The lovely direction finder has lost its way; it claims there are no road connections between places that patently do have a direct road link. Could someone have a look?
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Hey there,
I am looking for a way to automatically compute ridership numbers for my country’s intercity railway services. I did a first attempt at an excel sheet, which spits out numbers of travellers between one of 34 agglomerations in Kojo. The next step would be to allocate those numbers on route segments to visualise accurate cross sections of passenger flows on the system, but I’m not sure I know how to get their from a technical stand point. Advise is very welcome.
Here’s the link, and there’s a preview down below.
I just want to put these 5 notes here for everyone to read who wants to have a look at this or might fool around with it themselves:
1) “Spawn” and “destination” does not imply a trip from spawn A to destination B. Rather, cell J7 for example says: There are 1934 trips taking place per day between Kwaengdō and the Finkyáse agglomeration, where the trip maker is living in Kwaengdō and temporarily staying in Finkyáse. Combine that with the 1479 trips where a Finkyásenian is visiting their grandmother in Kwaengdō, and you get a total of 3143 trips per day between the two cities, or roughly 1570 per direction.
2) A number of riders “gets lost” in the formulars, as the attraction shares never add up to exactly 100%. For example journeys from Pyingshum to Pyingshum are obviously not taken into account; that means the number of trips per person and year should be set slightly higher than the actual value.
3) While the attraction share can kinda compensate for this, one should keep in mind that in the real world for example a young student city will spawn much more trips per inhabitant than let’s say a former industrial town with much poverty. This model assumes every city spawns the same amount of trips per inhabitant, and just their destinations are determined by the attractiveness of their destination city.
I see that people have used Maperitive to create custom maps. I’d like to make one too, but it’s all new to me. Can someone give me instructions?
Regards.
I’m sorry for bothering you about JOSM (again) so I’ll make it quick.
What are the controls (i.e. To make a way straight)? I looked at the controls list but didn’t find anything.
Please, if there are a simple set of controls, please send it to me.
Thanks, Trombonist2003
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How do I create areas in JOSM, do I draw nodes and connect them together and add an inner/outer relation sort of thing?
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I don’t know how I would modify my coastline for parts that go far inland, would I keep that as part of the coastline or give it a new tag? Also, how do I create islands, do I use the island tag for islands out from my coastline?
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Would I be allowed to do a project on opengeofiction? I plan to develop my city along with completing my school project
Thanks Egg
I recently started building my island city Aangland, the capital of the Free Socialist Republic of Dogardland. I was wondering if anyone had any ideas as to how to draw effective buildings, and make it look a little more dynamic than it currently is.
The city would have experienced rapid growth in the 1950s from mainly oil exports from the dock, and has become the main hub, alongside the (very recently created) Kelder City. Before then, it would have mostly been centred around the Eastern Island (where the castle is) and grew westwards as people flocked to the city.
Any help, be it ideas for things in the city or you actually just building buildings, zoos, whatever takes your fancy within the city is much appreciated.
Cheers, Jake
I recently made a train station with many rails going through it, but unfortunately I built it way too inland and I have no clue how to move it without deleting and redrawing.
Is there a way of moving this train station?
Thanks, Andrew
Sorry for the delay and lack of information, but I wanted to consider something up before I posted.
You are aware I did not post the Weekly Word for this week. Well that is because there is going to be a small but major change. The challenges will still take place over one week, with words picked to you can be as small or large as you want with it. But I think a week is too little time for people to come up with a unique concept and execute it, so we’re extending the time between challenges.
There will now be a week between each challenge, with the word for the next challenge announced as the first comment of each Diary entry to give people a week to think of concepts, maybe experiment, maybe get a slight head start (though beware with that, the challenge may not align with what you are building if you rush to build for the word).
Hopefully, this will mean more people will be able to compete in the challenges, and offer up entries that are greater quality for them personally, instead of rushing it.
The final thing is I want to remind you what the next word, starting next week, will be, so you can start thinking of what to do. The word is
BLUE
Thanks for reading, I hope to see you in the next Weekly Word Challenge, and Keep Up The Mapping!
- Aces California
Hello, I’m Andrew, and I recently acquired a piece of territory, AR059a.
I am intending to create a capitalist state with an (almost) regulation-free market, low taxes but a more liberal-minded view towards infrastructure (only). Most people will speak English (ingerish?)
But, before all of that…I require a name for my country. I have absolutely no clue what to name it. Any suggestions?
I have decided to combine testing the new WikiForum with a sincere request for feedback on a big project I plan to start. So don’t comment here - go see my question and give feedback at the WikiForum.
Thanks for participating, and happy mapping.
I’m sorry but i can’t help but notice that it has been a year since I joined OGF! When I look back upon all the work I’ve done, I think it’s safe to say that I have made significant progress since my first few months here.
I wish luck to all in the school year, and I’ll see you later!
Cheers,
Michal
我画了一个仿日式的皇宫,但在里面也画了一些中式的建筑。 I drew a Japanese-style palace, but I also painted some Chinese architecture in it.
Ah, Saviso, the queen city of Tarephia! She is a beautiful metropolis, made what she is by a combination of 19th century industry, 20th century finance, and 21st century air conditioning. Like any city of its size, Saviso is served by a network of motorways (at present, the M1, M7, M72, M73, M75, M76, M77, and M78) that have done it proud. But there’s a problem.
I’ve been unhappy with the layout of the motorway system for some time now, and I’ve not quite been able to figure out what to do about it, so I’m turning it over to you guys. What do you think needs to be done to make the motorway system better? I’ve got a few ideas/observations:
- The Baltic Hills Motorway from Cranks Bay to Auchi is almost completely straight, which doesn’t seem right somehow. The M1 has to run east of the city centre, but is there a more logical path?
- The Saviso Harbour Bridge has to stay where it is, but the M1 approaches on either side can be realigned.
- The Arundel (M72), Wririas (M75), Port Saviso (M76), and Whitehead (M77) Motorways need to be completely redone. Three things to bear in mind: the M72 runs through some hilly terrain, the M77 is the main access road to the airport, and the southernmost section of the Port Saviso Motorway is mislabelled as the M78 (it’s really the M76).
- The M73 and M78 are both fine for now, no need for changes there.
I know some people say to map suburbs first and then add motorways, but to me it makes more sense to build them first so I know roughly what shape my cities will look like. Given I’m pretty certain on how big I want Saviso to be, I want to get the motorways re-organised before I map more suburbs. If one or two of them vanish in the re-do, so be it.
So go for gold, folks. I’d love to hear your suggestions for a more logical motorway network for a city that deserves only the best.
Par
Inspired by many European cities, I’ve started to map Symflusstat, a city on a confluence of two major rivers. For now, I’ve mapped an old part of the city, on the island. I’m honestly very surprised how well it turned out.
What do you think? What should I add or change?
Regards
废弃机场?改造成公园或许是个不错的想法。 An abandoned city airport? Transform into a park might be a good idea.
Hi everyone,
So, the worldwide standard for railway gauge is 1435 mm, and most tram/streetcar networks use that. However, another popular gauge for trams is 1000 mm. In some cities, it’s possible to have two independent tram networks with different gauges.
My question is: do you think it could be tagged differently? I want them to be rendered differently, but I don’t know which tag to use. I considered S-Bahn (light rail), but I don’t think that’s a good solution (for example, if I already have light rail in my city).
Any thoughts or ideas?
EDIT: The conclusion is that it’s better to make a map in the wiki than render it in OGF.
For another year, school has arrived. That means that many of us OGF mappers will be less or not active for the next 9 months. I don’t know why I didn’t post this earlier, as it is already three weeks into school for me… So please excuse us, and good luck for the year ahead!
Thanks, Trombonist2003
Also… I need constructive criticism for making major cities. I don’t have any as of yet, but it’s good to plan ahead.
And… I don’t know how exactly this happened. Help?
There are horrible storms at the North, so i created i medium-ended city is 1/8 of what really need to be so is incomplete, but you can see some details at Mosque.
(sorry if i’m spamming in this section)
Jada Island has sunk. Im not sure how to fix it. It has something to do with the new update.
I feel time has come to start work on a complete revision of Säntjana, the Karolian capital. After a very short consideration I concluded that wholesale deletion of the city centre was the only way to go forward this, and whilst the basic layout of areas and important landmarks will be maintained in the new incarnation, the scale, logic and detail of the city will be much improved after four years of mapping.
The reason I am posting this in the User Diaries is because a number of you had embassies in the city, which I’ve had to temporarily delete. However I will make sure these are rebuilt in similar locations when the new street grid is in place. I may also make revisions to the two airports so again will endeavour to make sure any flight information on the wiki matches the live map.
A more detailed bliki entry on the start of this huge project will follow once more mapping is done. Suffice to say even after two hours’ work I am already much more satisfied with the Old Town and terminus station. I have a much clearer idea of the evolution of the city and plan to be working my way through time starting with the medieval city and moving outwards.
For those who like to spot that sort of thing, there will be nods towards the layout of Tallinn, Copenhagen, Budapest and Vienna amongst others.