Users' Diaries

Recent diary entries

Posted by Turnsole80 on 26 June 2017 in English.

After much deliberation and discussion, I have taken on the task of drawing up a list of Ingerish monarchs to help further flesh out Ingerland and it’s empire. Also coming will be information on the Ingerish Commonwealth and the Ingerish Games (a version of the RL Commonwealth Games that involves ~53 countries around the world)

Given that a page listing any monarchs is likely to affect a very large number of you out there, I wanted to avoid any conflicts and duplication. So if anyone has already named an Ingerish monarch in the history of their own country, please let me know. That way, I can make every endeavour to incorporate it into the list.

The list of monarchs will use English-sounding names, that are era appropriate, and attempt avoid clashing with RL monarchs wherever possible.

Stay tuned for a list on the wiki in the coming days :)

Posted by varnel_maiser on 24 June 2017 in English.

I started on OpenGeofiction about a week and a bit ago, and while I waited for my territory-requesting period, I decided to make a city from scratch. It was a little confusing where I could build until someone sent me the overview map. I found an area I wanted and started by building a road that went straight across. I then built many supporting roads to fill in the rest of the area. I built a lighthouse on the northernmost point of the peninsula, and some beaches. Following that, I just built whatever I thought I needed in the city, basing the center-area on my neighborhood. I also added a few artificial islands, Karpen and Kirken island on the west coast. Note how they look extremely unrealistic. I then proceeded to build the Business-Residential area. I placed a Moderate-Sized [or so I thought] blob for a residential area, called it the Jan Mooren Townhouses, and put a massive forest behind it. I did not know about the OGF Scale Helper (http://tile.opengeofiction.net/util/map_scale.html?map=2.466367943172236/11.97132/85.14261&map2=x/36.23664/68.11143&pxpt=0.277&scale=100000000), so I did not think about checking the sizes. I then went east and made a suburban area, using the same size houses for every street in the area, and numbering them intricately. I left it there and worked on something else, until Isleño told me to use the OGF Scale Helper to compare the sizes of my buildings to their real-life counterparts. I checked one of my Suburban houses to a house in real life, and my house was 10 times larger. It was too late to resize them all, so I had to build another one, still near Perkins Point.

Lesson of The Day: Always check the scale of your buildings so they aren’t palaces instead of houses. Also, don’t make your buildings weird shapes just so they fit in between every block.

Location: Somatis County, Gallitania, Gobrassanya
Posted by Qwertyuiop on 23 June 2017 in English.

Hello, everyone. I’m fairly new to this website, and I’ve recently decided to start mapping some things. I just finished working on the downtown area of the city of Alexandria in Mecyna. I added some new streets and buildings, and created a few parks. I’m currently looking for some constructive criticism on this location. If someone could also tell me how to find out more about the region’s Climate and geography, that would be very helpful.

Location; http://opengeofiction.net/#map=17/-24.98585/146.03271

Posted by ADB52 on 23 June 2017 in English.

So I have been mapping roads and putting in villages, towns and cities into Utterland with not an awful lot of detail. Yes, I have got some topography put in as well, with hills and rivers and even an estuary and a port. but it is all a bit sketch-mappy. The only places with some degree of detail are my cities of Welle, Solsburg and Galmosen - and even these are still sketchy. I know I was anxious to fill the place, and make it look like a real country. But I’m miles away from that, and I realise that this was one of the pitfalls of OGF. The more sensible approach is probably to stick to one project at a time, one town or city, and work that up into high detail. Patience, it would seem, is a virtue I’ll need to reacquire.

Happy mapping.

Location: Zandhuizen, Utterland

I have been mapping Port Mallore off-and-on for over a year now. I don’t think its bad by any means, but after most of the large moves are complete it is now getting a little tiresome. I think the best thing I can do for it at this point is to leave it be and come back after a while with fresher eyes. Anyone else feel this way? Like she and I simply need a break and then we will be happy together again…

Please have a look at the city and if you are so inclined let me know what you think, good AND bad please. I can take it I promise, and I know my work can improve. Please help me do that.

I plan to spend my time now working larger scale, mapping the hydrology, land use, major transport routes, and ample natural splendor for the whole of the island of Mallorjhe including absorbing TA113b and d into a unified landform. (admin has cleared it.) I was thinking of using Puerto Rico as an example but with a little more agriculture and a prominent spine of mountains with an old volcano or two. I am open to suggestions here if you have ideas or advice.

Thanks all, r.s.

Location: Déparmente Ganq, Qarkouth, Airannia
Posted by UN1TY on 22 June 2017 in English.

Lately I’ve been doing a lot of detailed work in the center of
Musawir . I’ve been feeling OK about the detail work, but the geography of the surrounding cityscape has been a nagging problem. I don’t want to proceed with more detailing if the geographic foundation is too unrealistic.

I originally designed the city about 10-12 years ago and traced it into OGF. The initial concept had the Taswir River spelling the word “Musawir” in the Almukhtaran language as it passed through the city. The city would become a capitol and center of religious knowledge due it’s auspicious location. It’s extreme population density would be the result of people crowding to live near the sacred river and it’s surrounding lakes.

After doing some research, though, I realized that the water volume for the river wouldn’t be nearly enough to justify it’s width. It would need a much larger watershed, extending deep into neighboring territories. Also, I never liked how the river had to run north to go south to Ma’amil.

Eventually I changed to the river into a lake , hoping to solve the volume problem, but that created a new problem: I needed an impervious barrier to keep the water in the lake, so I envisioned the city having a ridge to the south that would be formed of solid granite. That’s fine, but then I needed to justify the shape of the lake, so I figured that the areas the lake filled in were made from weaker soils that over time eroded. But then I would have to construct massive levees to keep the rest of the city from flooding. it seems the more corrections I made, the more problems arose.

I’m hoping that someone can help me with the hydrological aspect of the cityscape so that it can be salvaged in a realistic way. Musawir plays a crucial role in the history of Unesia. If I move it or erase it, the whole country would be affected.

UN1TY

Location: Alif-Lam Industrial Zone, Musawar, Ghranata, Unesia
Posted by Fluffr_Nuttr on 21 June 2017 in English.

Hi again! So I have something actually started a beach city in the northern peninsula of Fyler Island, in Western Commonia. Got the coast down, made a nice sandy area. But how do you intersect two roads? I’m fairly sure you place a node where you want the intersection and plop in the presets. But whenever I try to put a single node on an already existing way the node acts as connected with the way, and the node will disappear when I press escape. How do I place the node to have it independently of the way? Do I even have to do that? If not, how do I do it?

Anyway, even though I may be a big noob at this software, I am not a noob at the geofiction hobby itself. I have had a fascination with geography as far back as I can remember. I started drawing my own fictional maps around the age of 7. Gradually they became more and more intricate. One day I was watching a youtube video by some really small vlogger talking about his fictional country. In the comments someone linked to opengeofiction.net, and I checked it out and signed up.

In the future, I plan to claim a small cold country in the south, most likely settled by Scandmark or some other power. It is a rich fuse between the culture of the colonizers and the natives. The name could be Aeutia or Navanuq. There will be a few cities with a population of 200,000 or so, but most of the nation would be tiny villages. It will be an analogue to Iceland, Greenland and Northern Canada.

Any advice with my voyage in mapping? Say so in the comments.

Location: Niyong, Maliwanag, AR902
Posted by Fluffr_Nuttr on 20 June 2017 in English.

Hi! New mapper here. I’ve loved making hand drawn fictional maps for a long time, but have never touched any software like this. I’m trying to put a nice coastal city in West Commonia, a bit south of Damon’s City. So I start drawing a nice looking harbor, and tagged it as coastline. The problem is that I don’t know how to integrate my harbor with the already existing coastline. How do you guys do it? EDIT: Note I have not uploaded this to the main map yet.

Posted by azaz_0913 on 20 June 2017 in English.

Hi everybody,

Do you know if there is a plugin for JOSM that would allow you to continue a line automatically around an already existing polygon so long as it does not encounter an existing double-point (a point that connects several lines / surfaces between them)? Instead of manually connecting each point, it would save a lot of time. Just a little question like that … ^^

Salut à tous, savez-vous si il existe un plugin pour JOSM qui permettrait de continuer une ligne automatiquement autour d’un polygone déjà existant tant qu’elle ne rencontre pas de double-point déjà existant (point qui connecte plusieurs lignes / surfaces entre elles) ? Au lieu de relier chaque point manuellement, cela permettrait un immense gain de temps. Juste une petite question comme ça… ^^

Bye, Clément

After a period improving Kirchenburg map, I go back to design staff. I started with the medals design, but i wanna design all the things related to the Geolympiad.

Right now I’m working with the podium and medals ceremony items and costumes. Working on the mascot, and the sports pictograms, and planning the design for tickets, torch, maps of the geolympiad city, etc.

Whenever i get tired, i go back to mapping haha.

The medals are inspired by the logo. Both of them take the image of the red shell, a national symbol of Welstand-Westrijk, so related to its medieval history and in some ways, with the Vinnic league. I saw some of you asked for sponsorship in the geolympiad. Its great to see that you want to be part of this too, but I’ll wait for the official election of Kirchenburg for that kind of things.

Lets make the Vinnic games happen! (again considering Tarott 2008 haha)

What you think about the medals?

Aw! And don’t forget to vote :D

Kirchenburg 2020 Geolympiad Bid

Location: Athletes Village, Bloemfontijn, Kerkenburg, Sticht, Lentia