town in an alternative way.
Well my country, Cinasia, is much larger than a city-state, so I checked other East Asian countries and map their features into my map.
So maybe a renown image over Hong Kong is a crowed megacity, but we do have tiny Islands with villages on them. May I present here, Hey Chau, a tiny island located at north east corner of my country, which is an alternate version of Cheung Chau. It will be finished soon, I hope, and welcome to leave some comments.
Real world Cheung Chau: [Text] https://en.wikipedia.org/wiki/Cheung_Chau
Hey Chau, Cinasia: see map location
Hello there dear community!
It has been two months scince i got my own country and now i could need some feedback. The initial idea was to go with an Israel inspired territorie but i quickly changed my mind and was heading towards something with a more Colombuia style history. It should be noted that every single larger forest will be completly redone cause im not ok with how they look.
Edit: Not sure why it identifies as Drenth Line Faze lol.