Users' Diaries

Recent diary entries

Posted by Hmaps5678 on 30 October 2017 in English.

Hello all,

I am a fairly new mapper and started a few months ago. I own the country Belunjio and was wondering what you guys think about what I have created so far. I have created an small village in my stretch of mountains going across the country and I am quite impressed with it. It is along a mountain pass and some of the houses in it are fairly new including the fire station.

Thanks

Hmaps5678

Hello

Having dabbled in geofiction for many years, I was surprised to find this website the other day. It never occurred to me that geofictional projects could be presented and amalgamated in such a way.

By way of background, I am a regular OpenStreetMap contributer. My edits to OpenGeoFiction will almost certainly reflect my experience in OSM.

The town of Pantalis

My eyes were drawn to the location marked ‘Pantalis’ upon selecting this region through the user introduction screen. Located between two apparently major railway junctions, this existing station in the middle of nowhere seemed like a good place to start.

I have designed the town in the style of a small country town. It is primarily sustained by its local agriculture (particularly wineries) and some associated tourism. The railway station provides a vital passenger and freight link to the outside world. I have not yet built the freight yards, but that is next on my list.

Being a relatively flat area, the streets are quite linear and meet at 90 degree angles. The shopping street has been pedestrianised and is very attractive for shoppers.

I am now working on a larger township (Cazoon) further to the south where I hope to expend my horizons a little further and am very excited about the possibilities that OpenGeoFiction presents!

Location: Pantalis, Phoenix Province, Hepsiga State, Mecyna
Posted by dryerlint on 29 October 2017 in English.

http://opengeofiction.net/#map=16/21.9930/4.3481

(I actually finished this one a while back, but forgot to post it to the Diaries…)

The Morgan Waste Processing Center is a large landfill facility in the collaborative territory of Drevet, built mostly to service the city of Reback. It features recycling centers, landfill gas collection, vehicle maintenance garages, and admin offices.

This was my first attempt at mapping a really detailed facility, and I’m pretty happy with how it turned out, but would appreciate feedback. Any thoughts?

Location: Sindeh, Baghbat, Gharbiya
Posted by ioliver on 29 October 2017 in English.

The joys of rescaling things … like entier city center….basically rescale in JOSM by selecting all and using Ctrl+Shift (or was it Ctrl+Alt … one of them is rotate, but you can work that out) and upload.

And all roads and rail broken in JOSM, split those and reassemble using the web editor…

Check using the OGF Scale Helper, eg: http://tile.opengeofiction.net/util/map_scale.html?map=C/15.372989512876591/62.00805/46.58825&map2=OSM/x/51.48012/-3.17211&pxpt=0.277&scale=6250

Now you notice that the area for shopping, offices, government, railway station etc is about the size of Cardiff, Wales. We even have a stadium in the city center!

Repeat until correct,sane or until insanity has set in…

Posted by ioliver on 28 October 2017 in English.

Finally a land is all mine!! Mine I tel you, my precious….sorry, too much Tolkein :-) A week or sort of JOSM practice in Midistland: Talamanca out to the coast and many years of pent up world building, conlanging frustrations :-)

Gweriniaeth Gwalia has been started and at least the center of its capital Lleifor has been set out along with a short Wiki article (structure blatantly stolen from Tircambry). Which gets me to my next point which is what is Gwalia?

Well, a Celtic republic with a number of similarities (language being one) with Tircambry, but with a differing model of government, history and quite likely economic development. A kind of Celtic/Welsh reimagiing of Finnish/Nordic modern history….let’s see what happens.

So, next steps…the valleys immediately to the south of Lleifor, to the north will come a particularly nice beachfront, then plans for a larger port in the north east and somewhere in the north the airport…

Location: Nabila, City Of Nabila, Greater City of Nabila, Rheim Maark
Posted by Jake Knight on 28 October 2017 in English. Last updated on 29 October 2017.

I recently spent a day tinkering with my programme which auto-generates names for places. If anybody needs road name inspiration or just wants quick names, here are a few…

Stalldrars Way, Yirpe Way, Brildai Crescent, Illimmorckst Road, Cleckid Block, Prix Road, Ortard Street, Cilou Road, Theraboo Way, Hamn Street, Thibe Path, Froffunouo Road, Jopift Way, Stirn Path, Grerclai Street, Appackorest Block, Erissfelma Road, Lard Way, Smaxun Way, Thedgs Pass, Frothirn Street, Smanirneck Street, Jordpre Street, Stildy Road, Shilst Road, Ostappour Street, Wertfley Crescent, Rirnea Street, Frardthou Crescent, Freddildple Way, Strotudd Road, Fesildei Road, Yerd Block, Tarery Avenue, Yit Avenue, Tirpour Street, Yilmh Street, Llappph Pass, Apitalmth Way, Irnirt Road, Erriff Street, Stinj Road, Starpe Street, Trirnoatre Road, Idgelmjirour Road, Jurrple Street, Clathoacy Block, Clopphast Street, Frellaroi Avenue, Drirn Street, Orturpeest Street, Braroa Road, Arartion Street, Stirn Crescent, Plille Pass, Ackaswiption Road, Yaswertion Road, Arirtouh Street, Tin Crescent, Llerca Way, Yimmouo Avenue, Erpardimmild Road, Clurrure Way, Strist Street, Iffuffope Street, Arerimme Avenue.

Location: TA111
Posted by oscar2002 on 27 October 2017 in Spanish (Español). Last updated on 28 October 2017.

The last week I’ve been seeing the fantastic work that @bhj867 and other users are doing with the citi of Breassau, in Midistland. It would be great to have a planned proyect for the city like in Gobras city. I would like to work in a proyect that sems to be really interesting. So, what do you think?

I think that Breassau it a gerat oportunity for create modern city who isn’t like ALL the regular cities with enormous suburbs that we can see in USA…

It would be very interesting to left down your opinions and share with all of us…

Have a nice weekend. Guillermo

Location: Frenière, Breassau, Midistland
Posted by Aces California on 27 October 2017 in English.

I need some serious help, I’ve messed something up big time! So I’m working on changing the tags for roads in San Vale and Breassau State, and I deleted a bunch of roads from around San Vale and to the west of it, but somehow it didn’t delete all the nodes, so now there are blank nodes everywhere, and I can’t get rid of them all! Can somebody come and help please? I’m not sure at all how it happened!

Posted by EMKLI on 26 October 2017 in English.

Hi there,

Due to some OSM research, it just became clear to me that I possibly overused footways a lot in my cities…

See here or here.

I extensively use footways as “real” footways. However, It seems that in the OSM commuity, this is really uncommon. Footways seem only to be used if they are not situated directly alongside a road.

What do you think? Is my way of using footways totally wrong and I should delete them? Or is this usage tolerable?

Greetings, Markus

Posted by No Way on 26 October 2017 in English.

OK so after I had my mapping moved from Commonia over to my own territory I am now starting to fix some of the old mapping issues. I am trying to best figure out how to fix this situation in the western part of Prentice County.

I originally mapped this area with US 101 as a coastal North to South route that services this area with a bridge over the Islip River. I also then built a trunk route facility SR 50 (State Road 50) on the north shore of the Islip River to link up Riegerston to the coast with a bridge over the Islip River close to US 101.

Now the issue is this. This would seem to be an expensive venture with an unneeded crossing so close to the other crossing. Also CR 493 (County Road 493) would now seem to overloaded with traffic. CR 493 serves a built up area with upscale homes and shopping areas. This as mapped is the only current way to get to Danica Beach. I think I originally intended to give service to Holloway Beach but ended up mapping Danica Beach as a resort area that would seem to have more folks traversing.

I see a couple of options here. Should i just remap SR 50 to serve the north shore and chalk this up to a mapping error? Should I close off the US 101 bridge and make it a fishing pier and then link a new alignment over to the SR 50 bridge?

Location: Danica Cove, Dreagan, Archantan Ingerland
Posted by bhj867 on 23 October 2017 in English.

I am fixing this. I don’t know who did it. But I am going to make this look like a much nicer city. This is TRUNK ROAD OVERLOAD. No No No No No No No. Wont delete anything, but a simple change in road type will make this look like a much more appealing location. As a senior editor I am making an executive decision on this one. Just for the sake of visual appeal of the overall map.

This Mess

Location: Frenière, Breassau, Midistland

It was my goal to finish the city of Siuvna in Garlis before mid-october, the whole city and suburban area up to the “everything-but-buildings” level of detail. That’s because this is the start of a period where I have only very little time for OGF. However, I did not succeed. But that’s not too bad, I like the city very much so far (not everything, but the majority). What do you think?

There’s one important language issue: Garlis was supposed to be Romanian-speaking, but things developed a bit differently and it seemed more logical that the “homeland” of Romanian in OGF is Antharia. So user @stjur supposed that the Garlian language, which is his creation, might be some type of “Proto-Romanian” - and I liked this idea very much. The problem was (and still is) that I don’t speak Romanian and I’m also not good at imagining a “proto-Romanian” language, due to my missing knowledge of Romanian language evolution. So here I want to thank @stjur for his help with naming streets and squares and all the hints he gave me for the language. At least the place names (towns, cities, villages, suburbs) are almost all my own creations.

I have to reduce my mapping time in OGF during the next months, but I hope that I can spent an hour or two from time to time.

Happy mapping!

Johannes

(Don’t mix this up with the “real history” of the name “Uletha”. I have no idea about that yet, or is there something written in the Wiki?)

When did the name “Uletha” come up? Already in 2010 I imagined the continent around Kalm, where the cities of Forberg (the first city I developed in Kalm) and Tarott are located. It took a while until it got its name, but it must have been at some time in summer 2010 that I found the name, together with a good friend of mine. We wanted to find a nice name, starting with a voal, but not with A or E (and yes, maybe also not O) :) and we both liked “Uletha” as a continent name. “Ulethaplatz” metro station of U7 metro line in Tarott was the first appearance of the name on the map, before the start of OGF. (See also this very old and bad quality version of the original Tarott map). Later, I called the old harbour re-development area around Ulethaplatz “Ulethastadt”.

In summer 2013 I sketched the first version of the Uletha outline in OGF, and Thilo did the other continents of the old world (I liked his ones a bit more, Uletha is in some points a bit too close to “Eurasia”). Before the OGF Uletha outline sketch I only had had a very rough idea of the north-western part of the continent.

(By the way: At the time I imagined the harbour of Tarott, I also imagined the name of one of the continents of the so “new world” in OGF: Ereva and one of the harbour bassins got the name “Erevahafen”. I did not name it in the OGF map yet, but you can see it on this old original Tarott map (at Q10). Later I was happy, because the name was chosen for the respective continent in an OGF continent naming competition.)

So, this is how the name developed. I just wanted to give you some details here.

Happy mapping!

joschi81