Users' Diaries

Recent diary entries

Posted by Zytik on 11 August 2020 in English.

Natural Cover. A topic that is sometimes controversial in how it should be implemented, and other times a great boon for someone’s mapping.

But, what I bring up today is that I think for purposes of map beautification there should be more colorings for different natural land uses. While I know this can be achieved it history mode, it would also be (unfeasibly) nice to have this in the standard OSM layer.

Why do I make this point? When doing rural farm areas, I thought it would look nicest with a multitude of different colors mixed in, while still having a land use related to farming (i.e. for Red I could always make a square a hospital grounds, but that just does not feel right using that space as farming.

Currently the only 4 colors I can find to use are Heath, Meadow, Farmland, and Orchard. I think it would be great to have 6+ different options.

Finally, regarding histor mode: It would be really great if Histor mode displayed Scree! Currently only default OSM does, and I plan to use scree a lot. While it looks rocky on the standard, its just a big blank patch along rivers in my state on Histor mode.

Posted by KTheBritMC on 8 August 2020 in English. Last updated on 9 August 2020.

Hiya,

I’m thinking about making a Nuclear Exclusion Zone just west of Elizabeth in my country. The layers won’t have loaded at the time of writing this but when they do feel free to have a look and give some feedback on the area size.

I’m just wondering if anyone has made a nuclear exclusion zone in their region which I could have a look at?

For information, the disaster which occured in 2017 would be a category 4 - so not as bad as Chernobyl but like the one I have linked down below:

https://en.wikipedia.org/wiki/Tokaimura_nuclear_accident

Thank you in advance :)

P.S: Please correct me if the co-ordinates are wrong, my layers weren’t loaded in so I couldn’t remember where I put it lol

Location: Durham, Erbale, Bromley
Posted by mrdoggie94 on 2 August 2020 in English. Last updated on 3 August 2020.

Hi all.

Let me introduce you to my current territory, New Lucien. Most of its residents are former residents of Lucien City, who decided to leave the city for some reason.

Its capital, New Lucien City (formerly called Lucianopolis, Latin for “Lucien City”), is located on the northeastern part of the territory, close to the border of Mackenziana. Other settlements are located on the mainland, close to the Lucien River.

Any feedbacks? By the way, I love building roads, but I’m not that good at making buildings.

Location: Iparada, Tierra Nueva
Posted by geoboi on 1 August 2020 in English.

Hey everyone,

I hope you are all doing well. This doesn’t really pertain to any mapping, but I had ordered a real-life copy of Semerra’s flag, and it just came today. It turned out amazing! I had been super bummed out about this whole quarantine thing, so bringing some extra OGF into my life really brightened my day. I’ll put some pictures on my user page once the lighting is good enough!

Cheers, Geoboi

Location: Pakįan, Meņar, Semanya
Posted by Davieerr on 29 July 2020 in English.

I’ve been kinda off since the beggining of 2019 on the OGF, so I obviously lost some major changes. Most of them being cited on the forums.

My only question comes from the old news site we had back in the day; Does anyone know what happened to it? I’m asking here because I don’t wanna bother anyone on the forums.

Thanks?

Hello there. Due to feedback received that the previous challenge on contours isn’t beneficial at this time, I decided to launch another challenge that many others can work on. The contour challenge, for the time being, will be suspended, but anyone else can work on it if they want to in preparation for future challenges.

Mapper’s Challenge #30a — July/August 2020 — Retail and Entertainment

So for this challenge, I decided to go microscale and decided to launch this challenge. I am currently in the process of developing some retail and hotel areas in my capital to attract tourists.

Basically, just create amenities for a retail/hotel stripe in your city. If you like, you can do an amusement park, which may also be more purposeful for your retail stripe.

You can actually do this anywhere, not just in a major city, but any town or area (maybe around a major airport far from the city) that probably needs some tourism and economic boost. Does the retail development need to be successful? Maybe yes, maybe not, depending on your country.

Have a blessed month! Happy mapping.

Posted by Configours on 22 July 2020 in English.

Blue Country Editors, and anyone interested in helping.

In a recent Diary Entry post, I mentioned the over-the-top project that I have given myself (as a bit of a test) and I am nothing short of an amateur at this site. I am proud to admit that I am an amateur mapper, but I have one request rather. If anyone has experience in creating realistic zones and would like to help me finish out my current project (Munsterhann, Northside, Lviv, Louletta, and McKenner) before I move on to my next project (Populating Gilagonas Region, Mecyna via 88 and T-2) It would be greatly appreciated

Basically what I am in need of is: I. Residential Zones in neighborhoods that I have already planned out II. Commercial and Industrial Zones along numbered routes III. City Services and Public Transport (Sidenote: I don’t understand OGF Bus Routes) IV. Additional Links to other areas to work with (Bellafountaine and surrounding areas) V. Help with Lake layers… (I did read the tutorial on the wiki and tried copying other’s lakes per what they were and still had trouble) VI. Additional help with Airport Zone

I do understand that my sizing is not entirely realistic, but I am trying my best to base building sizes off of what they seem in real life without using any additional softwares. I am not the most tech savy person in the world so OSM and other softwares just confuse me.

If you happen to be interested in helping, Private Messaging me is encouraged, or if you have any tips: Please leave them in the comments. Thank You in Advance, and Happy Mapping.

Location: Nide, Gilagonas Province, Quagila State, Mecyna
Posted by Huachachi on 21 July 2020 in English.

I made a topo layer for “San Juan de Castellán” in JOSM following all the steps in the Wiki of “how to make a topo layer” and as the page says I sent it to info@opengeofiction.net e-mail. All this was in day 13 of this month. Also the page says to give a week to see the layer in OGF or get an answer in e-mail. But I didn’t received nothing. Perhaps the admins check their emails less frequently than before, perhaps I need to inform the email here in Diary entry.

Thank you in advance…

Huachachi

Location: Amao Pe'e ni Puo, Kuhukli Paka

While doing some planning for my project within Mecyna, I ran into the idea of creating a detailed list of all Numeric and Alphabetical routes that runs their course through-out Mecyna including projected lengths, Northern/Southern (Eastern/Western) Terminus and even special attractions or areas that they served throughout the nation. While Mecyna is a free-to-edit country, I feel that a complete list of highways would be a necessary step in both showcasing the amount of infrastructure in Mecyna, but also to be able to keep a running list in case there happens to be two disjointed sections of similarly numbered (lettered) highways to avoid a conflict in the Lore of the Highway system.

It’s just an idea…

Hello there. Hope the OGF community is doing well.

I appreciate the responses so far for the last challenge. I hope more people will jump in, especially for this challenge, which is particularly interesting.

I have successfully added a few bus routes in Bakdep, but beyond developing the core area, I have not been able to develop other bus routes beyond the core. However, once more areas have been developed, I will create more.

Mapper’s Challenge #30 - July 2020 - Contours and topography

Initially, for this month, I wanted to do Urban Periphery: The transition zone between inner-city areas and the surrounding countryside, as the one who suggested the challenge (Thilo) commented that it is something that “I’ve seen rarely done well in OGF.” However, I feel that will be putting the cart before the horse, so I decided to switch to this challenge on contours.

Contour mapping is not that complicated; you just need at least some basic JOSM skills. A good guide explaining contour mapping can be found here. You can also look at the cycle map in OSM for inspiration.

I encourage you all to do some basic contour mapping around the city or town you are developing at the moment. If you are advanced enough, you can try a mountain range through your country.

For this challenge, I am going to map a few hills around Bakdep and Phong Thinh. Currently, these hills are mere patches of forests, but these will be developed soon enough.

It may take some time to see the results (NOTE: DO NOT upload your contours directly to the database!), so I encourage you all to be patient. If you are more organised, you can do contours in degree squares, like what some experts on this did.

Posted by KTheBritMC on 14 July 2020 in English.

Hello!

As you may have seen, a few weeks ago, I requested submissions from you lot for some changes to Bromley City while I go on a mission to fix some active person’s horrific mapping. I can tell you, fixing all of this has definitely improved my mapping from mapping in squares to mapping in interesting shapes and angles. My country is based off of the UK with very loose ties to Australia and the USA terrainwise.

Take into account that Bromley City is still major WIP and therefore there will still be some horrific mapping which is due to change soon. Some of those that are still present include the following:

-Tight corners and weird shapes of railways -Extremely close proximity of residential roads -Blocks of roads and overly straight roads -Wide distance between major roads such as the A1, A2 and other motorways -Drastic change between urban and rural -Change to roads in Battersea

I think that should cover all the things that are still on the to-do list, it’s a very hard job so please bear with!

The things that I have managed to tick off of the list include:

-Changing place names from various different languages to a specific Bromlavian Ingerlish & Ingerish -Major changes to motorways which were too present and now have mostly become A-roads and trunk roads -Dual carriageways in city centre have been removed due to this not being realistic -Naming boroughs/districts -Change to angles and shapes of roads to represent a British style place instead of American -Road names to suit a British style instead of American -Drastic change of road layout in Princer View -Resize of stadium -Resize of West City Park Estate

… See full entry

Location: Campland, Harnsey, Erbale, Bromley

So,

Yes… I kinda gave myself an overwhelming project on my end in Mecnya to build a city that is probably not on a realistic scale what so ever, but that’s okay… (Not really)… And of course trying to base it off of the area that I live in, in real life of course to the lack of major highways but smaller roads acting as main through ways for traffic to move in and out of depending on the desired flow.

If you don’t care about the rambling, I started the “Munsterhann Project” in mid-June and now going into early July, and it was supposed to be just a small town along the ‘Transversal’ (T) route in central/Northern Mecnya, supposedly a few blocks and one highway junction. Fast forward to today and now I have two suburbs with just arterial roads (Lviv, and Northside) and an unfinished skeleton of roads that is the rest of the city of Munsterhann. On a side note I did start zoning in residential spaces and city services and office buildings, but it is in a zone of about 3x12 (3 blocks by 12 blocks) in a space that compared to a map is probably the size of Charleston, West Virginia in regards to the sprawl of the city’s area in general.

I also gave myself the task to basically build a semi-unnecessary highway for the sake of the suburbs that doesn’t even effect Munsterhann in the slightest although what can be argued as a 5 mile stretch of this route (T-2) is called “Munsterhann East” as it really should be called “Lviv East” followed by an equally short stretch of highway called “Northside Lviv Freeway” which just caters to Northside. So in hindsight… I would really like some help on finishing off Munsterhann and the zones that is Lviv and Northside before I continue to the west where the large but empty space that I was originally going to call “Emsward” or something sits…

… See full entry

Location: Munster, Gilagonas Province, Quagila State, Mecyna
Posted by PueblaPueblaMx on 11 July 2020 in English.

Hi again!

I am now going ahead with the redevelopment of Sky Point. This consists of: -Filling all the empty plots north of Sky Point -Expanding the Sky Point Monorail -Filling up Sky Point itself -Sinking the Sky Point Highway so it does not disturb the development -Creation of new living neighborhoods

However, I would like to get some help, mostly in two things. First, the sinking of the highway, mostly because I don’t have JOSM and it will be much easier for an user who does. Second, filling up SkyPoint. I just suck at drawing roller coasters and stuff. I’ve tried.

If anyone wants to help in any other matter, you are welcome to do so!

Regards, -Puebla.

Location: Sky Point (Ward 96), Gobras City, Capital, Gobrassanya
Posted by yoyo21 on 8 July 2020 in English.

Today I celebrate 5 years on OGF. My OGF “journey” has been a very odd one. I started out in Commonia as a newbie, where I created my first city, Hybrid Springs, which was terrible. I then claimed the country of Zanyizzix (current UL18b, none of my old mapping remains). It was awful and possibly one of the worst countries in the history of this site, incoherent with its neighbors and with absolutely awful mapping. If any former neighbors of me in Zanyizzix are reading this, I’m sorry. I was literally a child then and didn’t really know any better.

Due to me going on many 3 month hiatuses from OGF, I thankfully lost Zanyizzix, but came back to OGF just a few days before the opening of the FSA and requested the state of Tulpanen (AR120-59). Originally, I mapped terribly in the northern part of Tulpanen. I later would go on to almost lose Tulpanen due to another OGF hiatus, only to return again a better mapper.

My first year of mapping Tulpanen, I didn’t actually do much. I did a lot of work in Commonia instead. Terrible choice, I know. I built terrible, out of scale cities with way too many motorways. I reverted edits rightfully deleting motorways. Later on, I would realize the error of the ways, but the pendulum swung just as hard in the opposite direction, leading to me doing sometimes overaggressive Communion cleanups. Eventually I learned to just stay out of Commonia, sometime in mid-2019.

I traded in Tulpanen for my current state, Fellshire, as well as the area around Lacanier, Ardencia in early April of this year. I’ll take this as an opportunity to share my latest work, the city of Otisport, Fellshire, inspired by Portland, Maine.

I don’t even have a concrete reason for writing this post, just thought I’d share.