Users' Diaries

Recent diary entries

Posted by joschi81 on 16 October 2015 in English.

Mahnern Hauptbahnhof (Mahnern central station) has been finished (almost, staircases, some switches and a yard south-east of the station still missing).

Mahnern is a mid-sized city (about 130,000 inhabitants) within the Kelmtal mining region in Kelmtal-Borgenland region, Kalm. It is located only 10km south-east of Vennburg, with Vennburg’s metro line U2 terminating at the central station. Also, an interurban tramway connects Mahnern with Thermette in the south-west, using the alignment of a former railway line outside of the city.

The central station is a quite important one (although FLINX high-speed trains bypass the city centre on a high bridge crossing Fenn river). It has 12 tracks, 10 of which with platforms. Starting from the south-west, there are 1 regional train plattform (approx. 300m), 2 suburban rail platforms (about 250m) and two long-distance/regional train platforms (approx. 410m). So, except FLINX, all major train types stop here.

Have a look. :)

Best regards joschi81

Location: 51.856, 41.085
Posted by Sarepava on 15 October 2015 in English.

Progress on relocating Karolia to Uletha has been progressing steadily over the last few weeks. I now have most of the main cities and geographical features in place, save for Santjana, Paliiso and some of the south coast. Other areas have had more detail added to them. In places I have kept and detailed the previous owner’s features where they fit.

The move has given me the opportunity to restructure the country somewhat, bring closer together similar areas and refining the motorway network. In particular, the Taamras mountains now have a shape that fits along the northern border and corresponds better to mountains created by other users in the area. The country is more realistically connected in the revised configuration, with Vasireii in a more logical location and the state of Kyor more clearly defined. I may move the Saarmae islands closer to the mainland.

Moving Santjana will be a big task as there is a huge amount of data to download and move and I shall have to work hard to keep the scale constant. Anybody devising airline routes should note its new location in the northern hemisphere.

Posted by deltanz on 14 October 2015 in English.

Hello, guys, I was thinking about an easy and quick way to share information about our countries. I like the wiki, but sometimes I need too many tabs to get all the information I need. And also sometimes I need additional information that is not so easy to find, like who is the owner of a country and how many countries a user has, for example. So I decided to create a google docs spreadsheet and share it you guys.

I put on some info on the users, the countries and their main characteristics, so if anyone need a more detailed summary of a territory, it’s there. We can edit with many other columns if we wish, I just entered some info on wars that I don’t know how relevant they’ll be, it’s just a test.

The information for Neo Delta is there as a model.

Anyway, it was an idea, it can be transferred to the wiki at any time. Here is the link: https://docs.google.com/spreadsheets/d/14Cn4bB4z5QzDwo2lRn60BcbN-Bq6-72FrlpOFVxLrMQ/edit?usp=sharing

Feel free to suggest anything! Thanks!

This came into my mind lately after I saw the political map of Uletha. I came across a Wikipedia article about the forms of real-life government systems.

https://en.wikipedia.org/wiki/List_of_countries_by_system_of_government

Since we already have an overview map of territories on OGF, it can be great to have a color-coded map or list about the OGF territories’ government systems either on the overview map or on the OGF Wiki (for example: Federal republic, monarchy, dictatorship, etc.) instead of guessing what type of government the OGF territories have while viewing the overview map or on user generated maps.

It would be nice for a map like it here on OpenGeofiction too!

Posted by tule00 on 12 October 2015 in English.

Hello everyone,

I’ve started a new city near Vumrupstat, the province capital in Oberlant. It’s located here.

As opposed to other cities I’ve mapped, this time i tried not to hurry, to work on a small area until it looks good (instead of trying to finish a large area quickly).

Also, I am trying to focus on small details, such as bus/tram stops and individual buildings.

In general, I will do the city slowly and without hurries, but try to focus on every detail and make everything as realistic as possible.

What are your thoughts/suggestions, what should I add or change, what do you like and what do you not like? I’d like to know what you think.

Regards

Posted by skquinn on 12 October 2015 in English.

Okay, so it looks like now AR901 really is coming along. We do need to name it though.

I’ve given thought to completely re-doing the highway numbering, since it never was consistent to begin with. I’d like to replace the current “M” numbers with a prefix for “interprefecture” such as “I” or maybe “IP” or even “IM”. The non-freeway/motorway roads which connect between prefectures could get a different prefix (to be decided), with the roads running entirely within one prefecture (“state”) given a prefix specific to that prefecture.

I’m starting to run out of good prefecture and city names. I’m going for non-English/Ingerish where I can think of something good (Ville des Lapins being the first example so far, maybe second if you’re willing to count Poltergeist Point as being at least German-influenced). Quite a few other mappers are still English-/Ingerish-heavy on the naming, though.

I am good at mapping, not so good at coming up with history. I’ve done a lot for someone who had originally planned to just stick to Frogtown and the immediate area…

Location: -8.674, 170.039
Posted by Pawl on 10 October 2015 in English.

I was wondering whether there should be an agreed name and background for the OGF equivalent of Christianity. It seems to me that the words “Christian” and “Christianity” relate to a specific religion originating in a specific Earth time and place, so we ought to have another name. It can still have a Christ (which is from the Greek for “anointed”), or Messiah or Saviour, and could be called something like Christicity, Christicism, Messianity …

Similarly, “Catholic” simply means “universal” or “all-embracing”, which is fine, but “Roman Catholic” refers to a specific city which doesn’t exist in OGF.

Could we agree on the basic origins of the religion? Where? When? Preferably similar to the Christian story, but not the same (and without getting into too much doctrinal detail!). I know there’s been some discussion on the Wiki, especially about the papacy, of which there are at least two in OGF - one in St.Richard’s (Pretany) and one in Peritan City. Whatever is agreed still leaves plenty of scope for variations, just as real-world Christianity has many different denominations and traditions.

I’m asking because, if we have an OGF equivalent to Christianity and Uletha is the OGF’s Europe-equivalent, then it would make sense for my Tircambry to follow this religion rather than its own home-grown Puritism. I’m thinking of altering my history accordingly, changing Puritism to be part of the wider Christic(?) church.

Posted by Sarepava on 8 October 2015 in English.

Dear admins,

I have made a major cock-up when trying to move a section of Karolia to the new location and have not only flooded Archanta but also left great smudges of ways stretched halfway across the world. I’ve no idea how this happened but perhaps I tried to merge layers rather than copy the section and paste into new area. Please can you find some way to revert the map to the state it was in about two hours ago as I cannot fix it using either JOSM or any other means due to the size of the problem area. The changeset with all the problems is 128779. Thank you very much…

Posted by joschi81 on 8 October 2015 in English.

As I saw in this diary entry by deltanz, Tarott is still marked as the Kalmish capital on some maps. It’s true, first when I started drawing Kalm in 2010 (quite a while before the start of OGF), Tarott was still supposed to be the capital. But many different reasons led to the decision to make Nerschach the national capital.

So, Kalm is one of the countries where the largest city (Tarott) is not the capital. Nerschach is Kalm’s second or third largest city (I’m not 100% sure yet).

By the way: I can’t wait to start drawing Nerschach. But for some reason I started Vennburg in spring and I want to finish it before starting Nerschach. In fact, before going over to Nerschach, I want to at least finish the country’s railway, motorway/trunk road and national highway networks and some general geographical features like forests and mountains, so that the structure of the country is visible. I’m not sure if I will be able to do this, because I’m one of the “permanent scale jumpers” when drawing in OGF.

Best regards joschi81

Posted by joschi81 on 8 October 2015 in English.

We need better and interesting ocean names in OGF. It least, that’s what I think.

Especially when it comes to new continents. Would be quite strange to have a new country at the east coast of the new continents, at the coast of the “Western Ocean”. That’s one thing. The other thing is that the current names are boring.

I don’t want to make proposals here right now. But let’s have a look at where the ocean names on earth come from:

ATLANTIC OCEAN see here

PACIFIC OCEAN see here, last paragraph of introduction

INDIAN OCEAN (named after the respective subcontinent)

So we have greek mythology, geopolitical/”geoeconomical” events in combination with local circumstances and a region the borders the ocean as “namegivers”. Other possible sources for names could be (in my point of view): names of Ulethan explorers or names of historical trading routes, geological circumstances, references to form/size/world location of the ocean (maybe in a very old language) and surely many more.

What do you think? What’s your opinion? What are your proposals for finding better ocean names for the OGF world?

Best regards joschi81

Posted by deltanz on 7 October 2015 in English.

Hello, guys, this is actually my first entry here, so I’d like to start by saying that I’m really having a great time in this community! Being part of this world that you’re collectively building is an amazing experience, so thank you to everyone who’s spending a part of their days drawing and editing awesome maps!

Now, more specifically, one of the most difficult parts of understanding OGF to me getting to know people who are members of the community and their respective countries. I love looking around and discovering new places, but since the world is so big and some areas are not clearly and fully edited, I think it would help a lot if we had a nice political map of the world. I myself tried to do one recently, but I’m not as good with editing software as other people here, so the result was terrible. I end up looking at the OGF:Territories, which, don’t get me wrong, it’s a great source, and of course, the wiki as a whole helps a lot. But still, sometimes I’m reading about a country and I have no idea where it is.

Maybe we already have a map like that, I just don’t know about it. And I imagine it is no easy task, since doing that map would require time and constant updating, but it would be great to see the world like in this amazing map of Uletha I posted below, I really like it, congrats to the person who did it! So let me know your thoughts! :)

… See full entry

Location: -54.631, 138.346

Are any of the nations surrounding Freedemia, Narghana and Nature in both Tarephia and Antarephia interested in joining a free trade/border agreement? The details so far are in the wiki page below.

We are especially hoping to hear from the manager of Omniville due to the nation’s vicinity to the charter nations, although it was unclear who he or she was or how to contact said individual.

http://opengeofiction.net/wiki/index.php/Tarephia-Antarephia_Free_Trade_Agreement

Posted by GamePancakes on 30 September 2015 in English.

This is my first diary entry and I’ve been here editing for a while. UL052 is my region.

I have one question on coastlines. I have a new section of coastline I want to add in but it exceeds the way limit. I use JOSM because the coastlines take really long to load for me in the traditional editor. How do you get around this? I need some detailed instructions.

Posted by Ernestpkirby on 30 September 2015 in English.

I’m currently working on a large Disney world- sized amusement park in Freedemia called Thrill Planet, or officially, since it’s partially linked with my movie company, Betterview Pictures’ Thrill Planet. It’s going to have affiliations with my movie companies, video game companies, and Plega blocks (pretty much Legos for the fictional world :P ).

However, that’s still a lot of space I have to fill upwith original stuff. I wanted to have a section of the park called Intercontinental Crossroads, where the different sections are based off of different nations around the world.

Could some people who would like their nations to be featured in that section of the park let me know by either replying here or by contacting me through messaging? I just need to know a little about what you’d like featured there for your nation, the characteristics of your nations you want included, etc. I’m already designing a Woolonia section.

Thanks!

http://opengeofiction.net/wiki/index.php/Thrill_Planet (wiki page)

http://opengeofiction.net/#map=13/-2.9593/-2.3931 (map of the park so far, intercontinental crossroads may be in the bottom right

Posted by Demuth on 28 September 2015 in English.

Like Norfolkadam and his city of Elmham > http://opengeofiction.net/#map=16/-36.6129/169.2046 which looks great I think, I’m trying to create better non-gridlike cities in my new country of Østermark. I’ll only have two sizeable cities, both of which I’ve started: the capitol, Mynninghamn > http://opengeofiction.net/#map=14/48.3941/158.2613 and the smaller Gråklosters > http://opengeofiction.net/#map=14/47.9323/157.6434.

I’m trying to take it slow, develop realistic natural features and other towns and villages in places that make sense, avoiding the temptation to build highways and railways to connect everything until I’ve built more habitations and put in more terrain.

My next challenge though is suburbs. I want my suburbs to mostly be depressing with unpleasant commercial centers and aging blocks of shoddy apartments, some of them monolithic. Østermark is not a rich country and it should be apparent in the many brownfields and sad suburbs.

Any tips on building suburbs? What differentiates them from city? What differentiates them from each other? What is characteristically suburban? (And I realize this is really, really broad and the answer really lies in looking at maps of cities that are like what I’m trying to create).