Users' Diaries

Recent diary entries

Posted by Eevee on 10 October 2017 in English.

Hi!

I have been mapping my first village in Eelanti for a while. The area is not complete yet but I would like to get some feedback on it. The village is called Peräkylä

Some questions

What do you like? What would you change/improve? Does the area look realistic enough? Any ideas to improve the quality of my mapping?

About Peräkylä

Peräkylä is a small village in Northern Eelanti. There are two major factories: Peräkylän Junatehdas (Peräkylä Train Factory) and Peräkylän Paperi (a paper factory). The odd railway is used by the train factory. Buildings that I have mapped are mostly bigger apartment buildings (3 or 4 floors). The outer parts of the village will have smaller houses. The village is growing so there are quite many new buildings.

Thanks

Eevee

Location: Lande, Peräkylä, Koillis-Eelanti, Eelanti
Posted by LemonKing on 10 October 2017 in Finnish (Suomi).

Hi guys, I’m a new user, I have been working on my country Bloregia, especially the capital Blöndel, for a few weeks now.

I kind of have a positive problem. I already have a fictional country on paper that I have been developping since childhood: maps, flag, language, history, train schedules, art, literature etc. This country It is “too ready”, it would be uninteresting to map it into OGF as such. It is also too much based on real geography.

So I decided to create a somewhat different country. I use some features from my old work, like the language and history and some selected map structures, combined with new ideas. I also intend to save a previous owner’s work in SW-Bloregia relatively unchanged.

I have the advantage of already having made some of the usual mistakes of new users in my offline work, so hopefully I can learn from them. I now try to work from small to big, in stead of starting with a network of highways.

Here’s some Bloregian history: http://wiki.opengeofiction.net/wiki/index.php/Bloregia

Bloregia is open for all kinds of international relations: diplomatic, economical etc. I welcome embassies, company headquarters etc. in suitable areas of Blöndel, please let me know if you are interested.

Comments appreciated!

Regards, LemonKing

Location: 01 Sentru, Blöndel, Challang, UL12e

Looks like I flooded Uletha, that’s what the Coastline Maintenance says and that’s what the map shows. I’m really sorry, it’s just that I can’t find the problem. It says that the coastline is intersecting itself somewhere on Geanina Beach, just that there is no coastline in this location… Please help… Or is there someone else who has flooded Uletha? Or does it take a little longer to render? Somehow the entire continent is flooded and it’s probably my fault…

EDIT: Would you look at that… While I was writing, the problem seems to have solved itself. Now that’s awkward.

Location: Pala Tsessidaģ, Crucea, Geanina, Caliacra, Cadrilater, Antaria
Posted by Alessa on 8 October 2017 in Maltese (Malti). Last updated on 2 February 2018.

Hello, fellow mappers.

I hope you had a fun time taking on last month’s challenge, which focused on culture. The comments indicated some cool projects were being considered. I’d love to know how everyone did.

Unfortunately, different things in life limited my ability to finish work in Iola as I would have originally liked. I was able to finish the streets and pedestrian areas in the old city of Iola and begin building work around the ancient amphitheatre. There are a couple things like a café called “La Ekterra” (The Underground), which is right across the plaza from the entrance to the catacombs. A few streets are named after former monarchs or important saints, too. I’ll try to keep working on it this month, as I’ve enjoyed working in this area.

Mapper’s Challenge #14 — By Air and By Sea

The challenge for this month is to work on an air or sea transport option in your country. For this, airfields, airports, seaports, ferry terminals, and other air or water-based transportation hubs are welcome. There are quite a few major airports in the OGF universe, but what about smaller commuter airfields or agricultural-based landing strips? As for the water-based transportation, seaports are always an option. Don’t forget about commuter routes like ferries or recreational places like marinas. Even if your country isn’t on an ocean, river transportation is just as important. Major trade can be done by navigable river, too. (Just ask Vienna; or for an even smaller town with 3.5 times the tonnage, check Huntington, West Virginia in the United States.)

So, for this challenge, try to determine what the needs are for your country right now. There is a great guide for building airports over on the wiki. Seaports are definitely going to be a bigger challenge and require some more advance mapping, in my opinion. Once you’ve decided on your task, go for it! Give it a try and see what happens!

… See full entry

Hey there,

I am looking for a way to automatically compute ridership numbers for my country’s intercity railway services. I did a first attempt at an excel sheet, which spits out numbers of travellers between one of 34 agglomerations in Kojo. The next step would be to allocate those numbers on route segments to visualise accurate cross sections of passenger flows on the system, but I’m not sure I know how to get their from a technical stand point. Advise is very welcome.

Here’s the link, and there’s a preview down below.

I just want to put these 5 notes here for everyone to read who wants to have a look at this or might fool around with it themselves:

1) “Spawn” and “destination” does not imply a trip from spawn A to destination B. Rather, cell J7 for example says: There are 1934 trips taking place per day between Kwaengdō and the Finkyáse agglomeration, where the trip maker is living in Kwaengdō and temporarily staying in Finkyáse. Combine that with the 1479 trips where a Finkyásenian is visiting their grandmother in Kwaengdō, and you get a total of 3143 trips per day between the two cities, or roughly 1570 per direction.

2) A number of riders “gets lost” in the formulars, as the attraction shares never add up to exactly 100%. For example journeys from Pyingshum to Pyingshum are obviously not taken into account; that means the number of trips per person and year should be set slightly higher than the actual value.

3) While the attraction share can kinda compensate for this, one should keep in mind that in the real world for example a young student city will spawn much more trips per inhabitant than let’s say a former industrial town with much poverty. This model assumes every city spawns the same amount of trips per inhabitant, and just their destinations are determined by the attractiveness of their destination city.

… See full entry

  1. How do I create areas in JOSM, do I draw nodes and connect them together and add an inner/outer relation sort of thing?

  2. I don’t know how I would modify my coastline for parts that go far inland, would I keep that as part of the coastline or give it a new tag? Also, how do I create islands, do I use the island tag for islands out from my coastline?

  3. Would I be allowed to do a project on opengeofiction? I plan to develop my city along with completing my school project

Thanks Egg

Posted by Jake Knight on 4 October 2017 in English.

I recently started building my island city Aangland, the capital of the Free Socialist Republic of Dogardland. I was wondering if anyone had any ideas as to how to draw effective buildings, and make it look a little more dynamic than it currently is.

The city would have experienced rapid growth in the 1950s from mainly oil exports from the dock, and has become the main hub, alongside the (very recently created) Kelder City. Before then, it would have mostly been centred around the Eastern Island (where the castle is) and grew westwards as people flocked to the city.

Any help, be it ideas for things in the city or you actually just building buildings, zoos, whatever takes your fancy within the city is much appreciated.

Cheers, Jake

Location: 1.947, 45.200
Posted by Aces California on 3 October 2017 in English.

Sorry for the delay and lack of information, but I wanted to consider something up before I posted.

You are aware I did not post the Weekly Word for this week. Well that is because there is going to be a small but major change. The challenges will still take place over one week, with words picked to you can be as small or large as you want with it. But I think a week is too little time for people to come up with a unique concept and execute it, so we’re extending the time between challenges.

There will now be a week between each challenge, with the word for the next challenge announced as the first comment of each Diary entry to give people a week to think of concepts, maybe experiment, maybe get a slight head start (though beware with that, the challenge may not align with what you are building if you rush to build for the word).

Hopefully, this will mean more people will be able to compete in the challenges, and offer up entries that are greater quality for them personally, instead of rushing it.

The final thing is I want to remind you what the next word, starting next week, will be, so you can start thinking of what to do. The word is

BLUE

Thanks for reading, I hope to see you in the next Weekly Word Challenge, and Keep Up The Mapping!

  • Aces California
Posted by andrepoiy on 3 October 2017 in English.

Hello, I’m Andrew, and I recently acquired a piece of territory, AR059a.

I am intending to create a capitalist state with an (almost) regulation-free market, low taxes but a more liberal-minded view towards infrastructure (only). Most people will speak English (ingerish?)

But, before all of that…I require a name for my country. I have absolutely no clue what to name it. Any suggestions?

Location: AR059a

I have decided to combine testing the new WikiForum with a sincere request for feedback on a big project I plan to start. So don’t comment here - go see my question and give feedback at the WikiForum.

http://wiki.opengeofiction.net/wiki/index.php/Special:WikiForum/Villa_Constituci%C3%B3n_-_what_should_be_saved%3F

Thanks for participating, and happy mapping.

Location: -24.295, 123.924
Posted by Litvania on 1 October 2017 in English.

I’m sorry but i can’t help but notice that it has been a year since I joined OGF! When I look back upon all the work I’ve done, I think it’s safe to say that I have made significant progress since my first few months here.

I wish luck to all in the school year, and I’ll see you later!

Cheers,

Michal

Location: UL15b
Posted by ParAvion on 1 October 2017 in English.

Ah, Saviso, the queen city of Tarephia! She is a beautiful metropolis, made what she is by a combination of 19th century industry, 20th century finance, and 21st century air conditioning. Like any city of its size, Saviso is served by a network of motorways (at present, the M1, M7, M72, M73, M75, M76, M77, and M78) that have done it proud. But there’s a problem.

I’ve been unhappy with the layout of the motorway system for some time now, and I’ve not quite been able to figure out what to do about it, so I’m turning it over to you guys. What do you think needs to be done to make the motorway system better? I’ve got a few ideas/observations:

  • The Baltic Hills Motorway from Cranks Bay to Auchi is almost completely straight, which doesn’t seem right somehow. The M1 has to run east of the city centre, but is there a more logical path?
  • The Saviso Harbour Bridge has to stay where it is, but the M1 approaches on either side can be realigned.
  • The Arundel (M72), Wririas (M75), Port Saviso (M76), and Whitehead (M77) Motorways need to be completely redone. Three things to bear in mind: the M72 runs through some hilly terrain, the M77 is the main access road to the airport, and the southernmost section of the Port Saviso Motorway is mislabelled as the M78 (it’s really the M76).
  • The M73 and M78 are both fine for now, no need for changes there.

I know some people say to map suburbs first and then add motorways, but to me it makes more sense to build them first so I know roughly what shape my cities will look like. Given I’m pretty certain on how big I want Saviso to be, I want to get the motorways re-organised before I map more suburbs. If one or two of them vanish in the re-do, so be it.

So go for gold, folks. I’d love to hear your suggestions for a more logical motorway network for a city that deserves only the best.

Par

Location: St Austell, Vodeo