Users' Diaries

Recent diary entries

Posted by EMKLI on 19 July 2017 in English.

Hi there!

Due to the fact that I’m on the road and only have my “hacked” armv7h Chromebook with Arch Linux with me, I came to use Merkaartor a little bit because the JRE became horribly slow on the Chromebook these days and JOSM is almost unusable. I quite like Merkaartor. It’s much more simpler and less featured than JOSM, however, it has the really useful feature of building parallel lines in one step (a.k.a. two lane roads).

However, the URL’s from the FAQ to display the map layers in JOSM don’t work for Merkaartor. Does anybody else work with Merkaartor and/or have an Idea of how to display the OGF map layers in it?

Greetings, Markus

Posted by Aces California on 17 July 2017 in English.

Hello people! So, since I won last week’s Weekly Word Electricity, and do check out the other entries! It is my turn to run the Weekly Word, this lucky number 7.

A note before I reveal the word, I’m glad I participated in last week’s Weekly Word since it kicked me into working even more on a project I have been putting off for quite a while, and it’s looking great!

So, our new Weekly Word, inspired by last week’s revealing of the new World Heritage Sites in real life, including our very own Lake District, the word this week will be…

HERITAGE

So, take it whatever way you’d like, some natural heritage like the Lake District, buildings, entire towns or villages, heritage railways, those are just some ideas I suppose!

The deadline for entries will be Thursday 18th at 22:00 UTC. Can’t wait to see your entries! The reveal of the winner may be a day or two late since I will be flying out for my holiday on Monday.

Keep up the mapping!

  • Aces California

Edit: Here’s a resource you can use for inspiration ;) https://en.wikipedia.org/wiki/List_of_World_Heritage_Sites_by_year_of_inscription

Posted by Yuanls on 16 July 2017 in English.

I’ve felt that I’ve dug myself a very large hole, starting from my previous mapping ventures in Wyndham early last year. The roads in Wyndham are questionable, and somehow I decided to make roads based on what looked nice, rather than what was realistic. I have to say that I’ve fixed the majority of the mess I drew beforehand, but following sentiments and similar feelings, the problem in Wyndham has not gone away completely. I’ve increasingly having to resort to thinking of reasons and excuses why xyz is like the way they are.

The junction here is possibly the epitome of my troubles in Wyndham. (Technically the outer parts of Wyndham deserve that title, but I have not mapped them intensively and so I have room to delete them as and when it is required.) I have made it more realistic than before, as you can see from my Bliki special. It is rather long and rather dreary, and it is more for my own musings and for the sake of recording information, rather than something that is designed for other people to read. The relevant sections are sections 1, 4 (for historical context) and 5.

If you have read my bliki entry and looked at my mapping, you will see that I still have quite a few troubles with this junction, even though it is somehow better than it is before. Wyndham itself is supposed to be a general reflection on a city beginning its transition from more ageing, brutalist structures built during the 60s and 70s to more modernist, more open structures. Something maybe like Birmingham in the early 2000s.

So, in conclusion, does anybody have any suggestions on how on earth I fix this mess???

Since my return to OGF I have been slowly expanding my countries (Řots and Wyster).

In Řots the most ‘developed’ areas are the capital (Nekkar) and the southwestern part of the Bořāzint province: adding nature, improving some infrastructural features, adding street names, etc. More often I look to the Open Streetmap for inspiration and comparison to get things the right size or to make them look more natural; there is still much that can be improved. In Nekkar I started mapping the city centre in more detail (adding restaurants etc.).

In Wyster the most mapped area is the county of Cervirc, which is now completely covered by mapping elements, although much more features can still be added. The city centre of the capital Hreawirc is slowly expanding as well; I developed the Wystrian zip code system, so embassies can now be added to the area (I hate it when embassy addresses are left incomplete). And there is Wystrian money now: the 100 Craem note has perhaps turned out slightly more flamboyantly pink than I intended, but I’m going to leave it like that for the time being, awaiting other bank notes with which it can be contrasted.

(And, less urgently, I’m looking for texts to translate into Řotsnan and/or Wystrian in order to keep developing these languages (the grammar descriptions are more or less finished, but vocabulary needs to be added and translating texts helps me to see if there should be features that I forgot or overlooked), so if you want you can send me something literary, funny, serious, short, long, financial, technical, poetical, gastronomical, intelligent, dumb, religious, vague, specific, scandalous, instructive, prohibitive, informative, etc. as long as it is OGF related (via PM) and I will try to provide a translation.)

Hello fellow mappers!

I haven’t seen any Mapper’s Challenges from Luciano lately, so I decided to go on my own personal challenge to map my cities across Belphenia.

For the past month, I started practicing mapping areas in the cities of Some, Maressa Prefecture and in the city core of Sayanahi, Seralia Prefecture throughout June, and I was able to add a few shops and other details in an attempt to practice mapping in Belphenian cities in high detail. Here are the areas I attempted to map in high detail:

I started mapping in Sayanahi as an electric and anime district, and added as many shops as possible. I am also planning to add more details to the city in the future. Sayanahi’s electric district

Then I started mapping a new city called Some, in Maressa Prefecture and did my attempts to map in high detail. A new section of Nansei Highland Forest Road (Ryukosha State Highway 4) was under construction since October of last year, and the new section is set to open sometime at the end of this month. Some, Maressa Prefecture

I was able to use JOSM and started using as many details like adding shops, houses, buildings, and other places in high detail. But as my cities starting to get more and more detailed, I started to lose performance to slowdowns and lag when I try to map in detailed areas in JOSM on my desktop computer. It’s because I have an 8-year-old desktop computer from the year 2009 and nowadays, my desktop PC cannot handle high details while mapping in JOSM anymore, and I even had to use the Wireframe mode to continue mapping in dense areas until my computer started to run slow on me again, even in Wireframe mode. When I map cities in low detail (like a small, undetailed town, an expressway, etc.), my computer runs fine with those, but I am currently planning to replace my aging desktop computer with a newer, faster, and modern computer so I can continue mapping areas in high detail without any performance issues with JOSM.

… See full entry

Posted by Fluffr_Nuttr on 14 July 2017 in English.

Hello! So, in UL015 where I have been working I sort of have a conflict with culture. Mostly I’d like something slightly american influenced so I can feel at home, but i’d also like room for other cultures. I’ve been thinking about a history of Zionist-ish settlements in the area, but I’m not sure how to fit that in to a temperate climate in eastern Ulethea. Is it possible to combine both concepts into one? Also, I’m thinking about making the country collaborative. I think it would make things easier and way more fun. Though first I’ll slap a name on it. Would anybody be interested in a project like that?

Location: UL29e

So my plans for York (Fergus until the map updates) is to have it originally as a city state that was founded around 1300 to 1500 and there was economic boom around the Renaissance era that saw the city expand rapidly with a population of about 200,000 people. However when cars became available and streets were being converted to suit cars and new roads built for cars York which expanded to occupy (most?) of Kanea (Araluen for the time being) they entered a civil war and a depression. So the economy was in a depression until the 1970s. That’s when the city decided to keep the old roads except for major streets where cars could drive on, the outside of the old city developed to have buildings and modern houses with roads and the road ring along with the other motorways were funded by foreign nations in the 1960s but were completed in the 1980s.

This project is to hopefully have something unique by having little roads in the city and the rest are simply only for people walking or biking but keep the realism at the same time with the help of the city’s history. Also, my country is… let’s not say it but I want my country to be a well-mapped country that isn’t one of the worst mapped countries AHEM AHEM RIGHT NOW http://opengeofiction.net/#map=9/40.4647/131.7343 COUGH Feedback and HARSH CRITICISM is greatly appreciated.

  • Egg
Location: Hanagawa, Nuenmaran, Nuen
Posted by Phoenix Ellis on 13 July 2017 in English. Last updated on 14 July 2017.

I’ve recently added a new city, but there’s a old residential road left by the previous owner of my country. i’ve have delete it a long time ago, but IT’S STILL THERE on the map! i cant map my new city with that road in the way. Its driving me crazy! Any tips?

EDIT: Resolved! Whoever deleted the road, thank you very much!

Location: AR033

Hello! I’m having a blast with my new hobby here at OGF. I’m doing something a bit different, but in the end the mapping in OGF and wiki work ends up the same. It’s a marriage of my long-term hobby and the new one here at OGF, so I just wanted to share the side you wouldn’t have seen without sharing it here.

Because it also uses real-life scale for all its features, I’m using the game Cities Skylines to hand-map out each city - all its roads, buildings, features etc, and then use an overhead screenshot as a JOSM background image to map into OGF step by step. That ensures I’ve got the scale right, but it more importantly allows me to first design, edit, rethink (and demolish and build all over again), all the parts of the city and landscape, and then verify it all functions like a normal city before mapping it into OGF.

I’m doing it in stages, because I want to do both OGF mapping and Cities at the same time. Here are some shots of the first stage of the city in 3D and the first mapping traced back into OGF. I’ve even modeled the Caladean flag into the game, because why not?

http://imgur.com/a/lqM6F

In case anyone wants to know how I did this, in short it was this: - Took an image of an 18km x 18km section of my capital city’s intended location in OGF - Used an overlay mod in Cities to project a semitransparent png of that 18km x 18km section from OGF - Used map editor to create the terrain - Build the first neighborhoods of the city - Screenshot from overhead and used that as a JOSM background - Rinse, wash and repeat for each expansion of the area I’m mapping

I love creating maps like this all by hand, every curve of every road, so to have two places where I have that much mapping freedom is awesome.

Link to capital’s mapped first stages: http://opengeofiction.net/#map=15/-17.3510/132.9545

Posted by Aces California on 13 July 2017 in English.

Hey All, I don’t know if anybody else is having trouble with the wiki but it seems to be down for me. I don’t know if it’s local but I’d know it’s not if everybody else has a problem…as it goes :P I’ve got an error saying this exactly;

“Internal error - OpenGeoFiction(wiki?)

[75db9a2ba08f7e2051f974de] 2017-07-13 11:47:00: Fatal exception of type “DBUnexpectedError” “

So yeah, is anybody else having trouble or know if it’s local to me? I can be patient but I was editing an article, so I am not.

Thanks in advance

  • Aces California

Hi All I am truly sorry for distrupting the user diaries with short posts every now and then. I have brought it down to this: Either have a seperate website to post my updates to or you’d just view my profile for it, I am not sure about how I can cut down on the posts, maybe you can tell me what I should do. Should I put my progress on a site or in a video, or just make my profile a place to see what i’ve done.

Location: Ke̊ry Chalan, Aľatyn, AN150c

Along the last week’s, I saw a lot of crossed accusations between “young” or “inexperienced” users and the consolidated users of our community. (Because althoughit seems like not, I read almost every thing that is wrote, not only in the User Diaries, also in the Blikis). And is because of it, and because I’m a member of these community and I love it, I think we should reflect about what is for us OGF and how we show it to the people. When I arrived here three years ago, I was thirteen, and I saw OGF like a game, a way to get funny and build giant empires like in “Age of Empires”, but today I have a really different vision of that place.

Along these threeyears I have get a notable improvement of my cartography, but also a “mental improvement” Actually for me OGF is an “artistic project” a way to express the things that I like the most (the architecture, the urbanism, the history, the geography…), a way to “disconnect from reality” and get some fun and also a place for see different points of view from great people.

Compared with other usuaries, I’ve got “less time” for develop my mapping, and I wouldlike to can carry out more collaborative projects like the one I’ve got few monthsago whit the Uuser Click, but because my situation in the map,isn’t easy.

Where I want to go is: ¿what is the vision that when show to all of OGF? We need to consider that we are in the XXI century, so there are kids like me that have born in the digital era and therefore, we should be able to deal with the perfil of “kid with 13~16 years old with a lot of time and a lot of arrogance, because with the time,it would be the most common.

… See full entry

Location: Ladera Jansa, Pohenicia