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I’ve started a new country, not so far from my original country of Wiwaxia. It’s called Østermark. It will be fairly Scandinavian in flavor, although I want to make it much poorer than current Scandinavia - maybe more like the Scandinavia of 100 years ago, with few resources other than fishing and forestry (lumber and paper). It will have a fairly small population of just under 4 million, with only one major city, one minor city and two very large towns.
I’m trying to make it much more realistic than Wiwaxia, starting with the geography and then building cities and towns, rather than the other way round as I mostly did with Wiwaxia. The country is small but with a lot of coast as it’s an island. Since the southern coast has some very big bays and large barrier islands, I want to make it very rugged with tons of small islands and islets. So it’s going to be arduous. And the interior will have a mountain chain running from Northwest to approximately the center, with lots of little lakes and streams, plus seven sizeable rivers that make their way down to the coast.
Unlike most people here, I use Potlatch instead of JOSM. Which I know, I know, is not recommended. I won’t go into why I use it. But I am trying to use it in a better way than I did with Wiwaxia. Starting with the coasts and maritime boundaries, which I’ve created tagging relations in a smarter way. But I realize in creating them and removing the boundary tag from the coasts, I’ve somehow affected how the country name is rendered - or actually the problem is that it’s not rendered - on the big map. What have I done wrong? I suspect it’s because the boundaries I’ve created are not a closed loop, but actually four different ways (the land boundary with Nucia, two different maritime boundaries with Nucia, and the maritime boundary that’s not shared with any other country). Do I need to connect them? But will that screw up how Nucia is rendered and turn it into Østermark?
So I figured it out a while ago, but I feel bad now that I forgot to tell anyone about it, so I’ll just say it the Canadian way:
Sorry, eh.
Anyway, in order to put the Babel language boxes on your user pages on the wiki, you have to do it a bit differently. Since (it appears that) a lot of Wikipedia’s features aren’t built into the OGF wiki, most language templates are missing, so I just entered them manually:
| { | class=”userboxes” style=”float: right; margin-left: 1em; margin-bottom: 0.5em; width: 248px; border: #99B3FF solid 1px; clear: right; color: #000000; “ |
|-
| ! style=”background-color: inherit; text-align: center” colspan=”10” | [[Wikipedia:Babel]] |
|-
| {{userbox-level |
| level = |
| id = [[en]] |
| info = This user is a native speaker of English. |
}}{{userbox-level
| level = 4 |
| id = [[fr]] |
| info = Cet utilisateur parle français à un niveau comparable à la langue maternelle. |
}}{{userbox-level
| level = 1 |
| id = [[iu]] |
| info = ᐃᓄᒃᑎᑐᑦ This user is able to contribute with a basic level of Inuktitut. |
}}
| } |
Since there don’t appear to be any Babel language templates put into the OGF wiki yet (with a few exceptions), you can find them here and enter them manually: https://en.wikipedia.org/wiki/Wikipedia:Babel/List
Hopes this helps people out!
Mi poroblema puede resultar absurdo y muy facil de resolver, pero yo no lo consigo. Vereis, hace tiempo que queria empezar a editar en condiciones y por eso descargue POSM ya que con la herramienta online Potlatch yo iba a llegar muy lejos. Pues vien decidido a editar entré en el FAQ de la wiki para saber como implementar las capas de OpenGeofiction en el. Bien, entré en JOSM para configurar los “ajustes de conexión!” y hice lo siguiente y hice lo siguiente: introduje el URL del servidor OSM, tal como se especifica en la wiki, e inicié sesión todo correctamente. Pues aqui está el problema: cuando fui para incluir el servidor en las capas y asi poder visualizarlo y descargar datos, sencillamente no estaba. Me detuve un buen rato y nada, no aparecia, pese a haber realizado correctamente todos los pasos anteriores. ¿Qué ha ocurrido?
Si alguien me puede ayudar le estare muy agradecido. Saludos oscar2002.
Hola, me gustaría declarar mi territorio, Pohenicia como público. Creo que me ayudaria puesto que la carga de trabajo que supone editar de manera correcta el territorio entero es muy dificil. ¿Pueden ayudarme? Gracias y saludos oscar2002
The the competition to host 2016 Summer Geolympiad is entering the voting phase.
Details may be found on the wiki Talk page:
http://opengeofiction.net/wiki/index.php/Talk:2016_Summer_Geolympiad
Voting is done by “wiki signature” (type “–~~~~” under the city name you want to vote for in the voting section).
You may change your vote during the voting phase. Everyone is encouraged to participate in the voting. Note that you need a wiki account (separate from the OGF “map edit” account) in order to vote - you may send a message to admin if you don’t have a wiki account.
Users who have made proposals are encouraged to continue improving their proposals and to lobby for their cities, with diary entries, “World News” articles, and in the comments section on the wiki.
Happy voting!
Hello,
as I’m sloooowly starting to fill out at least the inner part of my capital city, I’m also starting to wonder about how to create a both aestheticly pleasing as well as practical metro map. Now, I’ve been looking at some programms here and there and tried some free trials etc., but I would really appreciate if some users who are more experienced with this issue could share their experience and tell me/us, which programmes you used and perhaps even go into a little more detail or share some patterns? Of course tools which are for free are always a favourite option; But if it’s actually needed to purchase a “premium” image-editing software, then it would be nice to know beforehand what other users have archived with it in the past, and how :)
So to sum up, if you have any experience with making maps for public transportation in OGF, please share it here! I’ve seen some great ones in the wiki, so there have to be some experts here ;)
This may be a stupid question, but can you give me tips how to make realistic cities? I saw the wiki page, but it didn’t help much. I started some cities like this, but they don’t look good enough, like other cities, such as Campo Verde, Latina, Khaiwoon or Capidava. I hope I get some help. Regards
Buenos días me dirijo a todos los paises de Tarephia para preguntarles que les parecería fundar una liga de naciones denominada Liga de Tarephia, Consejo de las Naciones de Tarephia o similares. En esta organizacion de naciones los miembros mejorarían relaciones tanto políticas como comerciales y cooperarian entre si. ¿Qué les parece la idea?
Por último me gustaría saber como puedo editar en la wiki, parta dar a conocer mas información a la comunidad sobre mi país: Pohencia
This is a reminder to all users that there is one week remaining to put together the best 2016 Summer Geolympiad Games proposal for your city.
Proposal submissions will close on July 1st. You may view the proposals or add your own at:
http://opengeofiction.net/wiki/index.php/Talk:2016_Summer_Geolympiad
To summarize, we currently have 6 cities bidding:
- Bengonia, Darcodia
- Oyonnax, Ataraxia
- Quentinsburgh, Freedemia
- Reback, Drevet
- Remiville, Belphenia
- Villa Constitución, Ardisphere
On July 1st, bid submissions will close and voting phase will begin.
Each user (not country) with a wiki account will be allowed to vote for their favorite proposal, in an open voting process.
Happy bidding!
In Elegantia southeast are free some areas for industry use north and south of the motorway # 3. If anybody will place a factory - he/she is welcome. If a factory is founded, I will draw the railway-connection.
Hello,
if you are interested in opening an embassy in Kojo’s capital Pyingshum, please leave a comment here and I will provide you with a selection of fitting places :)
Please note that the area in question is supposed to be very dense, so it would not really make sense to have elaborate and vast properties there; for reference, this will be the largest embassy in the country, from my neighbouring country Ataraxia: http://www.opengeofiction.net/#map=18/36.43777/119.28677 So for most countries it should be sufficient to have an even smaller part of a block belonging to the embassy.
Looking forward to some replies, hope to see you soon :)
How can we get access to the world news site to post articles? Is there an admin or do I need a password? Any help would be appreciated!
Thanks, Canclaret
Is someone interested in making UL031 a real country, like Gobrassanya, Mecyna and Khaiwoon? WIKI TALK HERE
Hello. After I removed part of my country to lessen my workload I decided to redo my country. I first contacted Magor about a desert spanning his and my country. I tried out a new roadway prefix system but I decided it was bad so I will stick with the original system. I will now redo street grids so that they are up to scale and complete. I will have to redo a lot of roadways. Any tips for what I am doing to help me improve? If so please tell me! I will be glad to read and take advice! Thank you, Regards, iBallasticwolf2
Several people have raised the question of what admin_level values to use. There is no “right” way to use this tag, but it is worth your time to study the way that various countries use “admin_level” in the OpenStreetMap database.
Some conventions are that admin_level=1 is rarely used (it might be used for something like the EU or some other supranational group). Beyond this, there is a tendency mainly to use even numbers, thus in the United States, admin_level=2 is the national boundary, admin_level=4 is the states, admin_level=6 is counties, parishes or boroughs (depending on the state), and admin_level=8 is most independent town and city governments.
There is a very useful chart at the OSM wiki, here.
I decided to set up an experimental page in my user sandbox to see if there interest in creating a parallel for this OSM page for our OGF countries. You can access this experimental page here:
http://opengeofiction.net/wiki/index.php/User:Luciano/Sandbox/admin_level
[edit: I’ve consolidated the above to a general “tags” page idea: http://opengeofiction.net/wiki/index.php/User:Luciano/Sandbox/tags#admin_level.3D.3F]
As a matter of personal observation, you may choose what admin_level you want to use for a specific node or relation based on how you want it to render on the map (in either “Standard” or “histor” style), but I don’t think that’s “best practice.” Let’s focus on making maps consistent with the OSM standard, and I think we can expect whatever rendering issues there are to “catch up” over time.
My personal experience is that if I take the time to correctly set up my administrative relations with all the appropriate data, it renders quite acceptably in the “Standard” layer.
Post comments, feedback or questions here or on the talk page there.
Happy mapping!
Hi there!
After even a few months without drawing in OGF, I’m back now since a few days, developing the city of Vennburg, sixth-largest city of the Republic of Kalm with almot 900,000 inhabitants. It’s at the edge of the country’s main mining region, so in the east of the city (and within the eastern neighbouring city of Ubena), landuse=industrial will be heavily used :)
I always like to discover new cities in OGF and to follow their development. So maybe it’s the same for you… Then just have a look. And of course you’re invited to leave comments, make suggestions and so on.
Best joschi81
Hello! I’m bored, so I came here for the day to look for suggestions and advice on my capital city Remiville in Belphenia.
I worked on Belphenia and my capital city for eight months now since I came here. I recently claimed UL312 weeks ago and finished that territory within one week because the islands were small. Okay, back to Belphenia. I am doing my best to make my capital city to be a big city. I haven’t been rushing through the project, so I decided to take my time to experiment the features I can use while mapping in JOSM.
As for the streets near downtown Remiville, I am planning to redo the street grid plans to make them more realistic than what I made upon claiming UL016 in October 2014. And speaking of freeways, how can I make the freeways near the downtown area be more realistic? Am I adding too many trunk or primary roads? I’m a fan of roads and I’m one of the AARoads.com members too, so I am considering to make my capital city’s street grid plans be more realistic. So I’m going to look at the real-life Tokyo and Dubai for ideas often. And for the residential areas, the grid plan is different when I came up with my own street grid plan, like the one in the Scarlet Heart district north of downtown, it’s mostly residential.
Somewhere in May 2015, I went on a residential road rampage in the Olympia and Scarlet Heart, and Summerdragon districts.
Some street names, even city names in or around Remiville may have to be retired. I am also planning to have some name change plans for the affected areas. Most of the time, I had to rely on the street/city name generator because sometimes I could not come up with my own street and city names. Some street names I invented, I am working on giving them meanings about where the names are derived from.
And the airport between Magehaven and Diamond Moon, I need some ideas on the Remiville International Airport. I added a nearby hotel district by the airport and redone the terminal areas and the runways.
place=neighbourhood nodes don’t seem to be visible on histor style. What to use instead of them?
Looks like a flood happened on the continent of Tarephia. All the islands wern’t affected at least. Not sure what cause the flood.
EDIT: Looks like the flood being partially rendered. Sometimes things are flooded and sometimes things aren’t