The effort to expand the small town of Arlingham has come to a halt. I’ve tried my best to add more buildings and etc…..
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Hi everyone!
In this essay, I’ll be trying explain to you, what will I do and my goals.
Firstly, I need to finish geographical things and arrangements about it, before constructing cities, special zones(industrial, mining or ports etc.) and roads. Unless I can do them, I can’t construct cities. You may sure that, my country’s geografy will be so good and amazing, At least I hope so.
Secondly, I wil not making American-Type Cities or others. I have an idea about this thing and planning. By the way I’m obsessive about geometry, symmetry and layouts. I think for another plan about my city plannings too.
Thirdly, There will be Equatorial-Semitic culture, in my country. The reason I choose it about my plans and purposes. Another reason is, I want to create a different culture and race and I called it Mascarens. It is a culture of Arabic-Jewish blending. Their language will be looking like Arabic and Hebrew but will not be using Semitic Alphabets, just Latin alphabet cause of easier than Semitic alphabets.
Except those, I’ll continue to use English about roads, ports and special things, just names will be different . I wrote as much as my English and I’m looking forward to your thinks, criticisms and opinions!
Thanks for reading your understanding!
Here is the list of town names for Skalenia 3.0 Those names don’t have a 100% guarantee of being used, but town names will be chosen from this list.
Here are the names:
- Anichel
- Arlise
- Balmorie
- Beaudin-sur-mer
- Cachomingue (will replace Cackling Hill)
- Coyboux (will replace Aubergine)
- DeBlais
- Douvillière
- Èvineaux
- Fort Boudreau
- Fort Lapierre
- Ginourel
- Hilier
- Inielle
- Joumes
- Kimielle
- Lamoreaux
- Losierme
- Martineau
- Morin-Village
- Nouveau-Maybury (has replaced Nouvelle-Mélandres)
- Ormes
- Petit-Détroit
- Port-Arseneau
- Port-Rioux (has replaced Baie-Ouest. No longer capital, but still a major city)
- Quentineau
- Rombiel
- Saint-Jean (new capital city!)
- Saint-Pascal
- Saint-Sauveur
- Trudeau
- Umorne
- Villebrun
- Villeneuve
- Ymerres
Let me know if you like this list!
Regarding the Gulf of Hetzer, it has occurred to me that a shipping line could be established to serve ports on that body of water. My suggestion to the other mappers on the Gulf is to link Caerarthen (Tircambry) with Eskwick (Wesmandy), Kongshavn and Vinn (Vinnmark), Larmonne (UL141), Szenhegy (Isztanorszag), Minogue (Hinton), Kirchenburgh (Welstand-Westrijk), Ligota (Szlonsk) and Solsburg (Utterland). What do we think?
Ready for Skalenia 3.0? Here we go.
helps my mapping, typing and text-structuring skills heheheh
As of writing this, I have not started ANYTHING written on this entry yet. Yes, I want to re-rebuild. And here’s what I’ll do:
Natural features
I will need the help of an experienced mapper because I do not have access to Potlatch, let alone JOSM. I would like the following:
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Detailed coastline and island coastlines (not to the max, but enough to be considered “good”)
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A medium-height mountain range running right through the inland areas of the country (peaks maybe 500-1250 m, tallest peaks no more than 1800 m)
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10-15 streams or rivers that I will name (please keep Evangeline and Voutre, map a river dividing Saint-Jean coming down from some of the highest springs)
Cities and Towns
After the natural features are done, I will put the town names. I can do the town names and streets by myself.
Highways
Since Skalenia is so small and I want to preserve it’s natural beauty, I will only have two twinned trunk roads in the entire country; one going from Nouveau-Maybury, going around Baie-Ouest (will likely rename) and going all the way to the roundabout with 175 north of the soon-to-be former airport. The second one will branch off of the first one in the Baie-Ouest area, go in the mountains, follow the river all the way to Saint-Jean. I can’t do twin roads properly with iD, so I will need help there also.
Buildings
I will do them myself, but if you guys scold me for not having parallel streets and buildings, then send someone to help me.
See you later!
Started adding some of these to Santjana and it really works. I propose an informal ‘law’ in Karolia that if people create these the civic planners won’t obstruct them, and maybe consider adding proper surfaces if widely used.
_
This is rather philosophical:
You draw an opera in your map. By doing this, you acknowledge that in the OGF world the musical genre of “opera” exists. But this genre only came to be because of European music history of many centuries, so you acknowledge that this has taken place, too. So there has to be Europe, which there isn’t in OGF.
If OGF is a different world, why would they even have operas? Would they have orchestras? Wouldn’t they be playing totally different instruments?
Another example: The OGF encyclopedia states “Avoid referencing real world companies, organizations, and famous people or characters”. Alright, no Coca Cola etc. But what about math and science, for instance? Do we have to come up with a new name for Euler’s number just for the sake of it?
Of course all of this doen’t really matter much for the mapping itself, but I can’t wrap my head around the concept that the OGF world has to be similar to the real world when no real world history, people and places are supposed to exist…
Planoria has white lines and median lines are thicker than the other lines. If there is a concrete median on a city avenue for example, there are no road lines, but on neighborhood roads (with sidewalks) there is only a median line.
I’ve been working mainly on paper, like tracing maps, writing ideas and stuff like that. Also I don’t have too many time, so updating Aŭstrasuno Tero will take some time and I’m considering little changes and adjusting things. I’ve been looking for a grid background for JOSM, but I think there isn’t any.
Meanwhile I’ve found an interesting exersice of summarizing a country information. https://www.youtube.com/watch?v=CkSo0WIVNcw
I was wondering about the status of making important religious sites - Like the Vatican, Mecca, and Jerusalem. I would think it is okay to do it, but after reading some wiki talk pages about it, I am not so sure anymore.
It would be great to see a place like that somewhere in OGF.
I plan on creating one of the above if I can indeed create one of those places.
Thanks,
Zekiel
May I for once (hopefully) express my extreme displeasure in the recent change of OSM / ‘Mapnik’ rendering for ‘farmland’ ? I know there has been a discussion on GitHub, I know there is a (for some) valid reason regarding confusion of colours for social amenities and farmland, but still…
My point is this: I model a tropical island. There, farmland is rarely vaguely green, as rendered now, but often a vibrant yellow. And larger patches of farmland in moderate climates now almost look like the default background colour.
I know ‘mapping for the renderer’ is an ultimate sin, but f#*k it, I’m trying to make ‘my’ turf look good. For me, OGF is as much art as it is skill. The sudden change of my plantations from sort of golden glow (sugar cane, anyone ?) to a decrepit ‘vomit green’ is realy annoying - even if I have to accept it in the end.
sorry for ranting, thanks for letting me blow of steam ;-)
Marcello.
I’m John from the Philippines and I’ve been a user for quite a few years. One of my big projects here is my project on the connection of the separate rail lines in Commonia. Right now, I’ve been working to link the previously separate rail lines in the southwestern territories, as well as by creating new railway stations. Right now, I’m working to connect the rail services in the West and East Cape regions and am planning to connect to the central parts of Duvar. A rail depot is now in operation south of Nueron Point in Brogen to serve local passenger trains and a freight terminal is being constructed in Dodgerstown to accomodate freight trains to the city ports. A connector line to bypass the central stations of Confluencia and link its north and south railway lines is now completed. As of present almost every major city in the southwestern coast of Commonia has a dedicated railway service. I’m also doing a line extention and expansion work in the northern areas to link with other rail lines already in place.
Here’s hoping every part of Commonia has a dedicated railway service.
Gambling doesn’t seem to play a crucial role in OGF so far: where gambling is offered
If you are interested in where something is offered or where and how tags are used, just have a look at the list of standard overpass queries. There you can also look up the official explanation for keys and tags in the OSM wiki. Enjoy!
As much as I call Planoria the OGF Canada, what other countries in OGF are like canada?
I am a beginner on Opengeofiction, I am for a few days working on my own country (Free Republic of Limensophia, on the Uthyran coast, in the north of Tarephia), and I don’t know how to do harbours (I have tried to drive a line and tag it “harbour” but nothing appears on the map.) It is of course an obvious thing for many people here, and it is maybe not the good place for this kind of question, but if someone could answer, …
Hi All,
Following the advice of OFG Making Realistic Countries, I’m trying to draft my landscape and natural resources in detail before beginning to map human stuff. My country is Embla in Antarephia. Check out the latest draft (rough sketch) on my blog here:
https://emblaogf.blogspot.com/2018/09/revised-elevation-map.html
Let me know if you have any suggestions for the realism of terrain/river systems, placement of population centers, or advice on continuing to build detail into the terrain.
Hello. I would like to build a regional/national airport near Konalmi, in the gap between Conosa and Lumsoll. I can’t find any example of that certain type of airport, so do you guys know where I can find one?
Okay, so i’m extremely curious about the ogf’s world’s history, and not a lot is written about the days before humans. What roamed the OGF world? What did it look like?
I have one map i made of what i think the OGF pangea would look like

Hello fellow mappers! I’ve got a bit of a pet peeve and was wondering if anyone on here could help.
Whether it’s a border (multi-polygons), an area, a river or whatever. I’d like to know if any of you can give me some tips and tricks for when it comes to overlapping lines which should belong to different relations, so I don’t have to redraw said complex object several times.
Practically, let’s say I want to make a national park follow the coastline - how would I do that without painstakingly making every single dot alongside the coastline a part of said relation?
Thank you in advance, Thanik.