Diary Entries in English

Recent diary entries

Posted by GEOMaps on 25 August 2018 in English.

Hi all. You most likely don’t know me or remember me, if not, well, hi! I am GeoMaps, an inactive editor who owns a nation named Ferran, based on France. I have been inactive for quite some time now, and I just wanted to state the future of my nation.

Well, enough talking, let me tell you the future of my nation, Ferran. _________________________________ THE FUTURE OF FERRAN: My nation, Ferran will most likely stay on the map. I hope to get back into editing the nation and making it into a detailed place. I am bad at making a realistic city (even after reading the tutorial on the Wiki). I will try my best,a nd try to look at other cities for inspiration. I wanna come back to this community after being gone for quite some time gone. I hope to see you all again! _________________________________

The founder of Ferran, GeoMaps

Location: Municipaledá na Frankelin, Cantón Silvana, Niesa, Barzona
Posted by iiEarth on 24 August 2018 in English.

Hi, guys, I’ve been editing at the island part of Commonia. I’ve started on a small town called Truabury and made another island (small) for mountain-like landscapes. But, whenever I look at it (view), it only shows the name of the island but not the island itself. Is there something I’ve been doing wrong?

I’ve also added an administrative boundary and have followed everything the administrative boundary of Saporti has. It still doesn’t work.

-Thanks, iiEarth

Posted by Pav on 23 August 2018 in English.

MOTORWAYS: M0 - Rheimhaavn City Ring Motorway M1 - Rheimhaavn (Tottenvigg) - Baaboor - Staaghwich

NATIONAL MAIN ROADS: A1 Cental Highway: Rheimhaavn - Suurpunn (via: Baaboor, Staaghwich, St Hedwig’s, Darraogh, Y’stadth, Fluuth, Oornaveeg) A2 West Coast Highway: Rheimhaavn - Afon (border) (via: Bennporatt, Mountainview, St. Anne’s Bay, Herring Bay

Posted by lars on 19 August 2018 in English.

Hey there mappers,

Hope you’re all doing well!

I had a lot of requests for Embassies in Ascot and I know there are already some ascottish Embassies built around the OGF world.

Because Ascot is heavily under development I had not the possibility to build all this embassies. Because of that, I decided to make a wiki page for embassies in Ascot, theres a waiting list for embassies on the bottom of the page, so if you are interested to have an embassy or consulate in Ascot I would really appreciate if you would join this wiki!

I know from a few persons that they built Ascottish Embassies in their Countries, if you are/will be one of that persons I would also really appreciate if you would join the other wiki for ascottish embassies in your countries.

thank you guys!

Have a nice day and happy mapping!

Lars

Hi Mappers, Recently I’ve been working on the city named “Cheung Kwen O” City. As you may see in the following link, the city pretty looks like Kowloon, Hong Kong, in late 80’s. The city is not yet finished but I have to take an exam in near future so I won’t be active for a month or two. Hope will see you guys soon~ Feel free to drop some comments :)

Location: AN123

If anyone would like to help, send me a private message telling me you want to help. The entire island is a bit hilly and a bit mountanous in the central areas. Cities are semi big but not too big. Central cities are much smaller and curvier due to the constant hills and mountains. The highways are always by the coast due to the incline of the mountains being either too steep or theres cliffs around to not fit a car or truck.

If your interested in helping me with this project send me a private message, and your discord tag (user#6969) for example. so we can talk.

Also i’d like to do maps of the elevation of montaga

Location: Kurny-Masse, Kurny Øyse, Saray, AN150c
Posted by Rasmus Rasmusson on 14 August 2018 in English.

Some of you may have noticed it already, but Řots is rather empty at the moment. Apart from a few densely mapped areas that I will keep, I removed the basic mapping in the rest of the country in order to remake it. The country’s language will change as well: instead of Řotsnan (which I found increasingly annoying to use) there will be another conlang called Xseget. This means that the country’s name will change as well, into Xsegunis. And while I’m at it, the political/societal setup of Řots will be overhauled as well, so basically it will become a completely different country, but on the same location.

Regarding the mapping I made a setup this time (I never did for Řots), and there is this wonderful feature in JOSM that allows you to import your own map as a background so that you know where you are drawing. Unfortunately JOSM and I have been at odds basically since I started working with it (one day it works, the next it doesn’t, and to get to the point where I know if it will work or not in the first place usually takes me at least one hour), so I’ll have to figure out a solution for that.

I will put the diplomatic relations that Řots had on hold for the moment. Nekkar is not the capital anymore, so embassies will have to move; the new capital is Rwynuk Swxytsahocsunav (Rwynuk for short), which will be developed in due time.

Posted by FictiveJ on 13 August 2018 in English.

As the map below would show, I am currently in the middle of a project: to essentially design the Central Business District of the urban region of Xenica. (It doesn’t officially have a name, most locals just call it ‘the city’).

My progress so far has been quite slow, due to mapping most things out at level 19, where I am adding buildings, paths, and green spaces. However, that is not my concern at the moment. My concern is the street grid.

As you can see, the streets in the centre of the grid have been mapped out using the ‘tertiary road’ classification, and are the same width: however, I don’t feel like this cuts it for me. My main inspiration for this project is the centre of Saint-Denis, in the French Overseas Department of Reunion, which features buildings arranged in a similar manner to Xenica: it was a choice made on account of the fact that Reunion is a similar size, and population to Xenica. However, the street grid features different widths of road, and the centre of the street grid does NOT use ‘tertiary’ classification.

So, which classification should I use then? Is it ‘minor road’, or ‘residential road’? Or is it something else?

-Jake

Location: TA224
Posted by zhenkang on 9 August 2018 in English.

Today is the 53rd year since Singapore was expelled from Malaysia and gained its independence. Between last year and now, I have gone through quite a journey in OGF. Well, not going to describe my journey, since it will mean writing much more. Basically, I have been unbanned and banned again from the wiki, totally abandoning my country of Singkangia and decided to take a new step in mapping the dictatorial nation of the PFS, or Antigo.

Taking someone’s suggestion, I decided to create a blog to detail about my mapping progress in that nation. This blog isn’t really anything like the blikis, but check it out yourself if you want.

https://mdiantigo.wordpress.com/2018/08/09/the-journey-begins/

Today is also Antigo’s Liberation Day, the day when an armistice was signed 79 years ago between Antigo and Pretany to cease the war between the states. Since then, Antigo has been de facto independent of Pretany. This date has been agreed between me and bhj867.

By the way, also thanks to all who commented in last year’s diary entry. It really gave me an insight into what other nations celebrate.

Posted by whateversusan on 5 August 2018 in English.

So, I’ve been mapping for about a month, now, initially in central Munz, Commonia, and now in Suya Ahn. I am very, very slowly learning everything I need to work in iD. I have JSOM downloaded, but so far I just haven’t had the time to connect everything and make it all work well. I rather like iD, anyway, so perhaps I’ll stick with that. So far nothing terrible has happened.

Except for that one time I flooded the continent. That sucked.

As I map the story of this country is beginning to unfold, from empire to revolution, civil war, and now shaky confederation. The last is best exemplified by the new capital, Dura Ahn, a planned city nearer the center of the country than Ynn, the old imperial capital: it’s poorly planned, hard to get around, and sterile. Nobody lives there if they can help it. The center is struggling to hold.

Suya Ahn is a poor country, mountainous and cold, where the main source of wealth is the deep, widespread forests. Suya Ahn is also a country of villages, especially in the frigid south. Large cities like the ones of the Shyz Ayu valley are rare elsewhere. Airplanes are the only way to get around in the south.

I have a glossary of place-names and other words that can be used for place and street names in Mer Khara, the language of the dominant, wealthier peoples who live primarily in the three northernmost states. The other languages, one per state, are a mystery as of yet. When I get to those regions, those languages will blossom. I want each language to be recognizable and distinct.

I may throw some of this up on a wiki page at some point. I don’t have a good sense of the population totals, especially broken down by ethnic group, as of yet. I’m also happy to keep a lot of it in my head for the time being. I doubt many of you care about how the Kan Ro tram system was developed anyway!

… See full entry

Posted by BillionPenny483 on 4 August 2018 in English.

I’ve been working on Basmia for a while now, but I’m not really happy with my progress and would like to start over. (However, I would like to keep my mountain range because that took a long time to make!)

I’ve sort of gone with American-style city layouts, but I think it could be a whole lot more interesting if I make it more European-looking. Everything seems a bit out of scale as well.

Does anyone know a quick and easy way (either iD or JOSM) to remove all my infrastructure (sans the mountain range)?

Thanks.