Users' Diaries

Recent diary entries

Posted by TheMapper27 on 6 July 2018 in French (Français).

LADIES AND GENTLEMEN, I am ready to host Geovision, but under a different style.

On my previous post about Geovision, people suggested that i do a festival instead.

I would like to build a venue, but as always, I will need a bit of help.

So, I am searching for well-experienced users who can help me build the venue.

The 1st Geovision Song Festival (besides the contests) will be held on the 23rd and 24th July 2018 on Pioneers Island, Skalenia!!!

The press center will be in neighboring Franquese town of Saint-Pascal.

Location: 43.010, 129.910
Posted by zhenkang on 4 July 2018 in English.

https://opengeofiction.net/way/11767614

Well, Bhj867 and I have just finished zoning off the Pretanic Demilitarised Zone (PDZ), possibly one of the longest heavily fortified border in the world. Not wanting to brag, but it is quite significant even in the OGF world.

If you (an Antigoan) try to even enter the zone, 40 bullets will start hailing at you, and possibly 3 to 5 grenades will be thrown, and last of all, get exploded by a landmine before you can cross to paradise in Pretany. Charming. (Antigoan Propaganda-Why even try to escape the paradise of Antigo and go to the hell in Pretany? Why also die in this disgraceful manner?)

Comparing to the Korean Demilitarised Zone, it is much longer, and zigzags crazily not on one straight latitude (the DMZ in Korea used to go along the 38th parallel, but the current one is not). However, it is still slightly too straight for some parts.

There are still some more things to do, such as adding more army bases on both sides, creating a Joint Security Area where negotiations can take place, and make it more zig-zag-gy like this.

The border is believed to be formed after an armistice is signed between the two states of Pretany and Antigo following some sort of civil war. Similar to how the DMZ in Korea is created.

Behind the senses, bhj867 and I are still discussing for potential border conflicts, such as a case for hikers from Rickorack Reserve getting lost and entering Antigo by accident. (Hike at your own risk!)

Si caedhys moocstat sie hoostec peubh ygh paef ranael ug weas ceal sie hoostec, his ug vemefnu vicstat gu it no Wysthyr eglis ceal untensubh. Begher hirtyn, ug màh ca se hen se judhghen hiven sie Wysthyr po creelle. Er gesaerva menner ug paevàst po earre: ug daecena ecest oncun ghavenne ym pòbynnerthe ym sie hemys cehe. Ym meheven er pyh heanne sie hiven ceal egul, ug ivyrth oog po connostat menner paevist east weas meub.

A recent change in my free time priorities gave me some extra time, so I used the opportunity to work on Wyster a bit more intensively. As of today, three out of fourteen counties of Wyster have been completely covered with stuff. This doesn’t mean that I have finished with them: names and buildings and other things still have to be added. And since it concerns three of the smaller counties, I can tell with certainty that I won’t be finished any time soon.

Cartest de! Happy Mapping!
Posted by Yuanls on 29 June 2018 in English.

A few months ago I decided to wipe my first city in Glaster, Ellmouth, clean straight off the map. It was simply too outdated in relation to my current mapping style, so I deleted the entire thing. Being a very sentimental person, I decided to keep the original Ellmouth as an OSM file, as well as leaving some places or landmarks tagged as ‘line=yes’, just as a testament for what was once there. It would be useful to re-render the old Ellmouth and lay it over my current work. Old screenshots of Ellmouth do exist, but they are all at either a too low or too high zoom level to be useful at the current time. Is there any way of rendering the OSM data without uploading it to OGF?

Mappingwise I’ve taken a break from Plowford and have started rebuilding Ellmouth now, mostly here, although my progress has somewhat ground to a halt. I don’t exactly know where to go with my mapping now. I feel like I should do something significantly interesting to the place, rather than normal, everyday kind of interesting I am accustomed to mapping. Any suggestions?

Happy mapping!

Yuanls

Posted by thilo on 29 June 2018 in English.

I just became aware of a comparatively new WebGL globe framework (via weeklyOSM), which looks very promising:

http://www.openglobus.org/

Make sure to look at the examples. It’s not yet possible to add arbitrary 3D objects, like e.g. buildings but it seems to be planned. WeeklyOSM mentioned that the developer asked for data city models in the OSM forum, so exciting times might lie ahead…

For an OGF example, see here: https://tile.opengeofiction.net/util/openglobus.html

Hi there!

Because I was uncertain of some renderings, especially of the wetland subtag, which isn’t further explained on the OSM map features page, I’ve decided to use some empty space in Nor∂urland to create a rendering test area. I will keep it there as long as I don’t use this area (and then I will move it elsewhere), so if you are interested, take a look at:

https://opengeofiction.net/#map=11/71.5514/35.4618

Posted by iiEarth on 27 June 2018 in English.

This problem has having me troubled for long: When I search my city’s name, why does it show a tertiary road called Calle Orós instead of my city? Whenever I want to know how to get to my city to, suppose, Katsnelson or Dolala, I have to always search up from Blaan instead of my city, which isn’t that accurate in the sense of time.

Hopefully someone knows why…

-iiEarth

Posted by zhenkang on 20 June 2018 in English. Last updated on 21 June 2018.

This is just my own personal report about OGF progress since last October. Feel free to agree or disagree.

I wonder if anyone remembers this diary entry from October 2017.

While I estimate that 70% of the comments are just pure talk, there is still some action taken about the issues mentioned in that diary entry.

  • Firstly, we have the FSA, the USA of OGF, being opened just one or two months ago, with many US-style mappers moving there, or new users going there instead of claiming territories and creating their own mini-USAs out there.

  • Secondly, thanks to the admins and isleno, we have a collective mixture of large and small nations, though sadly no large nations have been claimed since then as they are ‘for advanced users only’. There is currently a new system for obtaining 2nd territories which are larger though.

  • Thirdly, we have a new forum, on the wiki, but only for those who (ahem) still have their wiki privileges. (At least I have a few tryouts with that, before err…)

BUT, we still do not have large nations and other superpowers besides the USA. The cultural map of OGF is still a bit messy (even attempts to create language maps as guides also failed). Furthermore, not many users, even experienced ones, may even have time to claim a large territory even if they meet the criteria. But the balance of powers, is still can be worked on in the future and not our main priorities.

I am not sure what needs to be done if they are still any remaining problems. I just want to write this to see how much we have progressed as an OGF community, and see what we can move on from here. If you can think we have done much better than the aforementioned, just say so. (if there are still any unaddressed problems please go to the admins directly)

(P.S I realised that this September is OGF’s 5th anniversary (we started in 2013 or so, I think?). I hope that can be a true checkpoint for OGF and there will be something to commemorate on that month.)

Posted by FancyFoxy on 19 June 2018 in English.

I’ve been working on Albert for a while, but I keep restarting because I can’t seem to get it right. My main problem is dealing with frequently changing altitudes. The place where I live is almost completely flat, so I’m not very familiar with how mountainy roads work. I’ve looked at Openstreetmap for inspiration, but I can’t really figure out the way the roads are designed. I’d appreciate any help, thanks. :)

Posted by joschi81 on 19 June 2018 in English.

Darsons in Commonia was a small college city with a population of around 150,000 when I created it a few years ago.

(By the way: It way created for two guys from the US who wanted to have a “playground” for their own zombie novels. And I thought that as look as this “zombie stuff” does not appear on the map, it still fits into OGF. I never heard of them again and the city that is called “Lincoln” in their novels was renamed to “Darsons”, a name that I had selected before they told me that the wanted it to be called “Lincoln”.)

What happened since then? It has been relocated to the northern part of Commonia and turned by about 130 degrees (this is why there still are some “East” and “West” errors…). And it has been heavily modified by other people (which is allowed, of course, as we’re in a community territory).

But: The goal is always to create realistic places. And Darsons is no longer realistic! Some “motorway maniacs” put too many freeways around this small town. And “puplic transit maniacs” set up a light rail network that is much too large for a city of that size. There is a large metropolis only 20km from Darsons: Thompson. There, a heavy freeway network would be justified, as well as a light rail/metro network. There is an international airport for Thompson. So why did someone creat another one for the small city of Darsons? I know, it is Commonia - but it simply annoys me that a nice city has been destroyed in such a “childish” way.

What do you think? Should I just let it stay as it is, modified by “Commonia effects” and as “unrealistic” as many other places in Commonia? Or do I have the “right” to delete some stuff that certainly does not fit to this city? Thanks for your feedback!

joschi81

Hi there!

After reducing the number of nodes of the islands I’m trying to upload, I have a better feeling that it goes well this time. However, when uploading, JOSM takes literally hours to upload my data, or, to be more precise, the “Postprocessing uploaded data …” step takes hours. For 1.000 objects, it takes about 20 minutes easily. For 5000+ objects, it takes two or more hours. I’m sure this wasn’t the case when I did some other uploads before my island project. Did anybody of you experience the same during the last days? Or is there something I can do to optimize my upload data?

Greetings, Markus

Hello, everyone!

I apologize that various things kept me away from mapping the last three weeks. As a result, I’m late. My apologies. I want to also mention that last month’s entries were amazing! I still have yet to reply to all of them, but I’ve seen them. Quite great work, everyone. Now, for this month I have a simple challenge that can have far-reaching ramifications. For the rest of June, the challenge involves both mapping and the wiki, for those that use it. It can also be a continuation of the previous month’s challenge.

It has long bothered me: where do the OGF denizens get their food from? Your task will be find a small area and begin cultivating an agricultural industry of some type. The level of complexity and size will be up to you, but try to be detailed where possible. This is more than a “place-a-farm” challenge this month. Certain crops also require certain planting patterns. Can this be reflected in your mapping? What about livestock? Are there fences, pens, stables, or barns? If you are a seasoned user, this gives you the chance to show off; it’s also designed to be a practice run for all level of mappers to solicit feedback and improve skills. We all can better, right?

Where does the wiki come in? I’m glad you asked. As you begin placing the agriculture, put a note on your country page. You may also wish to add your locations to the world map of agricultural production. Things that may influence your industry are culture, climate, and even soil types. Don’t be afraid to address why your country specializes in a particular thing.

As you complete your new work, share it for the community. If you have any questions, don’t hesitate to ask a friend! As always, I’ll do my best to provide feedback where I can.

Now, I have to get caught up on all the great entries from last month! Good luck, everyone!