Hey guys is it okay to make a RHD city cuz most of my city are RHD and my neighbours are mostly LHD. thx
Users' Diaries
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Good mapping and hello!
Here are some things to make your city/town or country better!
I think the majority of East Cape is Chinese
Wassup everyone,
Hope you all are having a great day so far. Anyways, I’ve mapped about 20% of the map in Aidlenaide and I’ve gotten better in mapping, since I started training in the free territories. I believe i’ve gotten way better.
Anyways I still think I have small weaknesses, so I hope you guys can help me with my mapping, give a bit of suggestions and examples which I could use to modify my territory and civilizations better.
And whoever suggested JOSM to me thank you so much, it’s way better when creating really big features. I love it!
e
REMOVED BY ME
I have built a city, Lyrdic and its suburb, Melaco. I will start a new area just west of the main Lyrdic area
Normally I edit around this same time every M-F but we lost power until just now so I am finally addressing unresolved issues.
Hi mappers! I’ve been working on the immersive zoo of Edetanea (https://opengeofiction.net/#map=17/-16.33997/129.90213), the Biopark and I’m happy to see it almost finished. Tomorrow I’ll map two restaurants and complete some related places. It would be great to know which natural features and animals are typical of your countries, how are they habitats, and so on. Thank you and happy mapping!
I’m in the process of reading China Miéville’s fascinating novel “The City & The City”, which is also adapted to a TV series. The plot takes place in a fictional twin city somewhere in South-Eastern Europe. The two cities Besźel and Ul Qoma have grown into each other in a weird and complex way, but they never really merge, and the residents have learned to see only their own city and instinctively ignore e.g. bypassers who are officially in the other one.
I can’t help thinking that an OGF version of the idea would be exiting. Obviously, the original idea as such is both unmappable (how to map a tree which is partly in one city and partly in another?) and too sci-fi from versimilitude point of view. But some kind of complex mixture of two cities – perhaps with two overlapping but unconnected road networks – could perhaps be cool to create as a community project. After all, there are weird things in the real world, too – it would be more or less a combination of Baarle-Nassau/Baarle-Hertog and Cold War Berlin.
This is just a wild idea I wanted to share in case anyone takes interest!
(Side note: It is interesting that the name of one of the two cities “Ul Qoma” seems to mirror the Finnish word “ulkomaa” = “the abroad”, but I can’t find any verification that it is intentional. I thought at first that the word was an invention of the Finnish translator, and I was astonished to see that the same name is used in the original English version of the book.)
Thank you for the advice you gave me on my last entry, but I need to solve one last thing….
Can someone detail my coastline? User Paxtar added 900 nodes to my coastline a few months ago, but I am 100% unable to move them.
Hello guys!
I’ve been developing a city (actually, more of a town or village) in Midistland named Icadena. Do you all have any ideas for how I can improve, or would any of my neighboring cities (like Ñunoma) like to connect more? Thanks!
Hello!
Long time no see, so I have a problem, namely a problem with how stuff appears, check out for yourself
https://opengeofiction.net/#map=17/63.15464/47.52682 On the normal render, you can’t see the ‘zeegracht’ or the island in the middle of the of the lake, but change to topomap or histor, and you can.
I have tried everything that I know of, but I really don’t see what’s causing it, so is there someone out there who can help me fix this issue?
The effort to expand the small town of Arlingham has come to a halt. I’ve tried my best to add more buildings and etc…..
Hi everyone!
In this essay, I’ll be trying explain to you, what will I do and my goals.
Firstly, I need to finish geographical things and arrangements about it, before constructing cities, special zones(industrial, mining or ports etc.) and roads. Unless I can do them, I can’t construct cities. You may sure that, my country’s geografy will be so good and amazing, At least I hope so.
Secondly, I wil not making American-Type Cities or others. I have an idea about this thing and planning. By the way I’m obsessive about geometry, symmetry and layouts. I think for another plan about my city plannings too.
Thirdly, There will be Equatorial-Semitic culture, in my country. The reason I choose it about my plans and purposes. Another reason is, I want to create a different culture and race and I called it Mascarens. It is a culture of Arabic-Jewish blending. Their language will be looking like Arabic and Hebrew but will not be using Semitic Alphabets, just Latin alphabet cause of easier than Semitic alphabets.
Except those, I’ll continue to use English about roads, ports and special things, just names will be different . I wrote as much as my English and I’m looking forward to your thinks, criticisms and opinions!
Thanks for reading your understanding!
Here is the list of town names for Skalenia 3.0 Those names don’t have a 100% guarantee of being used, but town names will be chosen from this list.
Here are the names:
- Anichel
- Arlise
- Balmorie
- Beaudin-sur-mer
- Cachomingue (will replace Cackling Hill)
- Coyboux (will replace Aubergine)
- DeBlais
- Douvillière
- Èvineaux
- Fort Boudreau
- Fort Lapierre
- Ginourel
- Hilier
- Inielle
- Joumes
- Kimielle
- Lamoreaux
- Losierme
- Martineau
- Morin-Village
- Nouveau-Maybury (has replaced Nouvelle-Mélandres)
- Ormes
- Petit-Détroit
- Port-Arseneau
- Port-Rioux (has replaced Baie-Ouest. No longer capital, but still a major city)
- Quentineau
- Rombiel
- Saint-Jean (new capital city!)
- Saint-Pascal
- Saint-Sauveur
- Trudeau
- Umorne
- Villebrun
- Villeneuve
- Ymerres
Let me know if you like this list!
Regarding the Gulf of Hetzer, it has occurred to me that a shipping line could be established to serve ports on that body of water. My suggestion to the other mappers on the Gulf is to link Caerarthen (Tircambry) with Eskwick (Wesmandy), Kongshavn and Vinn (Vinnmark), Larmonne (UL141), Szenhegy (Isztanorszag), Minogue (Hinton), Kirchenburgh (Welstand-Westrijk), Ligota (Szlonsk) and Solsburg (Utterland). What do we think?
Ready for Skalenia 3.0? Here we go.
helps my mapping, typing and text-structuring skills heheheh
As of writing this, I have not started ANYTHING written on this entry yet. Yes, I want to re-rebuild. And here’s what I’ll do:
Natural features
I will need the help of an experienced mapper because I do not have access to Potlatch, let alone JOSM. I would like the following:
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Detailed coastline and island coastlines (not to the max, but enough to be considered “good”)
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A medium-height mountain range running right through the inland areas of the country (peaks maybe 500-1250 m, tallest peaks no more than 1800 m)
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10-15 streams or rivers that I will name (please keep Evangeline and Voutre, map a river dividing Saint-Jean coming down from some of the highest springs)
Cities and Towns
After the natural features are done, I will put the town names. I can do the town names and streets by myself.
Highways
Since Skalenia is so small and I want to preserve it’s natural beauty, I will only have two twinned trunk roads in the entire country; one going from Nouveau-Maybury, going around Baie-Ouest (will likely rename) and going all the way to the roundabout with 175 north of the soon-to-be former airport. The second one will branch off of the first one in the Baie-Ouest area, go in the mountains, follow the river all the way to Saint-Jean. I can’t do twin roads properly with iD, so I will need help there also.
Buildings
I will do them myself, but if you guys scold me for not having parallel streets and buildings, then send someone to help me.
See you later!
Started adding some of these to Santjana and it really works. I propose an informal ‘law’ in Karolia that if people create these the civic planners won’t obstruct them, and maybe consider adding proper surfaces if widely used.
_