Diary Entries in English

Recent diary entries

In working with Quentinsburgh recently and doing some major overhauls, I noticed something about the city’s Sean Bond International Airport.

At this time, there isn’t too much reason for SBD Intl. to be a major intercontinental hub. Sean Bond International is the primary gateway to all of Freedemia, and there does seem to be a good amount of tourism and connections. However, at this moment there isn’t much need other than travel to Freedemia (and I guess arguably Nature and Narghana).

However, looking at the OGF:Where to Fly page, I discovered something very important about Quentinsburgh’s SBD Intl. Airport’s location-

Sean Bond International Airport appears to be the most logical gateway to the new continents across the Hesperic Ocean.

Quentinsburgh seems to be the furthest west major city in the developed continents. It seems to be the furthest west major airport, the closest point to Kartumia, and home to a major airport already acting as an international major hub.

I know that this would be a very distant future, but I want to make sure I understand what I can do to take advantage of this potential.

What do I need to do to prepare for that point? I’ve done a bit to try to improve the runways and taxiways, and I’ve “planned” a new terminal D but I’m deliberately leaving it undone so that I can work on it when I know more.

I don’t mean to jump the gun, and I know these continents won’t be open for a long time. But I know that Sean Bond International Airport (potentially Sean Bond Intercontinental Airport? ;) ) has massive potential to be an intercontinental hub and I don’t want to take that lightly.

As per the Making Realistic Countries guide, I decided to finally add in a network of primary/secondary roads (not motorways, those were done earlier) to my country.

A few days later and I realize I’m kind of disappointed. The big intercity motorways seem alright, but I really didn’t know what to do with the supporting highways, and as a result they look rather unrealistic and sloppy, like they were just randomly drawn onto the map.

The Guide mentions prioritizing connections to rural areas and smaller towns, but since those two things are more or less just spread over a wide area, I’m not sure what to do other than “randomly draw roads sprawling over a wide area” - and that just comes out, again, unrealistic and sloppy.

So does anyone have any tips or examples of how to do supporting highways/roads properly?

Any general criticism on the large-scale features of my country would be appreciated as well, of course :)

Location: Itarnar
Posted by admin on 26 May 2017 in English.

http://i.imgur.com/h73gEtK.png

Thilo has created a new version of his handy scale tool:

http://tile.opengeofiction.net/util/map_scale.html?map=13/20.73/86.72&map2=x/38.89/-77.04&pxpt=0.277

It’s a split screen with the OGF world on one side and the real world on the other, shown at the same scale. Each side can be moved around independently, so you can compare anywhere in OGF with anywhere in the real world. By switching layers on the right, you can also compare any two places in OGF. Comparisons can be shared with other mappers by copy/pasting the URL.

As in the previous version, zooming by mouse wheel or double-click is disabled, but there is a zoom control (& measuring tool) in the upper left corner. You can also set the zoom by entering a value into the “Zoom” or “Scale” input fields and hitting “Enter.” If you want the number in the “Scale” field to be accurate, the “pxpt=_____” part of the URL must be adjusted for the pixel pitch of your monitor.

Posted by Stara Zagora on 25 May 2017 in English.

Hello all,

When I was editing my city at 41.57/125.84, trying to draw out bus line 80 through the city center, I encountered the error “Placeholder Reference not found for reference -17 in relation -16”. What I was trying to do was create two relations for the two directions of the bus line, and have them linked with a route master. I’ve done this before without any errors, so I don’t know if there is a problem in the relations or something else.

As I haven’t saved the changes yet, the bus stations are not on the map, so they can only be seen when editing. Does anyone know what could be causing this error?

Thanks, Stara Zagora.

Is there an actual way to map poorer communities in a way that gets that idea across? I don’t mean third world country poor, just like slightly more impoverished neighborhoods, maybe kind of American style poorer neighborhoods. Is there a distinct look these types of neighborhoods have on the map? So far the main thing I’ve done is put some mostly abandoned strip malls and a couple discount supermarkets and businesses like hair salons, laundromats, and non-chain fast food type places. Most of Quentinsburgh is meant to be pretty well off (upper lower class to upper middle class), but there are one or two poorer areas that I don’t quite know how to map.

Up until today I had labeled my channels based on the American-style calling letters of KXXX and WXXX. However, I remember we had discussed this briefly in the User Diaries a long time ago, and someone pointed out the fact that they should vary from country to country. At the time I had wanted to retain my system so I wouldn’t have to change all my logos and wiki pages, but upon remembering this, I went ahead and changed all the Freedemian stations to the system of FXXX (F for Freedemia). For example, WQTN 13 is now FQTN 13.

Community question.

I’ve been on and about thinking how I could improve my country, Drabantia, to be more realistic, especially in terms of geography and climate.

First of all, I’m still sort of confused as to what the climate could actually be. The hypothetical maps on the Talk:World climate page didn’t really help: one says steppe, the other says Winnipeg. So I settled for somewhere in between for now. And then it kind of hit me: The lake surrounding my country has no output. There has to be saltwater.

Or does it? The lake, which lies on the same latitude as Edmonton, Copenhagen or Moscow, probably doesn’t dry up as much as the Caspian Sea does, for example. Meaning that with no output, the water level would just keep on rising and the salinity would remain the same.

Even if the area was dry, I still don’t think the temperature and other aspects of the climate allow the lake to have no output at all. There’s large rivers: Bráh and Lorava, draining all Litvania; Borava, draining 80% of Drabantia; Banuj, draining the remaining 20% + some of Escadia and possibly UL100h too; and finally Helm and Gilson.

TL;DR So, my bold proposal: Is it possible to connect the lake to the Great Rift Sound? I imagine it similar to the Saint Lawrence River connecting the Great Lakes to the Atlantic Ocean.

There’s many pros:

  • There’s wetlands (that until recently were lakes) in Suria, where the river would flow- no radical changes required.

  • Several proposals on the OGF:Plate tectonics page see the area as a mid-continental rift.

  • The benefits for the countries around the lake would be immense. In addition to opening them to intl. shipping lines, it would make for a better connection with the rest of Uletha and more importance.

So, what does everyone (namely the admin team) think? I know edits and changes in grey territories are usually frowned upon, but I feel like this is a really important issue.

The lake as it is now

Location: Historická země Dolsko, UL15b
Posted by Easky30 on 22 May 2017 in English.

Is there a Photobucket type site where we can upload photos and use them in OFF? I’ve probably taken some 1,000 photos of I-17 & Sedona, Arizona. Not to mention the thousands I have taken around N.Y. I figure someone could use them and there’s no copyright issues. Meteor Crater & Grand Canyon tomorrow so my OFF edits will probably have a desert theme for a while when I come back on.

Posted by Kurzov on 21 May 2017 in English.

Well, it’s been a long time, OpenGeoFiction, since I was last here. I’ve decided to split off the northern half of my northernmost territory into a new country: “Norkolnia”… Mainly because I never edit there. It has no OGF-specific tags (the internal OGF code, the actual name that OGF picks up, those things) at the moment, just the boundaries and the relation.

“Kurzoviya”/Katav

Posted by ADB52 on 20 May 2017 in English. Last updated on 24 May 2017.

I feel I’ve ground to a halt with Utterland. I know full well that I can do a heck of a lot more with the territory, but my inspiration has temporarily dried up.

I’ve been focusing on getting the road and rail networks sorted, but apart from places like Welle, Solsburg and Galmosen, not put a lot of detail into towns and cities (yet). I do realise that this is a long-term project (years), but would really appreciate some constructive input, hints and suggestions on how to go on from here. I’m not much into the Wiki thing; I want to focus on the mapping.

Posted by martinum4 on 20 May 2017 in English. Last updated on 21 May 2017.

Just giving everyone a quick heads up that my nominatim-service available under http://nominatim.opengeofiction.net:8080/ will be down for maintenance tomorrow from about 10:00 CEST (GMT +2) to at least 14:00.

Other affected services:

  • OGF-Main Page: Search will not function
  • Names in the routing will not be searchable, you have to use the right-click features to add locations or drag the markers around
  • Reverse geocoding for diary entries
  • Every other service that uses the nominatim-service provided by me, if I forgot something just leave a comment below.

Technical Background: After the OGF-Update to a new version last month the replication-update process was not working properly on my side anymore so i’ll have to set the service up from scratch again.

Kind Regards

Martin

Update: Downtime for at least three (3) more hours due to database rebuild taking longer than expected

Update 2: Nominatim is up and running again, but the Database is still about a month behind in processing, so stay tuned…

Location: TA241
Posted by Myrcia on 20 May 2017 in English.

I just want to run Dunwic’s population estimates past people and see if they agree. I think the city is comparable in density and size to Dusseldorf, if you look at the OSM vs OGF comparison it seems quite reaosnable

http://opengeofiction.net/#map=13/56.3433/19.2463 osm.org/#map=13/51.2355/6.7861

I have yet to map all of the outlying towns and suburbs of Dunwic, there will be more and then it will be even more comparable. The population of the city of Dusseldorf (which does covers an area roughly similar to urban Dunwic) is 612,000. Is this a realistic number?

In that case I think it’d probably give the whole country a population of around 1,000,000 which is what I’ve always invisaged. Essentially it could be argued that Myrcia is so small that the whole island is the ‘Dunwic metro area’. It is only 1h40 by train to the farthest city on the island.

Anyway, thoughts welcome as always.

Greetings from Zoologischer Garten Bhf Berlin!

Adam

All New immigrants are brought to Arlington for Passports, Citizenship papers, and converting drivers licenses to Planorian.

In order to be a citizen in my country you would have to join https://discord.gg/ZsV9n7y Then I have to do background checks, and look in your luggage. If you’re visiting you just say so and you will be a tourist Immigrants will be given access to Arlington Immigration centre text channel for citizenship papers.