Users' Diaries

Recent diary entries

Posted by joschi81 on 27 January 2016 in English. Last updated on 28 January 2016.

Hello fellow mappers,

a few months ago I posted a question here: What is the best mapping strategy when you (unfortunately or luckily?) have selected a territory that requires more than a lifetime to fill it up with a satisfying level of detail? Starting in one or several points (e.g. cities) and draw up to a high level of detail within a few selected places? Or the “other way round”, very sytematically start from a very low zoom level resp. level of detail (rivers, lakes, railways, motorways, main roads, forests resp. mountain ranges) for the whole territoy and then become more detailed step by step?

Well, the general response was: Do it as you like! But the way I did it way unsatisfying for me: Drawing one city in a high level of detail, getting tired of it before it is finished, stepping over to another one, then, in between, trying to fill up some regions with the general features in a nice way… Nothing seemed to be finished.

Now, I have found a good way (for me): Drawing a certain region with even more than just the general features , so that it looks nice up to zoom level 12 approximately. Then, randomly, draw certain places up to a high level of detail. Thus, when browsing my part of the map, you will discover some places with interesting details and some regions with (hopefully nice) general featueres. I’m doing this righ now for my region of Kelmtal-Borgenland.

So, if you wish, have a look at the randomly chosen and (quite) detailed place I have drawn today - Altenwildbad - and then zoom out a bit and have a look at the general layout of the region.

Happy mapping!

joschi81

Location: 51.589, 41.116
Posted by Thunderbird on 27 January 2016 in English.

Hello everyone,

I’ve been working on a new toll road north of my capital city. It is a turnpike style road, with limited access and toll booths at each end as well as at each exit ramp. I mapped the southern toll plaza here:

http://opengeofiction.net/#map=19/-29.01496/38.04180

It has 6 booths in each direction as well as service ramps for the workers. That was my first attempt at it. Could people give me some feedback as to what I did wrong or if this needs to be improved?

Thanks!

-Thunderbird

Would anyone be interested in making Seisyll (AN132) a collaborative nation? It seems to have already have been somewhat developed. I don’t 100% recognize the language, some looks like Spanish, other parts look like Gaelic?? Considering the fact it’s quite developed in some areas already, it seems like a good place to claim and make collaborative, perhaps with the end goal of being able to fill in some more world history/ international political field? Some parts of the southern area look more developed, and the southernmost province is labeled as a “Provincial Republic”, possibility for internal conflict or political division? I thought it could be a good place to encourage new projects considering some areas are already set up to become better mapped cities and there seems to be a potential for a political history.

If we were, perhaps it would have been “discovered” by a similar colonization trip as the Ingerish mission to Freedemia and Narghana? I just want to see about potential, ideas from other mappers and if admins would approve if there’s enough demand. And if so any ideas for the nation itself? a link to the map is attached below.

http://www.opengeofiction.net/#map=8/-27.980/5.153

Posted by Portopolis on 26 January 2016 in English.

If possible could we get an official count? It seems that every country including mine has a Khaiwoonese diaspora and I think we might eventually need to explain why the Khaiwoonese diaspora is most likely many times larger than the actual population. Is Khaiwoon like Ireland/ England in having very large worldwide diasporas due to movement of people outside of Khaiwoon. Maybe when Khaiwoon was the focal point of trading in this hemisphere many people moved from Khaiwoon too other places.’I can reduce my diaspora but currently my numbers are 50,000 in Hoppon mostly due to Proximity and a similar vague SE Asian culture. 700,000 in Lallemand, this is entirely due to Lallemand being extremely close by and centuries of Khaiwoonese traders getting goods from Lallemand as only Gobrassanya and maybe 1 or 2 other nations are closer to Khaiwoon. Most of the Khaiwoonese here are of mixed heritage and similar to the African Americans were the average AA is 20% European or Japanese Brazilians that have a completely different culture or Japanese Americans were at least 50% of the population is marrying out. Any thoughts? I plan on reducing the population for Lallemand so their should be under half a million Khaiwoonese when I am done. But what about the other dozen natiosn with Khaiwoonese Diasporas how many are they? Do they number more than Khaiwoon? Is there a possible way we could incorporate them into Khaiwoon’s history? Because Khaiwoon is the most or one of the most advanced countries map wise and history wise many nations look to Khaiwoon and so the Khaiwoonese diaspora is worldwide.

Posted by Luciano on 26 January 2016 in Korean (한국어).

Lately, I have seen a lot of people worrying about coastline edits “not showing up on the map.”

Both the “admin” account and my personal account see a few messages every day, lately, asking “where are my coastline edits!?”

So rather than trying to keep answering those messages, I will post a reminder here.

The “render” - the program that makes what you edit show up on the map - is divided into parts. The “coastline render” is a separate part from other parts. As a result, if you make an edit involving the coastline - for example, you build a new little seaside town, on some new islands - the result can be temporarily strange, if the main render and the coastline render run at different times. You will see your new island town, but sitting in the water, because the coastline hasn’t rendered yet.

Recently, the coastline render has been very slow. This is due to the large amount of work the coastline program has to do, and admin’s efforts to make the best use of limited server resources. As a result, the coastline update can take a long time - even several days. Once I waited a week for a coastline edit to show up on the main map.

Also, it can look strange, because each “zoom level” of the map might render at a different time. So you might see your new island at zoom 15, but not at zoom 14, etc., for a while. And it makes our continental “floods” (when someone breaks the coastline) weird (only flooded at some zoom levels, for example) and harder to fix (because the coastline render is delayed, so a “flood” might be the result of some mistake someone made many days ago).

All of this is nobody’s fault - it’s just the situation with the server, right now.

Please be patient.

… See full entry

Posted by TRJ on 25 January 2016 in English.

Hey you guys,

I was planning on expanding the wikipage of the Drull Free State, a page that was partially written by Luciano and partially by me. The Drull Free State is a community territory, but I am trying to create its background story.

The Drull Free State is going to be a third world country (there seem to be very few of those in OGF), that is still struggling with its colonial past en its post-colonial consequences. Two thirds of the country’s population descent from the slaves that were brought to the country during colonial times. Although slavery is a touchy subject, to say the least, I think it will give the OGF-world a more realistic feel. It would also provide “my country” (Forrintia) with some shady parts for its history, and thus would make its history more interesting.

So I have a couple of questions: 1. Do you guys think that we can write about detailed (fictional-OGF) slavery on the wiki (keeping in mind the sensitivities of former real world slavery), or would that be inappropriate?

  1. If we can write about this, were would the slaves come from? I guess the easiest thing would be from other community territories, like commonia. (side-question: Do the Dagenlanden still exist? East-Commonia, has dagelandic as its language, which is dutch, the same as my language in Forrintia. So I see possibilities there).

  2. Would everybody be okay with me writing about the Drulli people being from other community territories?

  3. Can I use one of your countries as one of the sources of the Drulli people (I know that most of you wouldn’t like that, but it would create opportunities for interesting creool languages and historic ties with other countries )? Or maybe as a source of contract laborers after the abolition of slavery, like like India in the 19th century.

Location: Riddenburg, Hohenberg, Drull Free State
Posted by dsaneus on 24 January 2016 in English.

Hi everyone, I was about to upload some changes I had made in Saneus when I got an error saying relation without type, referring to Archanta coastline relation. I didn’t want to upload the changes in case I flooded the continent.

I was creating a beach using the existing coastline and a road.

When I started editing this morning, I downloaded an area of the map. Later on, I needed to download another part which coincided with the one I had already downloaded. Could this be the cause? Some sort of duplication?

This is what I was trying to do: JOSM

And these are the errors: Errors

Anyone can help with the error? I don’t want to lose the changes I’ve done. If you need the .osm file I can provide it to you.

Thanks!

Location: AR058a
Posted by tule00 on 23 January 2016 in English.

I’ve made a little territory on the boundary between Reeland and UL021. It’s supposed to be a territory not claimed by either country, like Liberland.

It’s free to edit by anyone (EDIT: I think it’s better to keep it collaborative for now), but I think it’d be better to make a plan first, so please don’t edit without consulting one another.

I’ll make a wiki page and a talk so we can discuss there.

I hope you’ll have fun, regards ^^

Posted by PColumbus73 on 23 January 2016 in English.

Hello!

I am starting an experiment, allowing people to add buildings to Vienna. I am opening the Flintsville area for outside development. If anyone is interested in building, you MUST apply to me first.

For more information, please read ‘Vienna to Allow Foreign Developers’ in the World News.

Basically, I will be allowing people to build homes, businesses, industrial sites, and so on within the Flintsville area. If I deem this trial period a success, I may possibly open other areas for development.

As most of you (if not all of you) know, Quentinsburgh, Freedemia will be hosting the 2016 Summer Geolympiad/Pancontinental Games.

I had been extremely happy when I had won, knowing the work I’d put into the bid itself; however, there was one thing that kind of bothered me. Out of most of the major cities that I ran against, my venues actually looked worse than my competitors. Looking at the beautiful Olympic Park in Remiville or the venues in Gata, Yury and the skilled mapping of the venues in Old City, Neo Delta, I realized I needed to go back and work on fixing my venues, especially those in the Spectrum Geolympiad Complex.

So in the last few days, I did. I suppose with several venues deleted, improved or moved I’ll have to spend some time fixing the 2016 Summer Geolympiad wiki page. However, I just wanted to show some of the work I’ve done to make the area better.

Here’s an overview of the entire area near the complex:

http://opengeofiction.net/#map=13/-3.3588/-2.3629

And this is the complex itself closer up

http://opengeofiction.net/#map=14/-3.3554/-2.3513

A close up of the completely redesigned much nicer and more realistic Spectrum Geolympiad Stadium up close, with a view of new parking areas and some artwork of the logo in the front lawn (I worked hard on it! :) )

http://opengeofiction.net/#map=16/-3.3527/-2.3432

In addition to all that, I added a mall/hotel complex visible in the first link and second link where one of the older venues used to be to help with holding tourists (mainly the high level ones, an increase in motels and smaller hotels for other tourists is happening as well).

I hope to make all of the complex’s subway stations as good as the one for line 7 (and line 13, I need to edit that)

http://opengeofiction.net/#map=16/-3.3477/-2.3400

But I think it’s starting finally to look like a world class venue.

Posted by Ernestpkirby on 21 January 2016 in English.

My state borders in Freedemia stopped rendering with the new map style at the level I had drawn them as; could someone help me make them render again? I can’t find all of them without being able t see all of them and I’m not sure what level is below country but high enough to render. I see most other nations didn’t have this issue. Could someone help me please? (It would also be awesome if someone could help me make state names render as well.) Thanks, Ernestpcosby

Location: TA220

In a recent diary entry discussing the possibility of a World War, we started trying to develop ideas to create a more cohesive political/economical history. However when doing that the question came up about community territories. Udi had asked whether in something like the powerblocs being discussed whether blue community territories should stay unalligned or neutral.

In response to this, I looked at the OGF:Territories page to see which nations were blue to come up with my opinion. It was upon seeing it that I realized the nature of blue territories is HUGELY different from nation to nation. I noticed the chaotic nature of Commonia/West Commonia and the organized nature of developed nations like Mecyna, Gobbrassanya and Midistland, even if still under construction, are like day and night. Do you think perhaps Commonia and West Commonia should become the only two nations made for new mappers and the others to be considered more collaborative or to be categorized differently, perhaps as an admin-controlled collaborative nation? to 1) help create a more cohesive political and economical balance within the OGF world and 2) help protect the work and ideas in organized countries like Gobrassanya and Midistland? Commonia seems large enough in itself for new mappers to have plenty of space to use it as a sandbox. Not to mention, an increased density from more new mappers could actually help Commonia look more realistic, even if not very great (a giant somewhat dense anarchist nation even in real life probably wouldn’t look very nice anyhow :P)

What do you think, admin? (And other mappers?) It just seems like some of these blue territories have huge potential to be great admin-controlled community nations (Maybe red territories?) where the collaborative aspect is still there and it’s still open but the admin and community make the history and such work with the rest of the world.

Posted by TRJ on 21 January 2016 in English.

Hey you guys,

I was wondering wether there was going to be an update of the OGF: Area table anytime soon. The last update was several months ago, and I would realy like to know how big my provinces are. I wouldn’t mind helping out once in a while if it is a lot of work for the admins to update the page, but i don’t know how the areas are calculated…

Thanks in advance,

TRJ

Hi, friends!

I need some criticism of yours in a problem about Cariocas. I wrote about the population in each city and town in Cariocas in the wiki article, but, surprise, the total is around 1.300.000 inhabitants (!!!!).

What could be a (total) realistic population to Cariocas??? I would like to read suggestions…

You can suggest a total number, and I can “divide” it to the cities and towns, or if someone would like to help in more details, please, consider somethings:

*Gragoatá (and Aracati), because its area, would be the same number of Itacolomi+Várzea da Palma. Itororó also is a big town, like Várzea da Palma.

*The conurbation Paranabi+Japuíba+Cambaquara also needs to be big, something to justify my only railway in the country, and mentioning the future expansion to Japuíba.

*Soon I will re-build Itabi and Piratiba as smaller district-capitals.

Best regards to all!!! Bruno Moreira