Users' Diaries

Recent diary entries

Posted by Yuanls on 29 April 2016 in English. Last updated on 30 April 2016.

I’ve now finished the small town of Harcourt. It is a rather small town of 8000-9000 people. The town is, in fact, the largest town in Glaster without a rail link, with the southern section closing in the late 60s and the northern part in the early 80s after a period of decline.

I’ve been practising drawing the transition from urban-rural. I hope I’ve got it right. Please feel free to evaluate my work!

Thanks

Yuanls

PS: sorry for the lateness, I wrote half of it at night on my phone before falling asleep, so I didn’t finish it.

Location: Acaardybh, Wysthyr
Posted by William on 25 April 2016 in English. Last updated on 26 April 2016.

Foreign Office ## Invitation for the establishment of diplomatic relations

Foreign Office of the Federal Kingdom of Montran invites sovereign states to establish diplomatic relations with the Federal Kingdom of Montran and to open embassies in the Kingdom. Foreign Office will guarantee a land for construction of the embassy or will assign an existing building.

Please contact [Foreign Office] (http://new.opengeofiction.net/user/William).

On behalf of Her Majesty the Queen of Montran, Sir Andrew Erdar, Secretary of State for Foreign Affairs.

Location: AN142a
Posted by redy on 23 April 2016 in English.

Hello :) The new Air Réamel airline company is looking for new destinations for international connections through the continents. It provides passengers and cargo flights. It counts two hubs in Réamel: the Melle-Mendaya International Airport and the Fini-Peio V International Airport .

Logo

Réamel : http://opengeofiction.net/wiki/index.php/R%C3%A9amel Air Réamel : http://opengeofiction.net/wiki/index.php/Air_R%C3%A9amel

citybkc

I cannot figure out the ramp design and left exit arrangement of this viaduct skyway. the ramps cross over themselves to the left-handed driver direction prior to coming to intersecting roads, and these ramps cross over each other which seems like an engineering nightmare. In order to allow for these ramps the viaducts would have to be extremely high to allow for two levels of crossing ramps and then a boulevard beneath that. I am also wondering what the purpose of the tandem boulevard along this corridor. Was this designed this way just because it looks cool or because it has some actual functionality. — http://opengeofiction.net/#map=17/18.77812/88.97672


When it comes to freeways/motorways. left exits should be avioded at all times. only in rare situations would a left exit be an option. Additionally the Spaghetti Maze ( http://opengeofiction.net/#map=17/18.81450/88.97951 ) interchange at A-1 and A-9 has been modified to have a ramp for free flow on to every side street rather than terminating some ramps to a traffic signal as the interchange was originally designed. all of these ramps could in practice cause driver confusion and also creates an engineering nightmare for civil engineers. Again it seems like a bit of creative overkill if you ask me.

Thirdly there are a TON of very closely spaced freeways here as well. some spaced less than one mile from each other. Again just wondering about the need for that many closely spaced freeways.

A layer from JOSM is currently uploading which outlines the river systems and jungles of central Commonia. Its a big file and will take a while, and I don’t know how it will turn out yet; I’m expecting a few glitches, which I will sort out as soon as I can. The rivers are partly based on rivers that were already there, partly new, but I haven’t removed any rivers, only re-used previously drawn sections in slightly different ways, to make them a bit more logical - to me anyway. I have tried to base them on river patterns in the Amazon and Congo, while using what was already there. The jungle fits in between many of the river multi-polygons. Although there will be a lot of landuse=wood there will still be plenty of places for people to build in central Commonia.

As part of Luciano’s challenge (which I’ve already failed) I’ll also alter some of the 100s of km of straight-line roads in Commonia, as I check through the upload data, either replacing them with other forms of transport or making them more realistic by adding curves, etc.

Posted by oscar2002 on 18 April 2016 in Spanish (Español).

La creación de un sistema de ferrocarril en Pohenicia es una idea a la cual llevo dandole vueltas un tiempo, y me gustaría ponerla en marcha en los próximos días.

Actualmente hay dos líneas de ferrocarril en uso, y sólo en las provincias centrales (a la izquierda de las islas)

  1. Garnatarah-Salvador del Estrecho-Florentine-Vanissa-Monsaró*

  2. Darbo-Puerto Celeste-Las Huertas-Cornalheira-Recobecos-Ruescas-Desfiladero-Las Colinas-Montecalas* *Ciudades sin desarrollar o sin estación de tren, aún.

Por ese motivo he decidido crear una red completa que comprenda toda Pohenicia (a excepción de la Provincia del Cabo, por lejanía) a base de una línea de trenes de alta velocidad, entre 200 y 250 Km/h.

Antes de empezar la edición he creado en SketchBook de Autodesk un mapa un poco cutre (aunque he quedado muy satisfecho con el resultado, ya que no se me dan muy bien los trabajos artísticos a digital xd) que representa las ciudades por donde pasa el LAV (línea de alta velocidad)

… See full entry

Location: Pohenicia
Posted by Leowezy on 18 April 2016 in English.

Hello everyone,

just a quick question; I’ve downloaded the latest ogf-backup an hour ago (18th April), and, as I usually do, cropped and transformed it into an osm file with the size of my country using osm convert. Only that while editing on JOSM, I’ve noticed that there were some unconnected and untagged points here and there. Comparing with the browser map, I’ve found that all of them either were tagged with railway=station or place=town or place=suburb;they were all still as they used to be when I looked through the browser editor, so the problem occurred either with the data set itself or during converting. If I had uploaded my “changes” from JOSM to OGF, I’d have done quite some damage to Kojo and adjacent territories.

Usually I’d just think that the data set is impaired, but at least its size looks very reasonable, 191mb, and I wonder why it’s only such a very limited number of objects that’s affected? It would be great if another mapper could check if they have similar issues with the newest backup file, and I just have to wait for the next file, or if it relates to osm convert :)

Cheers,

Leonard

Hello everyone hope you had a nice day. So lately I’ve been making some progress on Pasalia but always thought there must be something I’m missing. Turns out I think I’m lacking a general concept for it so far. Now, after some hours of thinking about that, I further realised to have created a small problem (that turned out to help my idea) . Sooo… I first started mapping in german but then changed to english, so i then came up with the idea of making my country bi-lingual (think real life the french speaking part of canada) but here it would be my capital region speaking german and the rest Ingerish. Any of you got any tips or opinions on that? Second and maybe the most interesting thought I had so far. One thing I can tell is that I’m really having some ‘nostalgia’ for 1950s north america (aka the US). Now I was thinking how it would be possible to design a modern day 2016 country that is culturally still somewhat stuck in the 1950s (E.g: obviously having modern day tech but driving 50s-design influenced cars and being a bit living their culture, without all the racism, discrimination and generell weirdness and having modern day buildings but with a bit of ‘‘googie-architecture’, google it if you want to know) So after this oddly long post What are your thoughts on this, admittedly strange, idea? Any thoughts or ideas or critiscm? greetings, kingfries (who still wonders how he came up with this )

Posted by admin on 10 April 2016 in English.

http://i.imgur.com/ZNyC8IH.png

A year ago, the OGF community helped produce translations of our About page into German, Spanish, French, Dutch and Polish.

Since that time, we’ve made some big changes to the English version, in an effort to make the rules of OGF clearer and the steps for new users easier to follow.

So if anyone could help update the translations of the About page to match the current English version (or produce a good translation for another widely spoken language) we’d appreciate your efforts enormously. With all the formatting involved, it’s probably easiest to simply copy/paste the entire wiki code from the English page, and start from there.

If you’re interested, feel free to comment below or jump right in. Many thanks for your help!

Posted by Reece202 on 10 April 2016 in English.

When I started remodeling my capital city, I isolated some components (the embassies, for example) and saved them as separate osm files so I could put them back once I found a spot for them in the ‘new’ city.

However, since the replacements are the same version number as the originals that were deleted, JOSM pitches a fit about data-set synchronization when I upload; the message “your version is version 1, server has version 2”. Conflict resolution is slow because I can’t get JOSM to download all the desynced data at once (I get a read timed out error if I try to synchronize the entire data-set, which I sometimes get on normal data downloads from the server), so I have to sync each each conflict individually.

Is there a faster way around this issue? I have more things I plan on restoring in this manner and would like the process to go a bit quicker. :)

-Reece

A while ago I described my (new) here-and-there mapping strategy. I still like it, jumping from small-scale general landscape design to large-scale details. Here’s one more example for the “details” part of it: Grümer Peninsula including many details for the small town of Elzburg, which is located at one of the northern termini of Rekant S-Bahn (suburban rail) network.

Happy mapping! joschi81

Posted by azaz_0913 on 8 April 2016 in English. Last updated on 20 September 2016.

Hi, welcome on my diary!

  • Canton of Amonters: 90% completed - WiP:
    • Amonters amusement park (golf courses, stadium)
    • Rename existing towns
  • Canton of La Ferté: 40% completed - WiP:
    • Amonters-La Ferté International Airport
    • La Ferté racetrack
    • New towns
    • Rename existing towns
  • Canton of Dalètre - WiP:
    • Coastline
  • Canton of Sil-Monts: 5% completed - WiP:
    • Remake boundaries
  • Canton of Sil-Maritime: 5% completed - WiP:
    • Sil international port
  • Canton of Valder: 5% completed
  • Canton of Ricie: 5% completed
Location: Lub Teb Chaws Kub